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      • KCI등재후보

        문제의 구조화 정도에 따른 팀 문제해결 과정에서 초등학교 발명영재의 학습 활동 추이 분석

        박수진 한국실과교육연구학회 2015 實科敎育硏究 Vol.21 No.4

        이 연구의 목적은 초등학교 발명영재 학생들이 문제의 구조화 정도에 따라 팀 문제해결 과정에서 학습 활동 추이를 비교 분석하여 규명하는 데 있다. 연구의 대상은 G 광역시 산하 G 초등학교 발명영재 학급에서 발명영재교육을 받고 잇는 5학년 학생 중 입학 성적을 기준으로 동질 집단 3팀을 구성하여 12명을 최종 연구의 대상으로 선정하였다. 실험 설계는 문제의 구조화 정도에 따른 팀 문제해결 과정을 독립 변인으로 하여 일주일에 2시간 씩 6주간 총 12시간 동안 실시하여 촬영한 동영상 18종에서 초등학교 발명영재의 학습 활동 빈도를 통해 추이를 비교 분석하였다. 연구의 결과 초등학교 발명영재는 문제의 구조화 정도에 따라 팀 문제해결 과정에서 전체적으로 팀 문제해결학습에서는 모형 제작과 해결 방안을 탐색하는 활동 빈도가 높음을 알 수 있다. 또한 박수진, 최유현(2014)의 연구 결과에서 세부화하여 학습 활동 추이를 분석한 결과 정보 수집 과정 중에서도 정보를 검색하는 단계와 실행 과정 중에서 모형 제작 단계에서 차이를 보일 뿐만 아니라 문제를 이해하거나 구체적 설계와 결과 발표에서도 유의한 차이를 보였으며 문제의 구조화 정도가 구조화 될수록 같은 활동의 빈도가 집중되고, 비구조화 될수록 세분화 및 다양화되는 추이를 알 수 있었다. 이러한 결과를 토대로 제언하면 발명영재교육에서 다양한 학습 활동 경험과 다양한 사고를 지원하기 위해서는 문제의 구조화 정도를 비구조화 할 필요가 있음을 알 수 있다. 또한 추후 연구에서는 문제해결 과정 학습 활동별 빈도에 따른 추이를 분석한 연구를 기반으로 학습 활동별 소요 시간에 대한 분석이 이루어져야 할 것이다. The purpose of this study is to compare, analyze and to identify learning activity progress of elementary school prodigies of invention during team problem solving process depending on the structuralization level of problem(s). The target of the study are chosen among the fifth grade students who are receiving an education in prodigy of invention in G metropolitan city- affiliated G elementary school. Based on the grades at the time of entering the school, total of 12 students comprising 3 teams of identical groups were selected as the final target of the study. The experiment set team problem solving process depending on the structuralization level of problems as a single variable. The experiment ran for 2 hours per week for 6 weeks (total 12 hours) and filmed 18 video clips through which the progress through the frequency of learning activity of elementary school prodigies of invention was compared and analysed. The results revealed that the prodigies of invention tended to show higher activity frequency in building models and exploring solutions during the team problem solving process depending on the structuralization level of problems as well as in overall team problem solving learning experiences. Also, in the study results of Park Soojin and Choi Yoohyeon(2014), a subdivided analysis of learning activity progress revealed that the difference was shown in the information searching stage during the information collecting process and in the model building stage from the carrying out stage. A similar difference was shown in stages of problem understanding, specific planning and presentation of results. It was found that as the problems became more structuralized, the frequency of the same activities became more concentrated and as the problems became more de-structuralized, (the activities) became more subdivided and diversified. As the results of the foregoing, it can be concluded that in order for the education of prodigies of invention to support various learning activities and ways of thinking, there is need for de-structuralization of the level of problem(s). In addition, it is recommended that the future researches focus on analyzing the time taken per learning activity based on study(ies) that analyzed the progress depending on the frequency of learning activities of problem solving process.

      • KCI등재후보

        초등학교 발명영재의 팀 문제해결 학습에서 문제의 구조화 정도에 따른 문제해결 과정 분석

        박수진,최유현 한국실과교육연구학회 2014 實科敎育硏究 Vol.20 No.1

        이 연구의 목적은 초등학교 발명영재가 구조화된 문제, 중간 구조화된 문제, 비구조화된 문제 등 문제의 구조 화 정도에 따른 팀 문제해결 학습에서 문제해결 과정이 어떻게 다른지 분석하여 규명하는 데 있다. 이 연구에 서는 초등학교 발명영재교육에서 학생들의 팀 내 상호작용을 촉진하고, 창의적으로 문제를 해결하는 능력을 기를 수 있는 수업 전략을 추출하고 문제의 구조화 정도에 따른 팀 문제해결 학습 모형(박수진, 2013)을 초등 학교 발명영재학급 수업에 적용하여 발명영재 학생들이 문제의 구조화 정도에 따라 문제를 해결하는 과정에 서 어떠한 차이가 있는지 분석하였다. 연구의 대상은 G 광역시 서부교육지원청 산하 G초등학교 발명영재 학급 5학년 학생 중 선발 과정에서의 팀 간에 입학 성적을 기준으로 동질한 3개 팀을 구성하여 12명을 최종 연구의 대상으로 선정하였다. 실험 설계는 문제의 구조화 정도에 따른 팀 문제해결 학습을 독립 변인으로 하여 일주일에 2시간 씩 6주간 총 12시간 동안 실시하여 촬영한 동영상 18개에서 초등학교 발명영재의 문제해결 과정을 분석하였다. 연구의 결과 첫째, 초등학교 발명영재는 팀 문제해결 학습에서 문제의 구조화 정도에 따라 문제 확인, 정보 수 집, 해결방안 탐색, 해결방안 선정, 구체적 계획, 실행(모형 제작), 평가 및 정리 중에서 정보 수집 단계와 모형 제작 단계에서 유의한 차이가 나타났다. 둘째, 초등학교 발명영재의 팀 문제해결 학습에서 구조화된 팀 문제 해결 학습(WS-TPSL)은 정보 수집 단계의 빈도는 낮은 편이나 특히 모형 제작단계에서는 그 빈도가 비구조화 된 팀 문제해결 학습(IS-TPSL)에 비해 높았다. 이는 발명영재학생들이 구조화된 팀 문제해결 학습(WS-TPSL) 는 문제해결을 위해 다양한 사고 활동을 하기 보다는 순서에 따라 모형을 제작하는 데 많은 시간을 보내고 고 차원 사고를 하기 보다는 제시된 정보를 확인하고 이에 따라 만드는 데 주된 활동을 하게 됨을 알 수 있다. This study was conducted to analyze elementary school aged inventive gifted students' problem solving process in regards to three levels of problem structuralization(well-structured team based problem solving learning, moderately-structured team based problem solving learning, and poorly -structured team based problem solving learning). To implement this study, three models of TPSL(team-based problem solving learning) based on the level of problem structuralization were used to encourage creative thinking and interaction between team members. This research analyzed how the problem solving process was different among the levels of problem structuralization; WS-TPSL, MS-TPSL and PS-TPSF. 12 fifth grade students in three same-leveled teams according to their test scores participated in the study. This program based on different levels of problem structuralization was implemented during a science camp for inventive gifted students at G elementary school for two hours a week over the course of six weeks(A total of 12 hours). After video recording the classes, the problem solving processes of the participants were analyzed by two qualified researchers. The results of this research show how students solve problems differently based on the structure level of team problems(WS-TPSL, MS-TPSL and PS-TPSF). The process of TPSL is as follows; defining a problem, collecting data, brainstorming problem solving strategies, Choosing a strategy, Creating a specific plan, Implementing the plan, evaluating the results and reflecting on the results. The following conclusions were formed from the result of this study. The process of data collection and implementation (making models) was significantly different among the three groups.

      • KCI등재

        저독성 난연제를 첨가한 에폭시 수지의 경화 동력학 및 유변학적 특성

        박수진,송수완,이재락,민병각,신재섭 한국공업화학회 2004 공업화학 Vol.15 No.1

        본 실험에서는 2관능성 에폭시 수지(EP)에 저독성 난연제인 tris (chloroisopropyl) phosphate (TCPP) 를 100:0~100:40 phr의 비율로 첨가한 후 이에 따른 경화 동력학과 유변학적 특성을 고찰하였다. 2EP/TCPP 시스템의 경화 활성화 에너지(E_(a))와 진화량(α)은 동적 DSC를 통하여 알아 보았으며, 유변학적 특성은 레오미터를 이용하여 등온 조건하에서 고찰하였다. 또한, 난연성 test인 UL94를 통하여 TCPP 함량에 따른 난연성의 변화를 살펴보았다. 실험 결과, E_(a)는 에폭시 수지 내에 TCPP의 함량이 증가할수록 증가하는 반면, 전화량(α)과 전환속도(d/dt)는 감소하는 경향을 나타내었다. 가교 활성화 에너지(E_(c)) 값은 구한 E_(a) 값과 유사한 경향을 나타내었으며, 이러한 결과는 TCPP의 증가로 인해 2EP 고유의 interpenetrating polymer network (IPN) 구조형성이 방해받기 때문이라 판단된다. 또한, TCPP의 함량이 30 phr 이상인 경우 난연성이 향상되었는데, 이는 TCPP 내의 난연성을 갖는 인과 염소의 영향으로 판단된다. In this work. the cure kinetics and rheological properties of difunctional epoxy (2EP) resins containing a low toxicity flame-retardant based on tris(chloroisopropyl) phosphate (TCPP) are investigated. The 2EP/TCPP content was varied within 100 : 0 ∼100 : 40 phr. The cure system are studied under the isothermal condition using a rheometer, Also, the flame resistance is determined by UL94 vertical test. From experimental results, the Ea of 2EP/TCPP system is higher than that of pure 2EP. While, the conversion (α1 and conversion rate (d/dt) are decreased with increasing of the TCPP content. The cross-linking activation energy (E_(e)) of the system is similar to (E_(a)). This is probably due to the increase of TCPP content. which obstructs the formation of interpenetrating polymer network (IPN) structure of the 2EP. Also, the improvement of flame resistance is achieved by addition of 30 phr TCPP in the 2EP/TCPP system. which can be attributed to the existence of incombustible phosphorous and chlorines in the TCPP.

      • KCI등재

        생물다양성 및 생명공학 관련 국내적․국제적 규범체계에 관한 고찰

        박수진 원광대학교 법학연구소 2009 의생명과학과 법 Vol.2 No.-

        The development of biotechnology not only draws the attention to the actual and potential value of the biological resources but also causes the concern about biodiversity and safety of human beings. In other words, human beings have received unlimited benefit from biotechnology but at the same time have been faced with moral, ethical and legal dilemma from its development. Biological resources, the vital resources for human beings, are the main component of the ecosystem and require the balance between use and conservation. However, it is true that the number of biological resources and the biodiversity itself has decreased while the pressure of human beings demand for biological resources has increased. In addition, the number of species facing extinction has considerably grown and the balance of ecosystem has already been disturbed. In order to address such challenge, the regulatory scope of international environmental conventions has more and more expanded at the international level. At the same time, the domestic law making process for compliance of such conventions has been actively made at the national level of the Parties to those conventions. This paper analyzes the way forward in our addressing the biodiversity and biotechnology issues through investigating major international conventions and relevant domestic legal systems including the current status of Convention on Biological Diversity and Cartagena Protocol on Biosafety.

      • 서양 건축에 있어서 건축물 유형으로서 박물관의 의미에 관한 연구Ⅱ

        정진수,박수진 嶺南大學校 工業技術硏究所 1995 工業技術硏究所論文集 Vol.23 No.2

        The Architecture of museums in the 19th century characterized by publication, hugeness and the increased number and by Neo-Classicist, Eclectic, Hitoricism. These were largely influenced by the Industrial Revolution and the Enlightenment, and partly by the French Revolution and Imperialism. Especially, Neo-Classicism and publication were universally conceived characters in museum architecture in the 19th century. At that time, the Exhibition was appeared as a new building type. The extention of display spaces and conversion to museum after the Exhibitions were closed, had been provided with useful chances to link museums and the exhibition building. Additionally, expo buildings became places to demonstrate new thecnology or materials in architecture. The Renovation and Extention could give correct responses to a problem of preservation to historical buildings(curtural property) and acceptance of new function (physical possibility) in museums. In the last half of the 20th century, museums of progressive style were increased and satisfied more various desires, Nowaday, museum architects give attention not only to inside display, but also to out-door exhibition including landscrape arragement. Besides, orthodox modernist heritage, preservative tendency in museum to intend preserve historic relics, progressive idea of museum to adopt present technology and aesthetics are to be studied as recent issues in museum architecture. In the other terms of the museum, educational effects and entertainment may not be passed over. These new conception of museum types reveals the illustration of the 20the century atmosphere. This study analyzes the new apparent concepts of museums according to the changing stream of the age. It will lead us to a way in which we can foresee the next stage format of the museum in the near future.

      • 역할놀이 수업모형을 통한 초등영어 학습의 효과 연구

        박수진 The English Linguistic Science Association of Kore 2001 English Linguistic Science Vol.6 No.-

        The purpose of this study was to determine the possibility of using the "Role-playing" technique in English teaching in Korea in order to help the students in developing communicative competence. To study the applicable possibility of the role-playing technique to the actual classroom situation for developing communicative competence in English sixty third-year students of M Elementary School were randomly selected as the subjects of investigation. These students were divided into three classes: 2 experimental the groups and the control group. The 2 experimental groups performed role-playing activities, the control group, and also, practiced dialogue drills for accuracy of language using an audio-lingual method based on teaching material selected by research workers. The following conclusions have been resulted from the study. First, the experimental groups improved the listening and speaking ability more successfully than the control group did. Second, the experimental groups were fecund to be more interested in English learning than the control group. As a result, the experimental groups received higher marks at school record than the control group. For the more effective application of role-playing to the teaching English in Korea some suggestions are required. First, in order to teach role-playing effectively, the teacher had to consider language situations, and tasks to be performed and design characters who participate in the role-playing to lead their learning chiefly. Second, students are given the sufficient opportunities to practice the expressions, idioms, and vocabulary used in their rule-playing before they do it. Third, teacher had to design the leveled classroom activities, considering the student characteristic. In conclusion, it is considered that role-playing activities provide better motivation for them to be interested in foaming English. In addition role-playing activities are mere efficient than dialogue drills using the audio-lingual method activities for the accuracy of English listing and speaking at the elementary schools.

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