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구기종목선수들의 승패에 따른 감정반응에 관한 연구 : 귀인이론을 중심으로
李鍾熙,金虎淳 경희대학교 체육과학연구소 1992 體育學論文集 Vol.20 No.-
This study examed the emotions response to success and failure of sports players through 149 college students. For this study, the typed of sports was selected (confined) Valleyball, Baseball, Football, Basketball, rugby, Ice-hocky The results are as follows : 1. The satisfaction to success and failure of game are come out : when winned, Ice-hocky players are contented to other groups. When losed, football players are discontented with other groups. Volleyball players estimated sensitiveness the lowest football players the highest. 2. The volition to success and failure of game are come out : when winned, football players estimated volition higher than other groups. When failed, rugby players losed volition than other groups. The basketball players estimated sensitiveness the lowest, rugby players the highest. 3. The confidence to success and failure of game are come out : when winned, rugby players estimated confidence higher than other game players. When losed, rugby players estimated confidence lower than other game players. The volleyball players estimated sensitiveness the lowest, rugby prayers the highest. 4. The a guilty conscience to success and failure of game are come out : when winned, Ice-hocky players estimated a guilty conscience lower than other game players. when losed, Ice-hocky players estimated a guilty conscience higher. The Ice-hocky players estimated Sensitiveness the highest.
이종희 대한전자공학회 2004 電子工學會論文誌-CI (Computer and Information) Vol.40 No.12
비디오 데이터를 효율적으로 처리하기 위해서는 비디오 데이터가 가지고 있는 내용에 대한 정보를 데이터베이스에 저장하고 사용자들의 다양한 질의를 처리할 수 있는 의미기반 검색 기법이 요구된다. 기존의 내용기반 비디오 검색 시스템들은 주석기반 검색 또는 특징기반 검색과 같은 단일 방식으로만 검색을 하므로 검색 효율이 낮을 뿐 아니라 완전한 자동 처리가 되지 않아 시스템 관리자나 주석자의 많은 노력을 요구한다. 본 논문에서는 주석기반 검색과 특징기반 검색을 이용하여 대용량의 비디오 데이터에 대한 사용자의 다양한 의미검색을 지원하는 에이전트 기반에서의 자동화되고 통합된 비디오 의미기반 검색시스템을 제안한다. 사용자의 기본적인 질의와 질의에 의해 추출된 키 프레임의 이미지를 선택함으로써 에이전트는 추출된 키 프레임의 주석에 대한 의미를 더욱 구체화시킨다. 또한, 사용자에 의해 선택된 키 프레임은 질의 이미지가 되어 제안하는 특징기반 검색 기법과 최적 비교 영역 추출을 통해 가장 유사한 키 프레임을 검색한다. 따라서 의미기반 검색을 통해 비디오 데이터의 검색의 효율을 높일 수 있도록 시스템을 제안한다. In order to process video data effectively, it is required that the content information of video data is loaded in database and semantic-based retrieval method can be available for various query of users. Currently existent contents-based video retrieval systems search by single method such as annotation-based or feature-based retrieval, and show low search efficiency md requires many efforts of system administrator or annotator because of imperfect automatic processing. In this paper, we propose semantics-based video retrieval system which support semantic retrieval of various users by feature-based retrieval and annotation-based retrieval of massive video data. By user's fundamental query and selection of image for key frame that extracted from query, the agent gives the detail shape for annotation of extracted key frame. Also, key frame selected by user become query image and searches the most similar key frame through feature based retrieval method and optimized comparison area extracting that propose. Therefore, we propose the system that can heighten retrieval efficiency of video data through semantics-based retrieval.
수학적 사고력 개발을 위한 지도 방안 모색 : 제 6 차 교육 과정과 관련하여
이종희 이화여자대학교 교육대학원 1994 교과교육연구 Vol.3 No.-
All industrialized countries have experienced a shift from an industrial to an information society. Such a shift has transformed both the aspects of mathematics that need to be transmitted to students, and the mathematical concepts and procedures that they must master if they are to be self-fulfilled, productive citizens in the next century, In order our students to be adequately prepared to live in the twenty-first century, therefore, the Sixth Curriculum Reform, which reflects these changes, will come into force in 1995. The goal of mathematics education in the Sixth Curriculum is to help secondary school students develop mathematical thinking ability. The purpose of this study is to suggest effective teaching-learning methods for developing mathematical thinking ability. With this goal, the study undertakes a brief theoretical review on mathematical thinking. On the basis of this review, it is suggested that students' mathematical thinking ability can be developed through learning mathematical concepts, rules, principles, numeration, communication, reasoning and problem solving. Therefore the present study proposes that in order to develop mathematical thinking ability students must have opportunties for the following: to label, verbalize, and define mathematical concepts; to algorithmize; to use inductive reasoning for recognizing patterns and forming conjectures and deductive reasoning for verifying conclusions and judging the validity of arguments; to represent, dicuss, read, write, and listen mathematical ideas; and to apply a variety of strategies to solve problems, pose problems, and apply the process of mathematical modelling to real-world problem Situations. Finally, the study presents the results of a few experimental studies related to the above suggestions. They suggest the effectiveness of the preposed methods in developing secondary school students' mathematical thinking abilities.