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모바일 플랫폼의 에듀게임 콘텐츠 품질향상을 위한 효율성 분석
안경환,황명철,Ahn, Kyung-Whan,Hwang, Myung-Cheol 한국전자통신학회 2009 한국전자통신학회 논문지 Vol.4 No.2
오늘날 게임은 멀티미디어 등의 복합적 문화기술 산업으로 고부가가치 콘텐츠 핵심 산업으로서 큰 영향력을 갖게 되었다. 모바일 웹2.0 사용자들은 이제 콘텐츠의 선택은 잘 만든 콘텐츠를 선택할 것이며 이것은 Wibro, HSDPA 등의 모바일 플랫폼의 기술발전과 연관되어 더욱 강해지고 있다. 이에 대하여 한국 게임 산업 진흥원은 2006년부터 기능성 게임 공모전을 시작하여 에듀 게임에 대한 사회적 인식변화의 필요성을 높이고 있다. 현재 에듀게임의 투자효과는 게임 산업의 규모, 성과 및 투명성에 비하여 상대적으로 낮게 평가받고 있으나, 타 산업에 비하여 창출되는 부가가치의 효과가 매우 높다. 본 연구는 에듀게임 콘텐츠의 품질향상을 위한 효율성 분석을 통하여 에듀게임 투자에 대한 정책적 제안을 모색해 보고자 한다. Today, as a core industry of high value added contents, the field of game received great influences as a complex cultural technical industry of multimedia and such. Users of Mobile Web2.0 will now choose the well-made contents and this has become stronger in relation to the technical advancements of mobile platforms such as the Wibro and HSDPA. Accordingly since the year 2006, the Korea Game Industry Agency has begun a public subscription for functional games to elevate the necessity of changes in social recognition for edu-games. Although the current investment effects of edu-games are being valued relatively low in comparison to the scale, outcome and the transparency of the game industry, the created effects of the value added is very high when compared to other industries. The purpose of this study is placed in the political propositions for the edu-game investments necessary in the quality expansions of edu-game contents.
알바 알토(Alvar Aalto) 空間의 動的效果 構築要素에 關한 硏究 : 住居내부공간을 中心으로 Focused on the Housing Interior Space
안경환,전용수 대한건축학회 2003 대한건축학회논문집 Vol.19 No.12
This study is based on the reasoning that Alvar Aalto's housing architecture has various effects making space dynamically. And these dynamic effects have us perceive the dynamic, vital, and affluent variation in the space of Aalto's housing architecture. Before analyzing Aalto's housing architecture, this study analyzes and reforms the theories of the spatial dynamic effect and extracts four elements making the dynamic effect : obliqueness, transparent, overlapping and transition. And then looks into Aalto's view on the space of housing architecture through his theories about it. The results of this study are as follows; 1) looking around the elements of the dynamic effect, it's not used only one element but used more than two elements which happened to dynamic effects in the space 2) elements of dynamic effect are used to the housing architecture like houses, apartments, and urban housing commonly 3) affluence and vitality of space, various dynamic variation, and static movement that are shown to Aalto's housing architecture are produced by spatial dynamic effects.