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캐릭터 패션 디자인 연구(硏究) -국내(國內) 패션업체(業體) 캐릭터 활용(活用) 현황(現況)을 중심(中心)으로-
채선주 ( Sun Joo Chai ),조규화 ( Kyu Hwa Cho ) 한국패션비즈니스학회 2000 패션 비즈니스 Vol.4 No.1
The purposes of this thesis are to investigate characteristics, environment of characters through comprehensive approach to analyze its use and strategies in apparel brands. As a method to accomplish this research, fashion related articles, documents and magazines are used along with marketing references forecasting 21st century market changes. The character industry has diverse application to different medias and also intimacy and absorbtion beyond sex, age, generation, nationality. The cultural background of character fashion is based on casual clothing caused by wide spread pursuit of sports and leisure culture, indivisualization and diversification of clothing, customer-made marketing atmosphere and tendency of pursuit of fun and humor. In case of domestic young casual market, own characters are developed for creating differentiated it`s own brand images. Characters are applied as an design details or cyber fashion models standing for the image of it`s own brand and take a part in other events and visual parts as well. Characters not only limited to clothing items but also further usages of characters extended to stickers and other related stationary goods are necessary. A ``Character multi shop`` can be one of good methods to maximize synergy effect.