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      • KCI등재

        3D CG 소프트웨어를 이용한 노역 캐릭터 디자인 연구

        문정은 ( Jung Eun Moon ) 한국미용학회 2012 한국미용학회지 Vol.18 No.3

        The purpose of this study is to introduce the case of character design with the aid of 3-dimension computer graphic (3D CG) software, which overcomes the limitations of 2-dimension (2D) design at the aspects of realistic appearance of final product and closeness to real man, specifically focusing on the intuitive design process using 3D face model, and suggest its effectiveness and required improvement in the future. The 3D CG softwares explained in the study are FaceGen and ZBrush: the processes to generate 3D face include the 2D image scan technique in FaceGen as well as the purchase of commercial 3D images then modeling them by purpose in ZBrush. To offer the example of images of Kaiser Wilhelm in his 60s and 70s, this study modulates his 3D faces by the rotation of X-, Y- and Z-axises. As expected, characters created by 3D CG feels more realistic and more vivid than those produced by 2D techniques. The modeling process of 3D faces by FaceGen can give the additional merits, i.e. the quick and easy acquirement of texture map as well as various expressions of face. Makeup artists can easily access ZBrush because it is very similar to the actual makeup process and easy to rotate the axises. Though, in case of FaceGen, the result of modeling seems influenced by the accuracy of pointing: 11 points of current version prove very short to materialize the realistic 3D faces which needs the function to add more points by users` purposes.

      • KCI등재

        영화 사례분석을 통한 디지털 분장 기법에 관한 연구

        문정은(Jung Eun Moon),김숙진(Sook Jin Kim) 한국복식학회 2011 服飾 Vol.61 No.5

        Digital makeup(DM), depending upon computer graphic softwares, is applied to various fields, e.g. character works in movie and game industries and visual printouts in printing works. Focuse d on makeup field, DM is extremely conducive to developing, scientizing and informationalizing makeup patterns. Despite of unlimited potential of DM of which market size has been growing d ay by day, its practical use by domestic makeup experts and educators is much less active than e xpected as far, due to the lack of knowledge accumulation. The purpose of this study is to sugge st some theoretical frameworks to generalize DM techniques and analyze two cases using the fram es therefore support academicians` recent efforts to theorize DM techniques. The study 1) defines and categorizes the concepts of DM and DFX(digital special effect); 2) reviews the literature relev ant to DM and generalizes the types and methods of DM techniques; 3) applies general frames t o analyzing two movie cases, famous for their DM effects; 4) then suggests, based upon analytical results, some efficient ways for makeup experts to use DM techniques in practice. This study cont ributes to providing the theoretical grounds to conceptualize DM thus broadening makeup artists` interests in DM and awakening the scholarly concerns in cultural technology including DM.

      • KCI등재

        갸루화장의 고찰 및 미용학과 학생들의 갸루 화장 인식도에 관한 연구

        문정은(Jung Eun Moon),전연숙(Yeun Suk Jeon) 한국복식학회 2011 服飾 Vol.61 No.7

        As modern society leads to distinguished, sensuous, and diversity styles, a woman who enjoys putting on Garu makeup appeared on a popular TV talk show in winter 2010, which aroused public interest in the method of Garu makeup. However, as interest in Garu makeup and individuals who put on Garu makeup spread, some began to consider Garu makeup as the imitation of indiscreet Japanese culture or a vulgar culture. Thus the purposes of this study is to understand the characteristics of Garu makeup and its forms of expression by considering its type, origin and style. In turn, this study will provide basic data for the makeup trend and act as an aid to improve the image of Garu makeup through investigating its image and preference. To accomplish this purpose, this study reviewed relevant literatures and web resources, conducted a survey of students who study beauty art at two-year junior colleges in Seoul, and analyzed 195 answers by using SPSS 18.0. The results are as follows: It was proved that in the preliminary inspection of comprehension, 98.3% of college students majoring in beauty art had known Garu makeup, 53% understood somewhat the characteristic and concept of Garu makeup, 36.8% gave preference to Garu makeup. It was proved that in the investigation by the image of Garu makeup, as over 70% of students thought that Ogaru and Yamamba makeup were detestable, but other Garus were lovely and sexy, students perceived as a diversity of images by their own preferences and tastes, and 73% of respondents selected Onegaru as Garu makeup that they gave preference to and wanted to put on. The result of this study represents that mass consumers in the existing culture, who are college students majoring in beauty art and selected as a sample group in this study, reflect the stream of culture and trend, but also demassification, mass customization by their areas of interests and preferences and connective massification of individuals with similar interests.

      • KCI등재

        면세점 판매공간구조와 고객 이동동선에 관한 연구

        문정은(Moon Jung-Eun),김봉애(Kim Bong-Ae) 대한건축학회 2011 대한건축학회논문집 Vol.27 No.6

        This study is to analyze the spatial structure for sales in duty-free shops based on the theory of visual perception, examine the relation to customers’ traffic line and suggest how to induce an efficient traffic line and how to arrange each shop according to products. As for research methods, in order to investigate quantitatively the visual characteristics of spatial structure in duty-free shops, VGA (Visual Graphic Analysis) was conducted using Depthmap, spatial network analysis software, and in order to draw flow analysis indexes, tracking research was carried out. As a result the researcher was able to deduct spatial analysis indexes such as visual integration, visual connectivity, visual intelligibility and visual mean depth, and traffic line analysis indexes such as total stay time, number of spots where customers stop, number of stop spots in 15 individual areas according to products, stop time and tracking frequency. Field research was performed on 73 customers over 20 years old selected at random, focusing on sales places in six duty-free shops located in Jeju Special Self-Governing Province, and a survey on reasons to stop at a particular spot was also conducted simultaneously. The study period was from February 19 to March 15, 2010. With regard to analysis methods, first, the results of tracking research were made out by overlapping users’ movements, which were matched again with the product domain map, and the general flow of customers’ traffic line was investigated. Meanwhile, in the analysis of each domain depending on products, quantitative data collected from the investigation into the spatial structure and field research statistically treated through SPSS 12.0 for Windows, and regression analysis and correlation analysis were carried out. As a result, influences of visual perception-based spatial structure indexes to construct customers’ traffic line in an efficient way on each duty-free shop and each product domain were verified. Also, specific suggestions were made on how to arrange shops using these results.

      • KCI등재
      • KCI등재

        면세점 판매공간구조와 매출과의 상관성에 관한 연구

        문정은(Moon Jung-Eun),김봉애(Kim Bong-Ae) 대한건축학회 2011 대한건축학회논문집 Vol.27 No.9

        This study examines the spatial structure of the duty-free shops at the departures concourse of Incheon International Airport and investigates the relations between the spatial structure and sales revenue in order to suggest an efficient layout for each shop and provide design guidelines for airport duty-free shops in general. Visual Graphic Analysis (VGA) was chosen as the analysis method and it was conducted by using the Depthmap program to quantitatively determine the visual characteristics of the spatial structure of the duty-free shops. The VGA result set the distance to each shop from the center of the departures concourse and the area of each shop as analysis indexes. Furthermore, the revenue for individual products, which was used for the analysis, was obtained from the 2010 sales records collected by the Korea Customs Service and from each business. Based on the field study conducted on January 12, 2011 to determine the locations and take photographs of each shop according to product item, 53 duty-free shops were categorized into 6 groups for detailed analysis: cosmetics/perfume, liquor/tobacco, boutique, fashion/accessory, packed food, and others. Correlation analysis and simple regression analysis were conducted using the quantitative data of spatial structure and sales revenue using SPSS 12.0 for Windows. The results of this study are as follows: First, the visual sales space structure was deduced for the whole area of Incheon International Airport’s departures concourse. Second, the characteristics of the shop layouts were determined for each product group. Third, the correlation analysis to review the relations between the spatial structure and sales revenue confirmed the discrepancy and influence of the analysis index, which is highly regarded for each product group. Lastly, simple regression analysis evinced that each product group has its own variables for the regression equation with statistical significance, and for the same space, the factors to be considered in the design must vary depending on product group.

      • KCI등재후보

        에듀테인먼트용 디지털디바이스의 사용자경험 디자인 핵심요소

        은정(Moon, Eun Jung),나건(Nah, Ken) 한국디지털디자인협의회 2014 디지털디자인학연구 Vol.14 No.1

        태블릿PC나 스마트 디바이스를 포함한 디지털 디바이스개발 확산으로 인한 아동의 디지털 디바이스 활용이 보편화되면서 다양한 아동용 에듀테인먼트 콘텐츠가 개발·연구되고 있다. 그에 비해, 아동전용 온라인 디지털디바이스 플랫폼 연구는 저조하고 대부분의 아동들이 성인들이 사용하는 디바이스를 활용하고 있는 실정이다. 따라서 본 연구는 미취학아동 행동패턴 분석 및 부모의 양육행태 분석을 통해 미취학아동용 에듀테인먼트용 디지털디바이스를 디자인하는데 있어 고려해야할 핵심 사용자경험 디자인 요소 도출을 통해 궁극적으로 아동용 디지털디바이스 플랫폼 연구의 기초적 틀을 제공하는데 기여하고자 한다. 본 연구의 범위는 아동을 위한 교육매체로 학계적·실제적으로 교육효과를 인정받고 있는 에듀테인먼트 분야에 초점을 맞추어 진행되어졌다. 연구대상은 디지털디바이스를 활용한 교육적 효과가 클 것으로 예상되는 피아제의 인지발달단계 중 직관적 사고기의 5세에서 7세의 미취학 아동을 대상으로 진행되어졌다. 연구방법으로는 미취학아동을 대상으로 에스노그라피를 실시하여 아동의 정서발달, 인지발달, 사회성발달 특성을 알아보고 부모를 대상으로 컨텍스츄얼 인콰이어리 및 심층인터뷰를 실시하여 양육행태를 알아보았다. 이를 바탕으로 발견된 결과들의 상호연관성을 분석하여 사용자경험 디자인 핵심요소를 도출하였다. 분석결과, 미취학아동을 위한 에듀테인먼트용 디지털디바이스는 형식적 측면에서 주인의식, 자기주도력, 부모의 간접적 관여가 도출되었고 내용적 측면에서는 스토리와 동적요소와의 개연성, 긍정적 자기모형화, 타인에 대한 공감능력이 도출되었다. As the development of digital devices including tablet PCs and smart devices has proliferated, children"s use of digital devices has become more common. So that online edutainment contents for children have been also studied in various ways. In contrast, this is much less studied about digital devices’ platform for children. In addition, most children are using digital devices which made for adults instead of devices for them. Therefore, the purpose of this study is to find out user experience design key factors for the edutainment digital device through analyzing preschool children’s behavioral patterns and parenting behaviors. Through this, it is expected to contribute to build the foundation stone of the study in digital devices for children. Main scope of this study is the edutainment filed which has highly been appreciated from the educational effect point of view not only in academia, but also in practice. The main subject of this study is preschool children from 5 to 7 who are named ‘the intuitive thought substage’ by piaget. The main method of this study is to analyze preschool children’s behavioral patterns in terms of emotional development, cognitive development and social development by ethnography research and to find out their parenting behavior by contextual inquiry research and in-depth interview targeting their parents. On the basis of the above, we produced the user experience design key factors through analyzing interconnections between findings of these researches above. As a result, it is found out ‘Ownership’, ‘Self-directing Ability’ and ‘Indirect Participation’ as the user experience design key factors in formal direction. And it is found out ‘Probability between stories and dynamic elements’, ‘Positive Self-Modeling’ and ‘Empathic Ability to other people’ as the user experience design key factors in contextual direction.

      • KCI등재

        연령층별 성인의 개인구강관리보조용품 사용 여부와의 관련성

        문정은 ( Jung Eun Moon ),이은주 ( Eun Ju Lee ) 한국치위생학회 2016 한국치위생학회지 Vol.16 No.3

        Objectives: This study aims to investigate the elements to affect the usage of individual oral hygiene devices in adults by the age group, to make the community inhabitants keep their healthy dental hygiene status, and to provide them with the educational materials for the dental hygiene and the basic data for the program development. The purpose of the study is to investigate the relation ot use of oral hygiene devices in the adults. Methods: The subjects were 9,073 adults from the sixth KNHANES from January, 2013 to December, 2014. The study consisted of questionnaire survey and direct physical examination. The questionnaire included genral characteristics of the subjects and oral health characteristics. The general characteristics consisted of subjective perception of health and chronic diseases. The oral health characteristics consisted of subjective oral health perception, dental caries, periodontal disease, annual oral examination, toothbrushing, prosthetics, implant surgery, and use of individual oral hygiene devices. Results: Those within 40 to 64 years old were the top users of oral hygiene devices. They perceived their dental hygiene was normal because they did not have periodontal disease but most of them had dental caries. They used oral hygiene devices three times a day and brushed teeth more than three times a day. They took annual dental checkup. Conclusions: It is necessary to promote the use of oral hygiene devices to prevent the dental caries and periodontal disease. The continuous training for the dental hygienists is very important because the dental hygienists is the first line of the prevention of dental caries and periodontal disease.

      • KCI등재

        디자인산업 변화에 따른 한국 중소기업 디자인정책의 개선 방향성

        은정(Moon, Eun Jung),황보나(Hwang, Bo Na),나건(Nah, Ken) 한국디지털디자인협의회 2014 디지털디자인학연구 Vol.14 No.1

        지속가능한 ‘경험중심’의 경제패러다임으로의 변화와 함께 디자인은 가치혁신의 중요한 화두로 떠오르며 다양한 측면에서의 변화양상을 보이고 있다. 디자인 개념은 스타일링이 아닌 문제해결이라는 관점으로 확대되고 있으며, 디자인 과정관점에서는 타 산업 간의 융합을 통한 가치창출이 일어나고 있다. 또한 제조업기반의 유형적 산물에서 벗어나 디자인 결과물은 서비스디자인을 중심으로 무형적 산물로 변화하고 있다. 이러한 디자인산업 변화양상에 따라 정부는 국내 중소디자인기업 경쟁력향상을 위해 디자인산업 흐름에 맞는 디자인정책을 수립해야한다. 이러한 관점에서 본 논문은 국내 중소기업디자인정책이 국제적 디자인산업 현황에 얼마나 부합하고 있는지를 분석하기위해 한국디자인진흥원(KIDP)과 지역디자인센터(RDC)의 2013년 중소기업디자인 지원사업을 나이젤 크로스(Nigel Cross)의 디자인 연구 분류를 바탕으로 분석하였다. 분석결과, 디자인에 대한 인식측면에서는 디자인을 문제해결 방법으로 인식을 넓혀가고 있었으나, 지원방식을 의미하는 디자인 실행측면이나 디자인 결과물을 의미하는 디자인 현상측면에서는 과거지향적인 디자인 지원사업이 이루어지고 있음을 알 수 있었다. 이러한 국가 중소기업 디자인정책을 개선하기 위해서 첫째, 디자인을 문제해결 관점에서 인식하며 프로세스 관점의 지원사업이 필요하고, 둘째, 디자인 외의 타 산업과의 융합을 통해 새로운 가치를 창출하는 융합적 지원사업을 추진해야하며, 셋째, 서비스기반의 디자인 R&D 지원사업 확대를 통해 정부는 국제적 디자인산업 흐름에 맞추어 국내 중소기업 디자인기업이 발전할 수 있도록 디자인정책을 개선해야할 것이다. According to the change into sustainable ‘experience-oriented’ economy, design has brought up as the crucial issue of the value of innovation and has shown a great change in various angles. The meaning of design has been expanded from ‘styling’ to ‘problem solving’ and it has happened to create value by the convergence with other industries in design process viewpoint. In addition, the form of design output has changed from tangible outputs based on manufacturing business to intangible outputs including service design. In terms of changing shape of the design industry, Korean government have to establish design policy that responds to the rapidly changing global environment to promote domestic small and medium design businesses. Therefore, this study analyzed design support activities of KIDP and RDC in 2013 using Nigel Cross’s design research classification system to figure out how much Korean design policy for small and medium businesses(SMBs) are reflected in the change of global design industry. As a result, design has been started to realize as the method of problem solving in epistemological approach. However, it has been implemented past oriented design support activities not only in praxiological approach but also in phenomenological approach. To improve Korean design policy for SMBs, it is needed to establish the design policy for SMBs in design process viewpoint at first. Secondly, it is needed to prosecute integral support activities with other industries to create innovative values. Thirdly, Korean government has to improve the design policy for SMBs to develop Korean small and medium design businesses by expansion of supporting service design R&D.

      • KCI등재

        항공서비스 교과과정과 교수의 교수능력이 학생의 자긍심에 미치는 영향

        은정(Moon Eun-jung),이기종(Lee Kee-jong) 한국호텔관광학회 2016 호텔관광연구 Vol.18 No.2

        The purpose of this study is to investigate how much a college curriculum and professors’ education capabilities influence organization-based self-esteem of the students in airline service related departments. For this study, a questionnaire survey was conducted for students who had completed airline service related curricula in a total of eight colleges in the areas of Seoul, Kyeonggi, and Chungcheong provinces. The SPSS program was an analysis tool used to prove the hypothesis. The implications of the research results can be summarized into the following three points. First, the curriculum of airline service departments influences the self-esteem of students positively. Second, education capabilities of the professors of airline service departments influence students’ self-esteem positively. Third, out of the two components, the college curriculum has a greater effect on the students’ self-esteem than the professors`` capabilities.

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