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A Proposal of an Educational Program Based on Case Analysis of Fashion in the Metaverse
임호선,임호선 한국패션디자인학회 2022 한국패션디자인학회지 Vol.22 No.4
Artificial intelligence(AI), virtual reality(VR), and network technology—the major technologies of the fourth industrial revolution—have ushered in the eras of metaverse of transcendent reality and big data. In these periods, training specialists through creative convergence on metaverse fashion is urgently needed. This study aims to analyze the characteristics of metaverse and cases of metaverse technology convergence in the fashion industry. Furthermore, it proposes a curriculum for fashion education programs using three-dimensional virtual content. Our findings indicate that (1) metaverse technologies, such as data technology, network technology, AI, VR, augmented reality(AR), and mixed reality(MR) technologies, are being used in various industries, including fashion, entertainment, game, electronics, and automobile industries. Hence, the market for metaverse will continue to grow (2) metaverse platforms, such as Fortnite, Minecraft, Roblox, Animal Crossing, Universe, Zepeto, and ifland, have been introducing virtual worlds, avatars, and products targeting the MZ generation(a mix of two groups—Millennials and Gen Z), their main consumer group, and are collaborating with various fashion brands. Third, the study, based on the case analysis, proposes educational programs on metaverse fashion. These are learner-centered, process-oriented, and execution-centered programs that use creative convergence education methods using design thinking at the learning, ideating, designing, making, and sharing stages. This study presents the applicability of metaverse technology as a medium for fashion education and has the potential to become basic data for creative convergence education of metaverse fashion in future.
임호선,조하경 한국의류산업학회 2015 한국의류산업학회지 Vol.17 No.1
Due to the diversification of lifestyles and the rapid growth of Internet environments since the 1990s, mass customization has been recently accepted as an important trend in the area of clothing and all other areas. In response to mass customized clothing products, global clothing product brands are introducing systems for mass customization such as the application of digital fashion systems that introduced IT technologies such as CAD and 3D scanners. However, studies of planning factors for clothing products applied with digital fashion systems in the area of mass production of clothing products are insufficient. Therefore, this study was intended to analyze the lifestyles of 20-30s that are expected to have the highest demand for clothing applied with digital fashion systems and present basic planning factors according to lifestyles. Through the analysis, three groups that have one of fashion pursuing type, sensory information pursuing type, and practical function pursuing type lifestyles were derived. Based on this result, consumer demand for digital fashion systems and basic factors for product planning were analyzed to present basic planning factors for digital fashion system based customized clothing by lifestyle group. This study is meaningful in that it provided basic data for product planning through digital fashion systems by analyzing the awareness, preference, necessity, and planning factors of digital fashion systems through the analysis of lifestyle types.
Development of 3D Printed Shoe Designs Using Traditional Muntin Patterns
임호선 한국의류산업학회 2017 한국의류산업학회지 Vol.19 No.2
This study proposes 3D printed shoe designs with patterns made by reinterpreting traditional Korean muntin patterns as customized designs that are unique to individual consumers and different from existing products. In the fashion industry, shoes with diverse designs grafted with 3D printing technology have been introduced. Artistic 3D printed shoes showcase the unique designs of designers. Functional and practical 3D printed shoes that can be worn during daily activities and during exercise have been actively developed. Traditional Korean pattern designs are also being recreated into designs reflecting the aesthetic sense of modern times with our own identity. The uniqueness of the traditional muntin patterns in geometric shapes, such as intersections of lines, rectangles, and octagons, are expressed in shoe designs with modern aesthetic senses by utilizing the traditional patterns that conform well to the modern geometric beauty of forms. This study was intended to develop 3D shoe designs that reinterpreted the motif of muntin patterns from among traditional Korean geometric patterns with a modern aesthetic sense. The octagonal patterns that express the scenery of spring can be seen through the muntins in traditional Korean-style houses were designed on the heels of shoes. Utilizing the Rhino CAD program and ProJet 660 Pro 3D printer, shoes were designed and printed. The processes for making shoes using 3D printing technology proposed in this study are significant because they represent the creation of designs in a new area. The results of this study might help in the development of 3D printed fashion products.