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      • KCI우수등재

        표고버섯 폐기목 균을 이용한 호기성 처리가 볏짚의 반추위내 분해 특성에 미치는 영향

        임광철,라창식,길준민,김병완,권응기,신종서,홍병주 ( G . Z . Lin,C . S . Ra,J . M . Kil,B . W . Kim,U . G . Kweon,J . S . Shin,B . J . Hong ) 한국축산학회 1998 한국축산학회지 Vol.40 No.4

        This experiment was conducted to evaluate the feed value of rice straw fermented with yeasts and waste sawdust after shiitake culture(WSSC). Nutrients disappearance and degadability rates of the rice straw were analyzed. Three different types of feeds were formulated. 1) Rice straw was mixed with WSSC, cam and molasses at the ratio of 1 :0.067 :0.18:0.02. This formula was used for control. 2) The mixture of rice straw, cam and molasses was anaerobically fermented at 30℃ for 6 days, and then WSSC was added (anaerobic treatment). 3) After WSSC addition into the pre-fermented mixtyre, two weeks of aerobic treatment period were provided (aerobic treatment). Korean rattles (Hanwoo) were used for in situ experiment. The results obtained from this research are as follows : 1. The contents of neutral detergent fiber(NDF), acid detergent fiber(ADF), cellulose, and crude protein(CP) in the aerobic treatment increased, while hemicellulose content clearly decreased, when compared to the control. However, chemical compositions of anaerobically treated diet were similar to those of control. 2. Lower dry matter(DM) disappearance in the rumen was occurred in the anaerobic treatment. The DM disappearance rates at 6 and 12 hours after feeding in the aerobic treatment were lower than those in control, but significantly increased from 24 hours after feeding. 3. The NDF disappearance rate was the lowest in the anaerobic treatment, and NDF disappearance rate in the aerobic treatment significantly increased from 24 hours after feeding. 4. When compared to the control, the ADF disappearance rate ip the anaerobic treatment was similar, but ADF disappearance rate in the aerobic treatment was greater. 5. Degradation rate of DM, NDF, and ADF in the rumen increased in the aerobic treatment, compared to the anaerobic treatment and control. Effective degradability of ADF was found to be higher in the aerobic treatment than that in the control by obtaining 9.4, 6.3, and 4.8% at K (passage rate) of 0.02, 0.05, and 0.08, respectively.

      • KCI등재
      • 축구경기에서 실제경기시간과 Ball Dead된 시간에 관한 연구 : 고교, 대학, 국제경기를 중심으로

        임광철,김정주 경희대학교 체육과학연구소 1979 體育學論文集 Vol.7 No.-

        The inplay and ball dead time in the level of high school, collage and international football games was investigated each five games at the Autumn National High Schools Football League Game, National Athletic Festival and President's Cup International Football Game. The results were as follow: 1. In the high school games, the inplay time was 53 minutes 31 seconds and the ball dead time was 27 minutes 22seconds at the average total time of 81 minutes 1 second per one game. In the collage games, the inplay time was 61 min. 32sec. and the ball dead time was 28min. 31sec. at the average total time of 90min. 3sec. In the international games, inplay time was 61min. 9sec. and ball dead time was 30min. 37sec. at total time of 91min 36sec. 2. In the time on the focttrs of ball dead per one game, the high school games were tha throwing 8min. 57sec., free kick 8min. 34sec., goal kick 5min. 2sec, corner kick, kick off and wound time 2min. The collage games were that gool kick 5min. 37sec., throwing 5min. 6sec., corner kick 3min. 21sec., kick off and wound about 2min. The international games were that free kick 9min. 14sec., throwing 6min. 45sec., goal kick 5min. 33sec., cormer kick 4min. 29sec., wound 3min. 7sec., kick off 2min. 3. In the number of times on the factors of ball dead per one game, the high school games were that throwing 42.6, free kick 27.0, gool kick 18.0, corner kick 5.2, kick off 3.8, wound 0.4. The collage games were that free kick 36.2, throwing 32.4, gool kick 28.6, corner kick 7.2, kick off 4.0, wound 2.0. The international games were that throwing 39.6, free kick 29.4, goal kick 20.2, corner kick 12.8, kick off 2.4, wound 2.26, exchange kicker 0.6. 4. In the spending time as one time on the factors of ball dead per one game, the high school games were that wound was 91sec., kick off 31sec., corner kick 19sec., free kick 19sec., goal kick 16.8sec., throwing 12.6sec. The collage games were that wound was 75.9sec., kick off 28.7sec., corner kick 24.6sec., free kick 16.6sec., goal kick 11.8sec, throwing 9.5sec. The international games were that wound was 58.5sec., kick off 36.1sec., exchange kicker 24sec. cormer kick 21sec., free kick 16.9sec., goal kick 16.5sec, throwing 10.3sec.

      • 循環器系 持久力에 對한 比較 硏究 : 體育特技者學生과 一般學生에 대하여

        林光鐵,金奉宇 경희대학교 체육대학 한국체육과학연구소 1982 體育學論文集 Vol.10 No.-

        The following conclusion has been acquired by means of analizing the index number after conducting H.S.T on some 96 physical education experts( students ) and some 146 ordinary students in order to obtain the degree of cardiovascular endurance and the data on physical education aod training for the comparative study on Motor Fitness betwee the physical educational skilled students and the ordinary studets. 1. The average of index number of H.S.T. of physical educationally skilled students showed 88 which is very excellent, the ordinary students 79 which means good. So, the difference of average index number indicated 9. 2. 92.7 of Index number, the highest value was appeared to the physical educationally skilled students when they are at the age of 24, and 82.5 to the ordinary students when they are at the age of 21. The former has a tendency of increasing up to the age of 24, and the latter decreasing from the age of 22. 3. According to the survey by school year, the highest Index number of 89.1 was appeared to the physical educationally skilled students when they are in their Senior Year, and 85.9 to the ordinary students when they are at their Sophomore Year, So, the difference according to school year is very much in case of higher school year ( Junior year : 110.7%, 116.8% : Senior year) but not much in case of lower school year ( Freshman year : 105.7%, Sophomore year : 102.6% ) 4. As for the index number of those who smoke cigarett, that of physical educationally skilled students is 4 lower than the average index number, indicating 84 which is lower than the average of 99 of those who don't smoke. Ordinary students indicate 6 lower ( who smoke ) than the average index number, indicating 73 which is 13 lower than the average of 92 of those who don't smoke. Judging by this fact, it is abvious that smoking cigarett affects cardiovascular endurance.

      • KCI등재

        역순트리를 이용한 특이데이터 국소적 접근

        임광철,설정자,Rim, Kwang-Cheol,Seol, Jung-Ja 한국정보통신학회 2014 한국정보통신학회논문지 Vol.18 No.3

        스마트 정보통신시대에 데이터의 수는 기하급수적으로 증가하고 있다. 이에 데이터 발생지역과 발생상황을 실시간으로 파악하고 분석하는 것이 신속한 조치를 취하는 중요한 요소로 떠오르고 있다. 본논문에서는 분석자가 원하는 특성 데이터 발생지역의 국소적 판단을 하기 위하여 데이터 발생에 대한 값을 최하위 모듈에서부터 최상위 모듈까지 이어지는 루트를 역순으로 진행하면 데이터 발생과 동시에 분석이 가능하다. 먼저 군집분석에 대해 알아보고 군집원들의 합에 의한 분석법을 트리 구조에 병합하여 최하위 모듈부터 최상위 모듈까지 발생 특성값에 대해 수치로 치환하고 그 합을 도출하도록 설계하였다. 또한 특성값에 대한 가중치를 부여하여 원하는 값의 발생상황을 실시간으로 도출되도록 설계하였다. With the advent of the Smart information-communication era, the number of data has increased exponentially. Accordingly, figuring out and analyzing in which area and circumstance the data has been created becomes one of the factors for prompt actions. In this paper identifies how to analyze the data by implementing a route from the lowest module to highest one in an inverse order for the part judgement for the particular data. The script first identifies cluster analisys, paralizes the analysis using the sum of each factors of the cluster with the tree structure, and finally transpose the answer into number. Also, it is designed to place priority on particular answer, thereafter, draws the wanted answer real-time.

      • KCI등재

        스마트 전자정부 구현을 위한 보안 알고리즘 응용 제안

        임광철,정영철,Rim, Kwang-Cheol,Choung, Young-Chul 한국정보통신학회 2014 한국정보통신학회논문지 Vol.18 No.1

        ICT 생태계의 동인으로 전자정부는 그 형태의 변화를 가져온다. 이에 따라 스마트 전자정부 구현을 위해서 정부는 m-Gov 서비스를 활성화 하고, 이를 위해 기술정책을 수립할 필요가 있다. 따라서 본 논문에서 스마트 전자정부 구현 모형을 제시하고, 안전한 m-Gov의 인프라 구성을 위해 양자암호 시스템을 서버보안에 응용할 수 있는 정보보안 기술정책으로서 보안 알고리즘을 제안한다. 이것은 결국 보안성, 안전성, 경제성이 확보된 대국민 및 기업에 대한 스마트 전자정부 서비스를 제공하는 행정이념을 추구하는 것이다. As ICT Ecosystem does, electronic government changes in its form. Accordingly, in order to realize Smarter m-Gov, the governments need to vitalize m-Gov services and enact technology policy. Therefor, this manuscript suggests possible model of m-Gov realization and security algorithm as a technology policy which applies quantum cryptography system to server security for the construction of secured m-Gov's infrastructure. What the manuscript suggests seeks administrative ideas of Smarter m-Gov's services which contain security, stability, and economic feasibility for the benefits of nation and enterprises.

      • Rugby Foot Ball 경기시 Pass와 Kick에 관한 연구 : -제5회 아시아 선수권 대회를 대상으로- -Connecting times of pass, and for the kick times of the each position-

        김정주,임광철 亞州大學校 1978 論文集 Vol.2 No.-

        We are checked for the Asia Rugby-Football which was opened on from 12th Day of November, to 20th Day of November at the Seoul, which was participated such as countries of Japan, Korea, China, and Tailand, Mlaysia, etc, 5 countries, and had played 10 leagues with checking objection is as the follows: 1. Synthesis of 5 teams is per a game average pass time are at former game 18.6 times, and final was 21 times, and the total 39.6 times, and whole of player 99.4 person had been mobilized connection kinds are in pass to 16.5 times per 1 pass, subsquently 2 times connection are 8.6 times, 3 times connection is to 6.3 times, and it shown whole of points 79%, when over of 15 times pass connection was only a time at the Korean party 4th time game. 2. A team's average kick for the synthesis of 5 teams are at former 23.05, and the final was 24.55, and total was recorded as 47.6., and in review of position was 10 times (S.O.H.)to 13.45 times, which was shown more a lot kicks, and the next was No. 15th(FB) to 10 times, and the for ward party to 14.8%, and the back party to 85.2% rate kicks results.

      • 跆拳道 修練生의 意識構造에 關한 硏究

        羅奉順,林光鐵 亞洲大學校 1987 論文集 Vol.10 No.-

        We took the survey and analysis for the conciousness status of 1,000 Taekwondo trainee, 50 Taekwondo trainee, 50 Taekwondo gymnasium in the Seoul, Inchon area through the method of documental questions and obtained the conclusion as following: 1. The sports experience of majority of trainees was in "Cho Dan" with training days 1 to 2 years and the minimum number of trainees were under 6 month of training days. 2. It was appeared that the motive of training of the trainees was caused on persuation of theirs(28.9%), couriosity(26.9%) in case of students, and for the sports life(43.8%) in case of general people. 3. It was appeared that the training objective was for physical protection(40.5%), promotion of health(37.2%), and wishing of national representative champion(33.9%) in case of students, also satisfaction as hobby(40.4%) in case of general people. 4. It was appeared that the effect of Taekwondo training was efficient for promotion of physical power(63.2%) including spiritual, combative(37%), perseverance(31.6%), and further, indicated the forming of personality(36.0%) and the social effect. 5. It is appeared that the most of trainees commented fo rthe instruction method as earnestness(63.4%), on the other hand, it commented as the way of interest(7.1%) and commercial objective(2.75). 6. For the improvement of Taekwondo, it is indicated that the judgement of game should be fair(29.2%) including the promotion of quality of instructor(27.2%), expansion of Gymnasium facility(22.5%) and scientific method in the technique(21.1%)

      • KCI등재

        좋아하는 단어를 이용한 암기하지 않는 패스워드 시스템

        임광철,임동호,Rim, Kwang-Cheol,Lim, Dong-Ho 한국정보통신학회 2016 한국정보통신학회논문지 Vol.20 No.3

        사물인터넷과 사회구조의 다변화로 사용자들은 접속과 인증의 필요성이 날로 증가하고 있다. 인증 필요성의 증가는 새로운 패스워드의 생성을 요한다. 사용자들은 암기의 편리성을 위하여 동일한 패스워드를 사용하고자 한다. 하지만 시스템 관리자들은 공격에 대한 안전성을 이유로 사용자로 하여금 서로 다른 패스워드와 특수기호를 사용한 패스워드의 사용을 요구한다. 서로 다른 패스워드와 특수기호를 포함한 패스워드는 사용자의 암기능력 범위내에서 허용치를 초과하는 것을 보인다. 이는 패스워드 관리 측면에서 매우 부정적인 결과를 가져 온다. 본 논문에서는 사용자의 암기를 요구하지 않는 선호기호 패스워드 시스템을 제안한다. 먼저 통계적 안전도를 증명하기 위한 설문조사를 하였고 이를 바탕으로 선호기호를 이용한 진화형 패스워드 시스템을 설계하였다. 선호기호 패스워드는 기존 비암기형 패스워드 시스템인 생체정보나 키스트로크, 마우스 패턴에 비해 설치비용과 사용편리성면에서 우수함을 보인다. User requirements for access and authentication increase daily because of the diversification of the Internet of Things (IoT) and social structures. The increase in authentication needs requires the generation of new passwords. Users want to utilize the same passwords for memorization convenience. However, system administrators request each user to use different passwords, as well as passwords that include special symbols. Differnet passwords and including special symbols passwords seem to exceed the tolerance range within your memorization skills. It fetches a very negative consequences in terms of password management. This paper proposes a preference symbol password system that does not require memorization by users. First, a survey is conducted to prove statistical safety, and based on this, an evolution-type password system that uses preference symbols is designed. Preference symbol passwords show superiority with respect to installation cost and convenience, compared with conventional non-memorizing password systems such as biometrics, keystrokes, and mouse patterns.

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