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이지함(李之菡)의 걸인청(乞人廳)을 활용한 ICT 융합콘텐츠 제안
배지혜 ( Bae Ji-hye ) 한국사상문화학회 2018 한국사상과 문화 Vol.93 No.-
The planning of cultural contents for local historical and cultural resources needs to be based on the cultural consumption direction of the public and the continuous brand acquisition of cultural contents. In this regard, multi-sensory convergence contents planning is being done using ICT (Information and Communications Technologies) and it has been produced from the viewpoint of maximizing the utilization and ripple effects in various spaces in consideration of the specificity of the area. Lee Ji-Ham(李之菡) was the author of Tojeongbigyeol(土亭秘訣) and was mainly dealing with the economic reform theory and the Geolincheong, which was known to have been established by him, in order to solve the problem of the welfare. In this paper, the historical person named 'Tojeong(土亭) Lee Ji-Ham(李之菡)' and 'Geolincheong(乞人廳)’, Which is one of his many accomplishments, is focused on building a historical and cultural content for the public's cultural consumption and awareness, without focusing on historical confirmation and interpretation and we propose a convergence content using ICT technology. It is aimed at create cultural contents to understand and attract the public to the 'Lee Ji-Ham', a historical person with social and cultural values, in Asan, Chungnam, although the public interest is low. For this reason, one of the various proposals of ICT convergence contents using Geolincheong, we tried to utilize the relics and data related to Lee Ji-Ham in a feasible cultural dimension. Therefore, we proposed a space type contents called 'Tojeong Lee Ji-Ham's Memorial Hall'. In this regard, ICT application technology is suggested to realize realistic feeling by using augmented reality contents and maximize immersion effect to the public. Visitors will be able to see the space reproduced by Geolincheong through a smart phone or a tablet PC, and receive various images and information on the screen in the background of the actual Geolincheong. We also proposed to implement contents using beacon technology and media façade. In addition, Lee Ji-Ham's achievements and the historical resources of Geolincheong were implemented through digital technology and suggested ways of utilizing digital contents to play with digital media. To this end, we have proposed the construction of cyber memorial hall and the production of edutainment contents in various formats as practical ways.
유아발레 활동이 유아의 친사회적행동 및 창의적 신체표현력에 미치는 영향
배지혜 ( Jihye Bae ),문영 ( Young Moon ) 대한무용학회 2023 대한무용학회논문집 Vol.81 No.4
This study aims to identify the effects of ballet activity on young children's prosocial behavior and creative physical expression. 8 infants (girls) with an average age of 66.4 months attending A ballet school located in G city. The results derived through such a research procedure are as follows. First, it was confirmed that infant ballet activities had a positive effect on the prosocial behavior of infants. In particular, among the sub-factors of pro-social behavior, significant changes appeared in leadership, support cycles, and approach attempts. Second, it was confirmed that infant ballet activities have a positive impact on creative physical expression. Although there were differences in the degree of change depending on the period of participation (career), it was analyzed that the physical expressiveness of the infants improved on average. In-depth interviews were conducted to understand the parents' perceptions of these changes. As a result, the parents recognized that the cause of the changes was their child's participation in ballet, suggesting changes in pro-social behavior and creative physical expression supported. Summarizing the above research results, it can be seen that infant ballet activities induce positive changes in the promotion of pro-social behavior and creative physical expression in infants. These results may contribute to improving the effectiveness of early childhood ballet education by examining the impact of ballet education on young children, It is significant as a basic material that can be used in the educational program development process at the educational site.
임베디드 커널 추적 도구를 이용한 임베디드 시스템 성능 측정 기법
배지혜(Ji-Hye Bae),윤남식(Nam-Sik Yoon),박윤용(Yoon-Young Park) 한국정보과학회 2007 정보과학회 컴퓨팅의 실제 논문지 Vol.13 No.7
임베디드 시스템은 정보, 교육, 산업, 서비스 등의 많은 분야에서 인간 중심의 서비스를 제공하고 있으며 이러한 임베디드 시스템의 관리, 제어, 통제 및 테스트를 위한 모니터링 프로그램이 다양하게 개발되고 있다. 모니터링을 하기 위해서는 여러 가지 커널 추적 도구를 사용하는데 본 논문에서는 기존의 커널 추적 도구와 비교하여 임베디드 시스템에 초점을 맞춘 커널 추적 도구인 ETT<SUP>plus</SUP>를 제시하며, 임베디드 타겟과 호스트와의 추적 데이타 전송 방법을 제시하고자 한다. ETT<SUP>plus</SUP>는 기존의 추적 도구가 가지고 있는 어려운 커널 패치 문제, 파일 시스템 사용 의존성 문제 등에 대한 해결 방안을 제공하고 있으며 ETT<SUP>plus</SUP>를 이용하여 시스템 콜 수행 시간이나 네트워크 데이타 전송 시간과 같은 임베디드 시스템의 성능 측정 비교에 대한 설계 및 분석 결과를 제시한다. The Embedded system provides human-centric services in many fields of education, information, industry and service, and monitoring programs have been variously developed for managing, controlling and testing for these embedded systems. Currently, many kernel trace toolkits are being used for monitoring. These trace toolkits are so complicate that we present ETT<SUP>plus</SUP>, our simple and explicit embedded kernel trace toolkit, for embedded systems and describe the transmission method for trace data between the embedded target system and the host system. ETT<SUP>plus</SUP> provides the solution to solve the problems such as the difficult kernel patch and file system dependency in existing kernel trace toolkits like LTT. Furthermore, we present the experimental results about embedded system performance evaluations such as system call execute time or network data transmission time by using ETT<SUP>plus</SUP>.
친환경 BIM 가이드라인 개발을 위한 LOD(Level of Development) 기준설정
배지혜 ( Ji Heay Bae ),신성우 ( Sung Woo Shin ),이병호 ( Byeong Ho Lee ) 디자인융복합학회 2014 디자인융복합연구 Vol.13 No.4
Architecture industry has recently shown great interest in life cycle management through the introduction of Building Information Modeling(BIM). Even though BIM has several advantages, there has been some confusion and inconvenience in putting it in practice because of mismatch with the conventional design process. Ifavailable some organizations in Korea have come up with BIM guidelines as well. However, they failed to describe a modeling method, work standards by stage and detailed modeling levels. Because of job mismatch in design process and performance analysis process during the evaluations of sustainable BIM works such as energy performance evaluation, environment-friendly building assessment, and life-cycle CO2 assessment, in particular, work redundancy and burden have increased. In addition, there has been no guideline on the item and scope for exchange of modeling information and modeling quality. To solve these problems, it is necessary to develop an sustainable BIM guideline based on systematic BIM modeling methodology. Therefore, this study aims to suggest a criteria focusing on Level of Development(LOD) in order to come up with basic sustainable BIM works and modeling quality.
배지혜,정재석,박형호,정의경,배진석,Bae, Jihye,Jeong, Jae-Seok,Park, Hyung-Ho,Jeong, Euigyung,Bae, Jin-Seok 한국섬유공학회 2016 한국섬유공학회지 Vol.53 No.3
The fineness of wool fiber is the most important factor in deciding quality. Recently, the demand of fine denier wool has increased but it is relatively expensive because of the manufacturing cost. In this study, a machine, controlling the fineness of wool fibers, was designed and manufactured to prepare fine denier wool. By easily controlling the fineness of wool fiber by elongating the wool sliver, the manufacturing costs of spun yarn can be reduced to eliminate the cost burden of high-quality wool fibers.
스마트패드를 활용한 학습에서 인접성 원리의 적용이 학업성취 및 인지부하에 미치는 영향
배지혜 ( Ji Hye Bae ),임규연 ( Kyu Yon Lim ) 한국교육공학회 2013 교육공학연구 Vol.29 No.3
Various multimedia design principles have been suggested by previous research. One of the example is contiguity principle, which is text should be closely aligned to corresponding graphics in order to reduce extraneous cognitive load. The purpose of this study is to examine the effect of multimedia design principles, especially, contiguity principle, on learning achievement and cognitive load in smartpad-based learning. Participants were 120 college students who voluntarily registered for the experiment. They were randomly assigned to one of the two groups: either studying with learning materials with contiguity principle or learning materials without contiguity principle. Finally 117 data were analyzed using ANOVA for achievement, and MANOVA for cognitive load(mental effort, physical effort, task difficulty, self evaluation and material design). The results indicated that there was a significant difference between the two groups. Students who studied with learning materials with contiguity principle scored higher than the other group. In terms of cognitive load, only physical effort and material design showed significant differences. Implications from these results are as follows: First, more detailed design suggestions should be developed in order to apply contiguity principle for learning using smartpad. Second, measurement for cognitive load should be refined using various methods.
무선 센서 네트워크에서의 노드 재라우팅 알고리즘 설계에 관한 연구
배지혜 ( Ji-hye Bae ),엄익정 ( Ik-jung Um ),윤남식 ( Nam-sik Yun ),박윤용 ( Yoon-young Park ),오문균 ( Moon-gyun Oh ) 한국정보처리학회 2009 한국정보처리학회 학술대회논문집 Vol.16 No.1
수천 개의 센서 노드들이 센서 필드에 전개되어 있는 경우에 센서 노드의 상태를 효율적으로 관리하는 것은 매우 중요한 기술이다. 본 논문에서는 기본적으로 PEGASIS 라우팅 알고리즘을 이용하여 노드들 간의 상대 거리 정보를 수집하여 센서 노드의 위치 정보를 탐지하고 이를 이용하여 임의의 노드가 고장이 났을 경우, 데이터 전송을 원활히 하기 위한 최적의 재라우팅을 설정하는 방법을 제시하고자 한다.
모바일러닝 기반에서 창의적 문제해결(Creative Problem Solving) 활동을 위한 학습지원도구 모형 개발
배지혜 ( Ji-hye Bae ) 한국정보처리학회 2016 한국정보처리학회 학술대회논문집 Vol.23 No.1
유비쿼터스 환경 시대에 맞춰 현재 스마트 디바이스의 발달과 시장의 확대로 스마트 미디어 기기의 보급이 급속도로 확산되고 있으며 많은 교육용 어플리케이션 또한 개발되고 있는 중이다. 이러한 교육용 어플리케이션들은 지식기반사회의 학습도구로서 지식접근 및 창출에 중요한 요소인 인터넷과 웹을 활용하게 되고 이동성과 편의성을 추구하는 모바일기기를 통해 학습이 가능하도록 지원하는 프로그램이다. 본 연구는 모바일러닝 기반의 '창의적 문제해결(CPS, Creative Problem Solving)' 모형을 활용하는 교육용 앱에 대한 설계방안을 제시하고자 하며 연구의 목적은 대학 교육에서 학생들의 창의적 사고와 문제해결능력 향상을 돕는 모바일러닝 기반의 학습환경을 설계하는 데 있다. 제안하는 학습지원 도구는 모바일 앱 형태로 제작되며 학습활동에 있어 다양한 창의적 사고과정 활동과 표현방식, 상호작용성 등의 기능을 통해 학습자의 고차원적인 사고능력을 향상시키는 인지적 도구로서 활용될 수 있도록 설계하였다. 개발환경은 안드로이드용 앱 인벤터 프로그램을 사용하였으며 앱 인벤터 서버환경에서 제공되는 컴포넌트와 이벤트 핸들러를 이용하여 교수자모드와 학습자모드의 앱을 각각 설계하였다. 교수자앱은 학습활동 제공을 의미하는 프로바이더(Provider) 모드 기능이 포함되며 학습자 앱은 CPS 활동을 위한 학습활동 모드 기능이 설계된다. 대부분의 창의성 관련 앱들은 그래픽작업을 통한 두뇌활동 향상 프로그램, 체험활동 위주의 프로그램 등으로 출시가 되어 있으나 교수-학습 활동을 위한 창의적 문제 해결활동 관련 앱은 존재하지 않는 상태이므로 수업활동에서의 활용측면에서 가치가 있을 것으로 기대된다.