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VR 게임 UI의 어포던스 특성이 사용자 경험에 미치는 영향
박준홍,이준상,Park, Jun-Hong,Lee, Junsang 한국정보통신학회 2020 한국정보통신학회논문지 Vol.24 No.2
Advances in IT technologies are developing VR content technologies that provide five senses information to users and interact with them. These VR content technologies are widely used by users not only for time and space limitations but also for providing immersion experiences. VR contents are contents that allow users to experience images that are played on the screen through five senses such as augmented reality, virtual reality, and holograms as well as visuals. VR games are also becoming more diverse in interfaces for the interaction of users with VR games. This study recognized the importance of the interface and analyzed the impact of the application characteristics of VR game UI on user experience and satisfaction from the user perspective. Research shows that VR game UI interacts with user experience and satisfaction. This appears to affect user experience based on how well people using VR game UI can understand and utilize the characteristics and functions of UI.
3D 프린팅 환경에서 개인 맞춤형 컨트롤러 제품디자인 구매 의도의 영향요인에 관한 연구
박준홍,이준상,Park, Jun-Hong,Lee, Junsang 한국정보통신학회 2020 한국정보통신학회논문지 Vol.24 No.7
Due to the recent development of 3D printers, interest in 3D printing is growing. 3D printing should reflect individual needs and various requirements by designing products to suit the user's requirements. Research on how to use 3D printed products for the purpose of purchasing products according to user's demand characteristics is insufficient. Therefore, this study conducted a survey and statistical analysis to find out the factors influencing the intention of purchasing custom controller products in 3D printing environments. Research has confirmed that user innovation and convenience safety are important factors for the satisfaction and purchase intent of personal-tailored controller products. Considering user innovation, convenience, and safety when producing controller products using 3D printing, it is expected that value of custom controller manufacturing can be increased. Research is needed on the personalized product development framework that successfully introduces and systematically supports the production methods of personalized products in the early stages.
3D프린터 소비자의 지각된 인식과 사용자 특성이 지각된 가치와 지속사용 의도에 미치는 영향
박준홍,이준상,Park, Jun-Hong,Lee, Junsang 한국정보통신학회 2019 한국정보통신학회논문지 Vol.23 No.6
This study looked at what the perceived recognition and user characteristics of 3D printers have to do with perceived value and intention of continuing use. The data collection was conducted by 300 people, including employees who lived in Korea and used 3D printers. Research has shown that firstly, perceptual perception affects perceived values and intended use. Second, user characteristics have been shown to affect perceived value and intended use. Third, it appears to have a positive effect on perceived values and the intention of continuous use. Therefore, by fully recognizing the usefulness and ease of 3D printers to consumers, and by making them aware of the convenience and reliability of consumers, it will be effective if a strategy is established that has put a lot of interest and effort into making 3D printers more popular and active by enhancing consumers' intention to continuously use 3D printers.
도시생태관광 자원으로서 길동 생태공원의 특성 분석 및 활성화 방안 연구
박준홍(Park, Jun Hong) 경인교육대학교 기전문화연구소 2018 기전문화연구 Vol.39 No.1
본 연구에서는 생태공원을 활용한 도시생태관광 개발의 가능성을 제시하기 위해 서울 길동 생태공원을 사례로 하여 환경적, 지역적, 교육적, 사회적 측면에서 그 특성을 살펴보았다. 길동 생태공원의 이용과 인식을 파악하기 위한 블로그 분석 결과, 길동 생태공원은 지역주민과 이용자들에게 도시 속에서 자연환경 및 동 · 식물을 관찰할 수 있는 장소로 인식되고 있었다. 다음으로 문헌고찰 및 인터뷰, 답사 내용을 토대로 환경적, 지역적, 교육적, 사회적 측면의 특성을 살펴본 결과, 길동 생태공원은 생물 관찰 · 체험 공간 및 생물 서식처 제공, 자연 · 생태, 전통 · 문화에 대한 교육 프로그램 운영, 지역 공동체 형성, 도시 내 휴식처 제공 등의 효과를 나타내고 있었다. 길동 생태공원을 도시생태관광 자원으로 발전시키기 위해서는 첫째, 지역주민의 참여를 기반으로 한 이벤트 개최, 둘째, 방문객 연령대별 다양한 교육 프로그램 개발, 셋째, 주변 지역 연계 관광루트 개발 등이 필요하다. The purpose of this study is to present the possibility of urban ecotourism development using urban eco-parks. The characteristics of Gil-dong Eco-park in Seoul were examined in terms of environmental, regional, educational, and social aspects. The content analysis of the blogs to examine the utilization and perception of Gil-dong Eco-Park shows that it is recognized as a place where local residents and users can observe natural environment and plants in the city. The characteristics of environmental, regional, educational, and social aspects based on literature reviews, interviews, and field research imply that the park provides users with opportunities to observe ecosystem, with education programs on local ecology, tradition and culture. In addition, the park offers residents places to rest in the city. To develop Gil-dong Eco-Park as an urban ecotourism resource, it is necessary to hold events based on the participation of local residents, to make diversified educational programs for users of various ages, and to develop tourism routes linked to surrounding areas.
들뢰즈의 ‘사건’개념에 의한 디지털 공간 표현에 관한 연구
박준홍(Park, Jun-Hong),윤재은(Yoon, Jae-Eun) 한국실내디자인학회 2009 한국실내디자인학회논문집 Vol.18 No.3
In the digital age, as it is ambiguous to distinguish between the original and a replica, the order of reproduction which is more realistic than the reality is becoming a new cultural order. Before the period when digital paradigm dominates, always the reality has been an object to be copied. But, today is an age of Simulacre where code of digital technology dominates. Such a phenomenon is shown in the construction space without exception. Gilles Deleuze who was a representative philosopher of the post-structuralism depicted the concept of Simulacre as an instant ‘event’ passing by without change in an object or substance. As the result of analyzing what kinds of feature for the concept of event is expressed in the digital space, a diagram itself could be a design process, the digital space with correlation was able to be created through the change in the meaning according to the changing image and my body which was the leading part to form primary space. In such a meaning, this study pays attention to Deleuze’s ‘Event (Simulacre)’ concept. At this transitional period when a new concept of digital space is about to take root, the modern philosophers’ theories and the discussions about spatial relativity should be continually studied, along with the development of spacial theories for the modern construction.