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자유주제 : 현대시 화자(persona) 교육에 관한 시학적 연구
정끝별 ( Keut Byul Jeong ) 한국현대문예비평학회 2011 한국문예비평연구 Vol.- No.35
This paper`s project has been to examine a possibility of which the persona as a major strategy of poetics in 20th century will be able to operate effectively as a poetical strategy even in 21th century as usual. For establishing the concept of persona, this paper has put a principal focus on to set up a distinctive point between the concept of persona and its similar concepts of poet, self, and subject, and has analyzed its adjoining concepts of voice, tone, attitude, speech, utterance, enunciation, and discourse. These have been also considered by connecting with the poetic functions and educational meanings of the persona. Of these functions, this paper has emphasized the fictionalization and the approtriateness of viewpoint on the side of education of creating poetry, and the figuration and the making indirect experiences on the side of education of appreciating poetry. On these understandings, this paper has tried to have a practical understanding how the persona has been operating on the appreciating and creating poetry. This purpose has led to contrive a model of learning for the education of appreciating and creating poetry, and to grope for its practical teaching method by presenting not only the goal and effect of learning but also a suitable method of guidance. By stages of such pedagogic methods that process step by step from understanding the persona to discovering new persona, and from appreciating(understanding) the modern poetry to creating(expressing) new poetry, learners will be on themselves able to enlarge the range of their understandings about the world as well as the persona.
배세영 ( Bae Se-yeong ),강하영 ( Kang Ha-young ),윤재영 ( Yun Jae-young ) 커뮤니케이션디자인학회 2019 커뮤니케이션 디자인학연구 Vol.67 No.-
While analyses and experiments have been consistently conducted on the importance and framework often components of persona, studies on persona photo has been unsystematic and incomplete. By focusing on ‘photo’ among the existing elements of persona, this study seeks to examine the preference on types and characteristics and propose a proper usage of photos when using persona in UX design and service design. The research method was divided into 2 steps to examine the preference on the types of persona photo, the core of this paper. Step 1 collected the examples of persona and divided them into 7 types and examined the preference of the 7 types. Step 2 divided image collages with the highest results from Step 1 into 5 and conducted another preference investigation. The study concluded that it is efficient to use an image collage when applying a persona to a project, especially a photo that combines items and behaviors clearly showing the persona’s interests assistive image used in the image collage. This study will help the proper persona's photo and able to provide positive experience.
Youn-Sun Jang,Rhee-Hwa Yoo,Jeong-Hee Lee 인간식물환경학회 2019 인간식물환경학회지 Vol.22 No.5
Much research has been conducted on user behavior by taking surveys and interviews to plan the green space effectively. However, there is a limitation in understanding detailed user characteristics such as personalities and values. This study applied the Persona-based Scenario Method (PSM) to Hongneung Experimental Forest to understand the detailed needs and behaviors of the users in the forest recreation area. The PSM is a user experience modeling technique, which tries to understand the users by describing the type of users as real people. This study 1) extracts the factors of visitor recreation activities in Hongneung Experimental Forest based on the results of the survey, 2) develops user personas based on the results of survey and comes up with activity factors, and 3) designs user scenarios. As a result of applying the PSM, 64 factors of visitor activities were derived from the observation survey in 14 sites of Hongneung Experimental Forest and 25 key factors of visitor activities were chosen through observer’s brainstorming. Second, three types of personas were developed considering the key factors and the results of user characteristics with quantitative and qualitative analysis. Lastly, context scenarios were designed by applying the key factors of visitor recreation activities to the persona model. We identified the design problems of the space and design requirements through the scenarios. This study has significance in that it takes an approach from the user perspective and was applied to the forest recreation area, which was mainly used in product design. The developed personas could be used for deriving design elements and setting the direction for planning considering detailed needs, behaviors and characteristics of users.
장윤선,유리화,이정희 인간식물환경학회 2019 인간식물환경학회지 Vol.22 No.5
Much research has been conducted on user behavior by taking surveys and interviews to plan the green space effectively. However, there is a limitation in understanding detailed user characteristics such as personalities and values. This study applied the Persona-based Scenario Method (PSM) to Hongneung Experimental Forest to understand the detailed needs and behaviors of the users in the forest recreation area. The PSM is a user experience modeling technique, which tries to understand the users by describing the type of users as real people. This study 1) extracts the factors of visitor recreation activities in Hongneung Experimental Forest based on the results of the survey, 2) develops user personas based on the results of survey and comes up with activity factors, and 3) designs user scenarios. As a result of applying the PSM, 64 factors of visitor activities were derived from the observation survey in 14 sites of Hongneung Experimental Forest and 25 key factors of visitor activities were chosen through observer’s brainstorming. Second, three types of personas were developed considering the key factors and the results of user characteristics with quantitative and qualitative analysis. Lastly, context scenarios were designed by applying the key factors of visitor recreation activities to the persona model. We identified the design problems of the space and design requirements through the scenarios. This study has significance in that it takes an approach from the user perspective and was applied to the forest recreation area, which was mainly used in product design. The developed personas could be used for deriving design elements and setting the direction for planning considering detailed needs, behaviors and characteristics of users.
대학생 진로ㆍ취업교육을 위한 비대면 수업 사례 연구: 퍼소나 기반 시나리오 방법론을 중심으로
임상훈 ( Sanghoon Im ) 한국교육정보미디어학회 2021 교육정보미디어연구 Vol.27 No.1
As interest in career development education for college students increases, each university establishes a specialized department for career development education and operates various educational programs at the curriculum and extracurriculum level. In particular, career development education is of high importance in that it can help students design a systematic career based on reflection on their future after graduation, rather than single-step prescriptions such as job documents and interview preparation. This study aims to present how these career development education classes can be conducted in the context of non-face-to-face classes after the COVID-19 incident in the case of the “employment strategy” class held at A University in Chungcheong Province. This class was developed and operated based on the Persona-based scenario method. Students drew a fictional character that would be universally present in their majors in the form of Persona and suggested what strategies would be needed to get the persona employed. The process was carried out in cooperation with LMS, real-time video conference tools, and instant messaging using online communication tools. After the end of one semester, the results of the class were confirmed qualitatively through the reflection log. Although there was a limited number of non-face-to-face situations, the students who took the class generally responded satisfactorily, realizing that they were not well prepared to get a job, and making new resolutions. This study requires reconsideration of career development education subjects that are being conducted uniformly without reflecting the characteristics of each university and being differentiated by major. In terms of content, students should be able to develop their ability to actively pursue careers based on their understanding and reflection on themselves in terms of extracurriculum programs, differentiated classes, and methodologies.
권오정 ( Kwon Ohjung ),이용민 ( Lee Yongmin ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.3
(Background and Purpose) The elderly want to live in their homes and communities if possible, even if aging progresses, and to realize these elderly people's need for Aging in Place, home modification which reflects the aging charateristics is essential. However, the implementation of home modification for the elderly has not been activated. Therefore, recognizing the need to develop a home modification manual for the elderly to enhance the effectiveness of home modification for the elderly, the researchers of this study developed a home modification manual based on the scenario of elderly behaviors in their housing. The purpose of this study is to show the specific process of developing this manual. (Method) Effective home modification requires an integrated approach to the behavior characteristics and physical space. A one-on-one interview survey and an observation survey for identifying elders’ behaviors in a residential area were conducted to collect data, such as the situation and problems of the elders' behavior, in order to develop a persona-based scenario. Persona-based scenario method was applied to identify various situations in older residents’ space use and difficulties in performing their behaviors. The home modification factors were derived to cope with the pain point of each behavior (Results) Through these data, the researchers defined 4 levels of independence(independence, semi-independence, semi-dependence, dependence) and characteristics of each behaviors. A cluster analysis was performed based on the level of independence. The cluster analysis result was grouped into six groups. Six type of elderly personas were developed based on the six groups. The scenarios for six personas described sub-behaviors to complete the eight behaviors in a series of processes. Finally, eight behavioral scenarios of six personas were developed, with a total of 48 scenarios being developed. Pain points and context factors were derived from the perspective of home modification by scenarios. Home modification factors were proposed for responding to difficulties and problem factors by specific behaviors, and modification elements were proposed to help performing behavior on their own as much as possible and reduce the burden of their caregiver. (Conclusions)The purpose of this study was to provide information applicable to the project sites so that the home modification could be carried out through analysis of the situation according to the detailed behavior of the elderly. There is also a meaningful significance that the approach in this study showed a shift in the home modification paradigm from architectural perspective to residential-oriented improvements by applying an approach that improves spatial performance to support the behavior of residents, rather than the performance and design improvements of the architectural elements themselves.
인클루시브 패션디자인 교육을 위한 페르소나/시나리오 툴킷 개발
이지현,이은지,김민지,허지원,김지은 한국복식학회 2023 服飾(복식) Vol.73 No.5
This study aimed to create a Persona/Scenario (P/S) toolkit for promoting inclusive fashion design. The development of the P/S toolkit drew inspiration from Lamb and Kallal's FEA model for fashion design planning, integrating various factors such as disabilities, body types, social contexts, and diverse situations. Additionally, its design concepts consider the identities, social roles, practicality, personal tastes, and psychological needs of the user. Based on participant interviews, the P/S toolkit goes beyond conventional fashion design methods by encouraging designers to consider the diverse characteristics of users while maintaining conceptual consistency. Moreover, the P/S toolkit effectively facilitates team communication within projects focused on inclusive fashion design. As a result, the P/S toolkit has the potential to serve as an educational resource for teaching inclusive design principles, emphasizing a comprehensive understanding of diverse user attributes. Additionally, it provides guidance for maintaining design consistency and enhancing team communication throughout the fashion design process.
전문 배우들의 디롤링(De-roling) 기법에 대한 유효성 평가와 간편형 적용 모델의 구축 인식
김정섭 한국엔터테인먼트산업학회 2023 한국엔터테인먼트산업학회논문지 Vol.17 No.3
Many actors/actress are suffering from “De-roling” disorders every time they finish acting. Based on the research design that reflects this situation, in-depth interviews were conducted with 21 leading professional actors to find the best solution. As a result, most of the respondents did not experience de-roling education in school, theater, or production, so they strongly wanted to introduce the system. First, Bailey and Dickinson’s “9 techniques” and Valente and Fontana’s “4 techniques” were evaluated integrally by them. The effectivness of the de-roling was high in the order of complex application of the two models, sequential application of space separation and movement, and step-out and character taking-off. Second, they derived “the simplfied de-roling models” for Korean theater world by reconstructing existing models. It consists of six methods: separating acting space from stand-by, rest, and living space, neutralizing emotions and physical status through exercise and breathing, taking off character by distinguishing names and organizing props, consider the character as a friend and keep a distance, performing a ritual to start and end acting, and the active use of art except acting, Finally, it was suggested as four considerations of the counselor when the actor receives expert (doctor, counselor, and drama therapist) help: listening and empathy attitudes of counselors, respecting the actor’s special identity and self-esteem, solid privacy protection, and priority healing of the urgent actor’s sense of loss. This study is meaningful in that it has established a foundation for a scientific actor care system comparable to the high status of K-culture.