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      • KCI등재

        소셜 미디어 상 고객피드백을 위한 감성분석

        송은지,Song, Eun-Jee 한국정보통신학회 2015 한국정보통신학회논문지 Vol.19 No.4

        Social media, such as Social Network Service include a lot of spontaneous opinions from customers, so recent companies collect and analyze information about customer feedback by using the system that analyzes Big Data on social media in order to efficiently operate businesses. However, it is difficult to analyze data collected from online sites accurately with existing morpheme analyzer because those data have spacing errors and spelling errors. In addition, many online sentences are short and do not include enough meanings which will be selected, so established meaning selection methods, such as mutual information, chi-square statistic are not able to practice Emotional Classification. In order to solve such problems, this paper suggests a module that can revise the meanings by using initial consonants/vowels and phase pattern dictionary and meaning selection method that uses priority of word class in a sentence. On the basis of word class extracted by morpheme analyzer, these new mechanisms would separate and analyze predicate and substantive, establish properties Database which is subordinate to relevant word class, and extract positive/negative emotions by using accumulated properties Database.

      • KCI등재

        수치등각사상의 자동화 알고리즘에 관한 연구

        송은지,Song, Eun-Jee 한국정보처리학회 2007 정보처리학회논문지 A Vol.14 No.1

        단위원의 내부로부터 Jordan 영역으로의 등각사상을 구하는 것은 일반적으로 비선형방정식인 Theodorsen 방정식을 푸는 것으로 귀결된다. 저자는 이 비선형 방정식의 수치적 해법 중 가장 효율적인 방법으로 알려진 Wegmann의 해법에 저주파 필터를 적용하여 개선하고 새로운 산법의 수렴성을 이론적으로 증명한 바 있다[1, 2]. 또한 이 해법에 있어 참값을 모르더라도 오차평가가 가능한 방법을 제안하였다[3]. 본 논문에서는 참값을 모르더라도 오차평가가 가능한 연구결과를 이용하여 주어진 문제영역과 허용오차에 따라 자동으로 수치등각사상이 결정되는 알고리즘을 제안한다. 이 알고리즘에서는 지금까지 경험에 의존했었던 표본수와 저주파 필터 파라메터가 주어진 문제영역에 따라 자동으로 결정된다. 이것은 문제의 난이도가 문제영역의 변형에 의존한다는 전제로 문제영역의 모양을 결정하는 함수를 Fourier 급수로 전개, 분석하여 얻을 수 있다. 수치실험을 통해 그 유효성을 입증한다. The determination of the conformal maps from the unit disk onto a Jordan region has been completed by solving the Theodorsen equation which is an nonlinear equation for the boundary correspondence function. Wegmann's method has been well known for the efficient mothed among the many suggestions for the Theodorsen equation. We proposed an improved method for convergence by applying a low-frequency pass filter to the Wegmann's method and theoretically proved convergence of improved iteration[1, 2]. And we proposed an effective method which makes it possible to estimate an error even if the real value is nut acquired[3]. In this paper, we propose an automatic algorithm for numerical conformal mapping bared on this error analysis in our early study. By this algorithm numerical conformal mapping is determined automatically according to the given domain of problem and the required accuracy. The discrete numbers and parameters of the low-frequency filter were acquired only by experience. This algorithm, however, is able to determine the discrete numbers and parameters of the low-frequency filter automatically in accordance with the given region This results from analyzing the function, which may decide the shape of the given domain under the assumption that the degree of the problem depends of the transformation of a given domain, as seen in the Fourier Transform. This proposed algorithm is also ploved by numerical experience.

      • KCI등재

        저주파필터를 적용한 Wegmann방법의 오차평가에 관한 연구

        송은지,Song Eun-Jee 한국정보처리학회 2005 정보처리학회논문지 A Vol.12 No.2

        수학적 모델을 컴퓨터 상에 실현시키는데 있어 보다 효율적인 알고리즘을 구현하고 개발하는 것이 수치해석 연구의 궁극적인 목표이다. 일반적으로 컴퓨터 상에서 구한 계산 결과, 즉 근사 값은 수학적으로 구한 값인 참값과 정확하게 같지 않다 따라서 근사 값이 얼마나 참값에 가까운가를 측정하는 오차평가는 알고리즘의 효율성을 평가하는데 있어 가장 중요한 과제라 할 수 있다. 대부분의 경우 오차평가에 있어 오차의 한계를 이용하지만 주어진 문제의 참값을 모르기 때문에 정확한 오차평가를 할 수 없다. 여기서는 수치등각사상을 구하기 위한 해법중 하나인 Wegmann 방법을 다루는데 저자는 수렴하는 문제의 범위를 넓히기 위해 저주파필터를 적용한 알고리즘을 제안한바 있다. 본 논문에서는 몇 가지 수학적 이론에 근거하여 저주파필터를 적용한 Wegmann해법에서 참값을 모르더라도 오차평가를 할 수 있는 방법을 제안하고 수치실험을 통해 그 유효성을 입증한다. The purpose of numerical analysis is to design an effective algorithm to realize some mathematical model on computer. In general the approximate value, which is obtained from computer operation, is not the same as the real value that is given by mathematical theory. Therefore the mr estimate measuring how approximate value is near to the real value, is the most significant task to evaluate the efficiency of algorithm. The limit of an error is used for mr estimation at the most case, but the exact mr evaluation could not be expected to get for there is no way to know the real value of the given problem. Wegmann's method has been researched, which is one of the solution to derive the numerical conformal mapping. We proposed an improved method for convergency by applying a low frequency filter to the Wegmann's method. In this paper we investigate error analysis based on some mathematical theory and propose an effective method which makes us able to estimate an error if the real value is not acquired. This kind of proposed method is also proved by numerical experiment.

      • KCI등재

        저주파 필터를 이용한 Wegmann 방법의 개량에 관한 연구

        송은지,Song, Eun-Jee 한국정보처리학회 2001 정보처리학회논문지 A Vol.8 No.4

        Conformal mapping is useful to solve problems in heat conduction, electrostatic potential and fluid flow involving Laplace's equation in two independent variables. Determinations of conformal maps from the unit disk onto a Jordan region eventually requires solving the Theodorsen equation which is in general nonlinear with respect to the boundary correspondence function. H bner's method which has been well known for the efficient method among the many suggestions for the Theodorsen equation, was improved in early study[1, 2]. In this paper Wegmann's method is treated that is more efficient in computation cost rather than H bner's. But we found that a question which is divergent in some difficult problems by numerical experiment of Wegmann's iteration. We analyze theoretically the cause of divergence and propose an improved method by applying a low frequency filter to the Wegmann's method. Numerical experiments by our improved method show convergence for all divergent problems by Wegmann's method. 2차원 Laplace방정식이 나타나는 열전도, 정전(靜電)potential, 유체(流體)의 문제 등에 등각사상이 유용하게 쓰이고 있다. 단위원 내부로부터 Jordan 영역 내부에로의 수치등각사상을 구하는 것은 비선형 적분방정식인 Theodorsen방정식을 푸는 것으로 귀착된다. 저자는 Theodorsen방정식을 구하는 해법 중 유효한 해법의 하나로 알려진 H bner의 방법을 소개하고 개선한 바 있다[1, 2]. 여기서는 계산량에 있어서 H bner보다 유리한 Wegmann의 방법을 다룬다. Wgmann방법에 의해 계산기상에 실현한 결과 난이도가 높은 문제에서는 수렴했다가 발산하는 문제점이 지적되었다. 본 논문에서는 Wegmann의 문제점을 이론적으로 분석하여 저주파필터에 의하여 개선한 방법을 제안하고 개선한 방법에 의한 수치 실험결과를 보고한다.

      • KCI등재

        몰입형 가상현실 콘텐츠를 위한 가상현실 글러브 개선 알고리즘 개발

        송은지,Song, Eun-Jee 한국정보통신학회 2021 한국정보통신학회논문지 Vol.25 No.6

        In order to be able to interact with the user to experience it as if it were real in virtual reality contents, input/output devices that make them feel the five senses of humans are required . In virtual reality (VR), devices that stimulate sight and hearing are the most representative. For a more realistic experience, suits and gloves that stimulate the sense of touch have recently been released, but there are not many cases applied to actual contents due to the limitation of device . In this paper, we analyze a virtual reality glove that can detect hand movement and touch in a virtual world. Based on the analysis, we propose an algorithm that can sense the intensity of collision with a VR object by tactile sense by improving the UI/UX using the vibration of the feedback method used in the existing virtual reality glove. In addition, the system implemented by the algorithm is applied to an actual case.

      • KCI등재

        홀로렌즈를 활용한 혼합현실 교육 콘텐츠 제작 방법

        송은지,Song, Eun-Jee 한국정보통신학회 2020 한국정보통신학회논문지 Vol.24 No.3

        Realistic content such as virtual reality, augmented reality, and mixed reality is emerging as an innovative technology in the education field in that it allows people to safely and efficiently experience dangerous, expensive or impossible situations, such as disaster training or space travel. Recently, as government agencies have supported a lot for producing virtual augmented reality contents about education, various educational contents using virtual augmented reality technology have been developed through the Edutech industry. Many virtual augmented reality-based educational contents are being developed, but mixed reality-based educational contents are very limited which could be more effective for education. This study examines the basic method of producing mixed reality educational contents using Hololens and, on the basis of this, it proposes the method for producing scientific experiment contents. Hololens made it possible to share information in real time without a regular desktop PC, and it is effective for teachers to manage and evaluate students in real time.

      • KCI등재

        빅 데이터를 이용한 고객평판 사례분석에 관한 연구

        송은지,Song, Eun-Jee 한국정보통신학회 2013 한국정보통신학회논문지 Vol.17 No.10

        Recently, SNS (Social Network Service) such as Twitter and Facebook has grown dramatically because of smart phones. Since development of IT has created massive information, social big data extremely increased. Competition between corporations is getting more intense, so they need customer feedback in order to fulfill an effective management. Because social big data plays an important role for getting customer feedback, a lot of corporations are interested in analyzing and applying of social big data. Collecting and analyzing social big data is operated by Buzz monitoring system. This paper demonstrates the research of buzz monitoring system that analyzes big data, and presents examples of customer reputation using buzz monitoring. In the paper, after all, it would analyze the result from the customer reputation, and research the implication.

      • KCI등재

        가상현실 산업 분석 및 활성화 방안에 관한 연구

        송은지,Song, Eun-Jee 한국정보통신학회 2018 한국정보통신학회논문지 Vol.22 No.4

        As the virtual reality technology, which has been attracting attention recently in the era of the fourth industrial revolution, is spreading and spreading throughout the society, expectation about virtual reality is gradually increasing. The major big companies such as Samsung and LG in Korea are concentrating on R &D and early ecosystem composition of virtual reality field as well as large global corporations such as Google and Facebook. But in Korea, the environment is not well equipped to compete with the global market and although there are many SMEs and start-up companies related to virtual reality, there are few successful companies. In this study, we analyze the domestic and foreign virtual reality market and industry and present ways of activation on virtual reality industry. We analysis by PEST analysis, SWAT and competitive structure analysis.Based on the analyzed results, ways to revitalize the virtual reality industry are suggested in this paper.

      • KCI등재

        폴리싱 공정의 자동화를 위한 실리콘웨이퍼의 형상 추정 및 분류에 관한 연구

        송은지,Song Eun-Jee 한국디지털콘텐츠학회 2002 한국디지털콘텐츠학회논문지 Vol.3 No.1

        The flatness of a silicon wafer concerned with ULSI chip is one of the most critical parameters ensuring high yield of wafers. The polishing process that measures and controls the flatness of a silicon wafer is one of the important process in various processes for production silicon wafer, which are still being done today by manual. But engineers in polishing process are requested to have many experiences and to check silicon wafers one by one. In this paper, we propose an algorithm used interpolation that estimates wafer's shape and sorts wafers automatically, then we can control the flatness of wafers in polishing process by automatic system.

      • 몰입형 가상현실 콘텐츠를 위한 가상현실 글러브 개선 알고리즘 개발

        송은지,Song, Eun-Jee 한국정보통신학회 2021 한국해양정보통신학회논문지 Vol.25 No.6

        가상현실 콘텐츠 개발은 현실 세계처럼 체험하는 것이 목적이다. 몰입감과 상호 작용은 콘텐츠를 실제처럼 경험하기 위해 매우 중요한 요소이다. 사용자와 상호 작용하여 실제처럼 체험할 수 있으려면 인간의 오감을 느낄 수 있도록 하는 입·출력 장치가 필요하다. 다양한 입·출력 디바이스 중에 가상현실에서는 시각과 청각을 자극하는 장치가 가장 대표적이다. 최근에 보다 실제와 같은 체험을 위해 촉각을 자극하는 슈트와 장갑이 출시되고 있지만, 기술적 한계로 실제 콘텐츠에 적용되는 사례는 많지 않다. 본 논문에서는 가상 세계에서 손의 움직임과 터치를 감지 할 수 있는 가상현실 장갑을 분석한다. 분석을 바탕으로 기존 가상현실 장갑에 사용 된 피드백 방식의 진동을 이용하여 UI/ UX를 개선하고 촉각으로 VR(Virtual Reality) 객체와의 충돌의 강도를 감지할 수 있는 알고리즘을 제안한다. 또한 알고리즘을 통해 구현 된 시스템을 실제 사례에 적용하고 검증한다. In order to be able to interact with the user to experience it as if it were real in virtual reality contents, input/output devices that make them feel the five senses of humans are required . In virtual reality (VR), devices that stimulate sight and hearing are the most representative. For a more realistic experience, suits and gloves that stimulate the sense of touch have recently been released, but there are not many cases applied to actual contents due to the limitation of device . In this paper, we analyze a virtual reality glove that can detect hand movement and touch in a virtual world. Based on the analysis, we propose an algorithm that can sense the intensity of collision with a VR object by tactile sense by improving the UI/UX using the vibration of the feedback method used in the existing virtual reality glove. In addition, the system implemented by the algorithm is applied to an actual case.

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