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플립러닝을 활용한 영어 말하기 수업이 학습자들의 영어 말하기 불안과 말하기 실력 향상에 미치는 영향
진승희 ( Jin Seunghee ) 글로벌영어교육학회 2021 Studies in English education Vol.26 No.4
This study aims to investigate the effects of implementing flipped learning into an EFL speaking class on Korean EFL undergraduate learners’ speaking anxiety and speaking skills. 48 Korean EFL learners participated in this study and they were assigned to an experimental group and a control group. Over a semester, the experimental group of 25 students engaged in flipped learning, while the control group of 23 students participated in traditional EFL instruction. To collect data of this study, 1) a pre- and post-test on speaking abilities and 2) a pre- and post-questionnaire on the participants’ speaking anxiety were administered for each group. The results showed that the flipped classroom was more effective than the traditional classroom in terms of increasing the participants’ speaking proficiency. In addition, flipped learning in the EFL speaking class effectively decreased the participants’ speaking anxiety. This study suggests that incorporating flipped learning into the EFL classroom is beneficial for anxious learners who suffer from speaking anxiety in terms of effectively lowering their speaking anxiety and developing their speaking skills.
영화를 활용한 섀도잉 학습법이 대학생 EFL 학습자의 영어 말하기 능력과 정의적 태도에 미치는 영향
진승희(Jin, Seunghee) 영상영어교육학회 2022 영상영어교육 (STEM journal) Vol.23 No.1
The present study investigated the effects of a shadowing activity using movies on Korean EFL college students’ speaking skills and their affective attitudes. Over a semester, a total of 138 students participated in the study and they were assigned to an experimental group (n = 71) and a control group (n = 67). According to language proficiency, the participants in the experimental group were assigned to advanced, intermediate, and beginner-level groups. Over a semester, all the experimental groups engaged in a shadowing activity once a week while the control group participated in a traditional speaking activity. To collect data, both 1) pre- and post-speaking tests and 2) pre- and post-questionnaires on affective attitudes were conducted. The results showed that the shadowing activity is more effective than the traditional speaking activity in terms of increasing speaking proficiency. In addition, there was a statistically significant improvement in speaking proficiency of both the intermediate and beginner-level groups while there was no statistically significant difference in the advanced level group’s speaking proficiency. Furthermore, the shadowing activity significantly improved the confidence, interest, and motivation level of the experimental group. Based on the findings, it is suggested that this shadowing activity using movies can be an effective tool to develop EFL learners’ speaking skills and improve their affective attitudes.
AI 말하기 어플리케이션(앱) 활용 수업이 한국 대학생 학습자의 영어 말하기 능력과 정의적 태도에 미치는 효과
진승희 ( Jin Seunghee ) 한국멀티미디어언어교육학회 2022 멀티미디어 언어교육 Vol.25 No.2
This study aims to examine the effects of using an artificial intelligence (AI)-based speaking application (app) for English speaking courses on Korean EFL learners’ speaking skills and their affective attitudes such as motivation, interest, and confidence. Over a semester (16 weeks), a total of 50 students participated in the study. They are assigned to an experimental group who participated in AI app-assisted speaking activities and to a control group who engaged in the speaking activities without the aid of a smartphone app. To collect the data, 1) a pre- and post-test on speaking skills and 2) a pre- and post-survey on affective attitudes were conducted for both groups. The results indicated that an AI app-assisted learning group has shown significant development in speaking skills when compared to the control group. In particular, AI app-assisted learning group’s speaking abilities concerned with vocabulary, grammar, and pronunciation were significantly enhanced. This study also revealed that the AI app-based speaking instruction was effective in improving the students’ affective attitudes such as motivation, interest, and confidence. The results supported that AI app-assisted speaking instruction is an effective way to develop students’ speaking skills and affective attitudes and is more effective than the traditional speaking instruction.
디지털 가상현실 게임 기반 언어 학습이 영어 학습자의 어휘 및 문화 지식 발달과 정의적 태도에 미치는 영향
진승희(Jin, Seunghee) 영상영어교육학회 2021 영상영어교육 (STEM journal) Vol.22 No.3
The current study investigated the effects of using a 3D virtual reality (VR) game on university EFL students’ development of vocabulary and cultural knowledge. In addition, it explored how this new approach affected the students’ affective attitudes such as interest, confidence, and learning motivation. Furthermore, it examined the students’ perception and attitude toward VR game-based language learning. Over one semester, an experimental group of 25 students participated in the VR game-based language learning, while a control group of 24 students followed the regular curriculum of the university EFL course. To collect data, 1) pre- and post-tests for both vocabulary and cultural knowledge, 2) a pre- and post-questionnaire for affective attitudes, 3) an online survey for students’ perceptions and attitudes, and 4) a qualitative interview were administered. The results revealed that the VR game-based language learning group outperformed the traditional learning group in both vocabulary and cultural knowledge gains. In addition, VR game instruction was effective in increasing students’ interest, confidence, and learning motivation. Furthermore, the students reported overall positive perceptions and attitudes toward this new kind of instruction. This study suggested that VR game-based language learning is a new, effective way to promote students’ vocabulary and cultural knowledge.
진승희(Seunghee Jin),한혜진(Hyejin Han) 한국색채학회 2020 한국색채학회 학술대회 Vol.2020 No.5
영화 타이틀은 영화와 대중을 연결하는 중요한 홍보 매체이다. 또한, 관객인 소비자가 영화라는 상품을 처음 접할 때 만나는 커뮤니케이션의 수단이다. 따라서, 영화 타이틀의 타이포그래피는 영화 내용을 함축적으로 상징화하고 기호학적인 요소를 포함하여 제작되어야 한다. 본 연구에서는 영화 포스터의 타이틀에 쓰인 타이포그래피의 종류와 색채의 특성을 분석하고자 한다. 연구 대상은 역대흥행 영화 30편이었다. 그 결과, 꺾임이 있는 세리프체가 가장 많이 사용되었고, 한국영화는 캘리그래피가 자주 사용된 것을 확인할 수 있었다. 색채 분석의 결과, 하얀색이 가장 많이 사용되었고, 다음으로는 노란색이 자주 사용되었다. 근접한 배경과의 관계를 분석한 결과, 명암대비가 가장 많이 사용되어 명시성과 가독성이 높게 나타나는 시인성을 고려하여 배색된 것을 유추해볼 수 있었다.