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한명희(Myung Hee Han),강태완(Tae wan Kang),김치용(Kim Cheeyong) 한국디지털콘텐츠학회 2009 한국디지털콘텐츠학회논문지 Vol.10 No.2
The paper starts off with a notion that the most realistic problem in restoring cultural contents’ archetype and developing contents industry based on it is the lack of understanding and production about key visual. Thus, with the premise that, in visualizing ancient fantasy as an original archetype subject material, one has to take into account design process for an actual content production, the paper aims for the suggestion of the necessity of key visual through visualization. For this, the paper made an artwork of archetype image based on literature and historical data with which to visualize fantasy elements of Goguryeo’s ancient myth and tales that have high utilization value as various subject matters, such as animation and games.
한명희(Myung-Hee Han) 한국식공간학회 2009 식공간연구 Vol.4 No.1
The objective of this thesis is to present a way to make use of 'Soban' applying present period's circumstances by researching the life style and developing background of Chosun, when 'Sobans' were in the core of food life, and studying the values of 'Soban.' Residential and natural circumstances and sociocultural conventions effecting food life were investigated and the change of function and form of traditional 'Soban' according to era was studied. The role of 'Soban' in present food life environment was studied as well. Before Chosun Era, both sitting and standing life styles were found and about in the beginning of the 15th century, 'Ondol' was used in most Chosun houses. With the introduction of 'Ondol' the interior structure changed and the tables were replaced by trays and 'Sobans.'Among the reasons why 'Sobans' were widely used, were the patriarch minds of 'men and women should be different' and 'olders should be treated before the youngers. 'Because of the reasons listed above, the use of multi-functional 'Soban-sitting style table,' was common for most people. In this sense, 'Soban,' along with other tables and trays, was a convenient and rational livelihood tool used in various ways. Late Chosun's traditional 'Soban' is in the process of being modernized through reinterpretations of various forms and materials related to present life style of both sitting and standing.
한명희(Myung Hee Han),진명희(Meong Hee Jin) 한국어린이미디어학회 2003 어린이미디어연구 Vol.2 No.-
본 연구는 교육용 소프트웨어의 활용이 유아의 공간능력에 미치는 효과를 알아보기 위해 공간개념 소프트웨어를 사용한 집단과 교구를 사용한 집단의 공간능력을 비교하고 남여 유아간 공간능력의 차이를 함께 살펴보았다. 연구 결과, 소프트웨어를 활용한 집단의 유아가 교구를 활용한 집단의 유아보다 공간능력이 더 높게 나타났으며, 공간능력의 하위유형에서는 형태-배경 구별능력과 시각적 기억 및 회상하기에서 소프트웨어를 활용한 집단의 공간능력이 높게 나타났다. 한편, 남ㆍ여 유아간 공간능력의 비교에서 남녀 유아간 차이는 나타나지 않았으나, 소프트웨어 활용 집단의 남아가 교구활용 집단의 남아에 비해 공간능력이 더 많이 향상된 것으로 나타났다. The purpose of this study was to examine the difference in children's spatial ability between experimental group used educational software and comparative group used mathematical play material for spatial concept. The subjects of this study were 50 five-years old children and Spatial Ability Test was administered to measure spatial ability of subjects, which was composed of five sub types of spatial ability including eye-motor coordination, figure-ground perception, inference on space, space relationship, and visual memorization and recollection. This study found statistically significant differences in spatial ability between experimental group and comparative group. Children who played with educational software scored higher in spatial ability test than comparative group who played with mathematical play material. There was the statistically significant difference between experimental group and comparative group in figure-ground perception and visual memorization and recollection among sub types of spatial ability. Moreover, there was no statistically significant difference in spatial ability between boys and girls but boys who played with educational software scored higher in spatial ability compared to scores of boys in comparative group.
한명희(Myung-Hee Han),우제택(Je-Teak Woo),이재환(Jae-Hwan Lee) 한국전자통신학회 2019 한국전자통신학회 논문지 Vol.14 No.4
본 논문은 태양광발전소의 최적 발전효율에 기여하는 패널 각도조절의 연관성을 연구하고자 설비구성이 동일한 2개의 발전단지를 대상으로 1개소는 정해진 각도로 분기별 각도변화를 주었고 1개소는 그대로 유지하여 8개월 간의 총발전량을 비교하여 고정형 태양광발전소 발전량과 고정가변형 태양광발전소의 발전효율 차이를 확인하고자 한다. 고정형 태양광발전소와 고정가변형 태양광발전소의 발전량 차이를 분석하여 발전 효율성을 높일 수 있는 운영 방법을 제안한다. In this paper, the relationship between the angle control of the panel contributing to the optimum power generation efficiency of the solar power plant is investigated. For a total of eight months, one of the two plants with the same equipment configuration changed their angles every three months and the other plants did not change the angle. In this study, we propose a model that can maximize power generation efficiency by comparing and analyzing the difference of power generation between stationary solar power station and stationary solar power station through simulation.