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모바일 폰의 인터페이스 변경이 멘탈모델 형성에 미치는 영향
박예진 ( Ye Jin Park ),김돈한 ( Don Han Kim ) 한국감성과학회 2008 감성과학 Vol.11 No.4
This study is to inquire respective patterns of mental models caused by wrongful usages which can be experienced when a user who is used to a keypad-based mobile phone starts using a touch screen mobile phone and to find out the features of the user`s logical process of correcting such wrongful usages to a new mental model. In addition, design improvement to be considered for easy generation of the mental model regarding touch screen mobile phones was reviewed in this study. We set up test subjects for the most frequently used seven high priority functions among touch screen phone functions and carried out the subject assessment together with interview surveys after the video observation experiment. Our test results show that test subjects who were used to keypad-based mobile phones tend to use operation knowledge related to the computer operational system(Window) or the web browser navigation including Tap or Double Tap in order to correct the mental model when a wrongful usage is made. In addition, the result of comparison and analysis of the subject assessment and the video observation experiment data shows that wrongful usages of touch screen mobile phones mostly occurred in the field of `information feedback` and `navigation` among mobile phone components.
위치 기반의 크라우드소싱을 활용한 오픈소스 S/W 소개
박예진(Park, Ye Jin),염재홍(Yom, Jae-Hong),허대호(Hur, Dae Ho) 한국측량학회 2011 한국측량학회 학술대회자료집 Vol.2011 No.4
The common characteristics of recent disasters such as earthquake, foot and mouth disease are the difficulty to understand and respond to the situation since the damage is caused throughout the region and occurs in real time. The opportunity has broaden for the crowd to participate through various channels due to the spread of web 2.0-based social media and the popularity of the internet. By using the public as a main source for crowdsourcing, the initial response to the disaster can be heightened so when an emergency occurs, fast response will be made and appropriate web mapping software will process the various inputs from on site participants and will aid map visualization which can be helpful to understand the situation with ease. In this study, an open source software that has location based map service combined with crowdsourcing capabilities where the public plays the main role in participating through various channels, will be introduced. Then we will assess its possiblity in making a fast response in which the situation happens real time by using an actual platform and adapting a situation that happens by the minute such as the recent foot and mouth disease.