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      • 호서지역 청동기시대 토기 생산체제 연구

        김은채 忠南大學校 大學院 2021 국내석사

        RANK : 247631

        This study aims to identify systems related to the production and manufacture of pottery during the Bronze Age, by analyzing the similarities of earthenware kilns and examining comprehensively the shapes and characteristics of pottery. Main earthenware subjected to analysis in this study is jar-type pottery (壺形土器, hohyeong togi), red burnished round-type jar (赤色磨硏圓底壺, Jeoksaekmayeon wonjeoho), and bowl-type pottery (鉢形土器, Balhyeong togi). As for jar-type pottery and bowl-type pottery, only their medium and large ones were subjected to analysis, because it was judged that there might have been functional differences according to the sizes of pottery in the Bronze Age. Pottery was classified into the primary continuous attributes and the secondary continuous attributes, and variables for the analysis of similarities in pottery shapes were extracted. As for means to the analysis of pottery similarity, the use of the coefficient of variation was adopted in this paper. Tendencies of changes in pottery were identified from the review of settlement cases in the Bronze Age, according to periods, regions, and ruins. As for jar-type pottery examined according to residential area types (periods), their similarity was highest among the Songguk-ri style, followed by the former period and the Hyuam-ri style. As for red burnished round-type jars, their similarity was highest among Songguk-ri style, followed by the Hyuam-ri style and the former period, showing the flow by period. As for bowl-type pottery, both medium and large ones showed the highest similarity among the Hyuam-ri style, followed by the former period and the Songguk-ri style, showing an aspect contrary to medium-sized jar-type pottery. As for the medium and large ones of jar-type pottery examined according to regions, they showed the highest similarity during the former period along the northwestern coastal area in Chungcheong-do. During the middle period, regions showing high similarity were shifted to the mid and upper streams of Geumgang River, the mid and lower stream basin of Geumgang River, and the southwestern coastal region in Chungcheong-do. As for red burnished round-type jars, they showed the highest similarity at the northwestern coastal region in Chungcheong-do as in the jar-type pottery during the former period. The increase of similarity at Asan-man Bay, and the mid & upper streams and mid & lower streams of Geumgang River was identified. As for the medium and large bowl-type pottery, they showed high similarity during the former period at the southwestern coastal region of Chungcheong-do; and, during the middle period, overall the western coastal region of Chungcheong-do showed high similarity. The similarities of pottery vessel types identified as above were found to develop in various aspects, when reviewed according to periods and regions. It is deemed that the aspects of changes in the similarities of each pottery were influenced by new fabricating techniques and firing types, which appeared in the process of transition from the former period to the middle period. Tanal (打捺, beating) technique, a new fabricating technique, was used to reinforce the walls of vessels and standardize the shapes of pottery vessels. Pottery to which the Tanal technique was applied showed higher similarity than Mumun pottery. And it is estimated that open firing was carried out during the former period of the Bronze Age. During the middle of the Bronze Age, the type of firing was changed into a new cover-type firing. The appearance of the cover-type firing seems to have been related to intensive farming in the middle period. In the former period of the Bronze Age, it seems that the production system was domestic production by non-experts in the form of self-sufficiency within household. Inhabitants in each settlement produced earthenware pottery to consume within their individual families, and they possibly made minimum investment into raw materials acquisition, or work tools and equipment. The pottery production system during the middle of the Bronze Age is supposed to have undergone gradual changes into the forms of full-time production and semi full-time production. To consider according to detailed periods, the degree of similarity in jar-type and bowl-type pottery was heightened gradually at the former period, and thus gradual changes can be assumed. It is deemed that the possibility is high given the similarity of red burnished round-type jars exceptionally heightened in the middle period, and the similarity of jar-type slightly increased at the stage of Songguk-ri style residential areas. The red burnished pottery for funeral or ritual was produced by full-time producers; and Mumun pottery is seemed to have been fabricated by semi full-time experts or non-experts. Production systems of different scales and organizations can coexist within a society, and it is presumed that the operating methods of the pottery production systems within a settlement showed differences.

      • 온라인 문화예술교육 현황 분석을 통한 콘텐츠 개발 연구

        김은채 경희대학교 경영대학원 2022 국내석사

        RANK : 247631

        The purpose of this paper is to find out the current status of online culture and arts education by analyzing the use of content in online culture and arts education in Korea, derive implications for the development of online culture and arts education content in the future, and seek improvement measures. To this end, the research methodology was conducted focusing on literature and case studies. In particular, online culture and arts education and current status were summarized through research data from the Korea Arts&Culture Education Service and academic research data related to online content. In addition, institutions such as the Korea Arts&Culture Education Service, museums, art museums, and cultural foundations conducted in Korea were selected, and online culture and arts education types were divided by institution, and interest and preference in content were analyzed based on the number of views. Accordingly, the theoretical background and content status of online culture and arts education, and issues related to online culture and arts education content were examined. First, we looked at how online culture and arts education differs from offline culture and arts education, and what are their strengths and weaknesses. In education, face-to-face education is still effective, but in crisis situations such as COVID-19, online is an inevitable means of education, but it has been confirmed that it can have a different effect from face-to-face education if it can actually transcend time and education or if technically interact and various contents are provided. In addition, the types of online culture and arts education were divided into content, dialogue, and community to compare the advantages and disadvantages of each type. In the end, it drew implications that it is important to devise educational content and methods while newly understanding online space as an independent space, not as an auxiliary means for offline. At the same time, limitations such as lack of interactivity, user-centered planning ability, and lack of content planning ability and compositional capabilities were summarized. Against this background, in order to know the actual status of online culture and arts education, a case study of online culture and arts education contents was conducted on YouTube platforms of domestic institutions. The subjects of the survey were Eobak TV at the Gyeonggi Children's Museum, the KOREA ARTS&CULTURE EDUCATION SERVICE and ACC Online Culture and Arts Education at the National Asian Cultural Center. In general, we looked at cases of child-centered content uploaded on YouTube channels in online culture and arts education and how high views continue, and the usual types seemed to share content with participants in one direction and have little interaction. In addition, the strengths and preferences of the content were investigated for online cultural and artistic content with a large number of views, and the reason was derived. In the case of videos with well-planned content and well-storytelling, the number of views was high and learners' preference was high. Nevertheless, there was a limit to evaluating with the "Like" button, comments, and views as preferences. This was problematic in that it was difficult to access detailed information in situations other than employees of the institution, but nevertheless, there was no great difficulty in deriving issues in a large framework. Based on this analysis, the following improvement measures were proposed. First of all, in order for online culture and arts education programs to increase accessibility and educational effectiveness, technical research according to the granting of interaction functions is necessary. This is based on the principle that online actually allows educators to participate and gains a sense of immersion in learning. Second, for the fun and interest of education, it is necessary to construct an educational program scenario and apply storytelling techniques. It will be an essential condition to overcome the point of providing a passive learning environment with simple educational textbooks so far. Third, it is necessary to strengthen the capacity to plan culture and arts education programs. This is because it is required to develop culture and arts based on the perception that they are close to their lives while maintaining a closer perspective on culture and arts. Furthermore, it may be an important way to deal with social topics such as the climate crisis caused by COVID-19. Finally, the necessity of technical education for cultural and artistic professionals was presented. This is because it can be seen that it has become a requirement for expertise for many cultural and artistic education professionals to use online space more easily and acquire skills in content development. 본 논문은 국내 온라인 문화예술교육의 콘텐츠 활용을 분석함으로써 온라인 문화예술교육의 현황을 알아보고, 추후 온라인 문화예술교육 콘텐츠 개발을 위한 시사점을 도출하고, 이에 따른 개선방안을 모색하는 데 연구의 목적을 두고 있다. 이를 위해 문헌연구와 사례연구를 중심으로 연구방법론을 진행하였다. 특히 온라인 문화예술교육 및 현황들을 한국문화예술교육진흥원의 연구 자료와 온라인 콘텐츠와 관련한 학술연구 자료를 통해 이론적 배경과 쟁점을 정리하였다. 또한, 국내에서 이루어지고 있는 한국문화예술교육진흥원과 박물관・미술관, 문화재단 등의 기관을 정하고, 기관별로 온라인 문화예술교육의 유형을 나누면서 조회 수를 근거로 콘텐츠에 대한 관심도와 선호도를 분석하였다. 이에 따라 온라인 문화예술교육의 이론적 배경과 콘텐츠 현황, 그리고 온라인 문화예술교육 콘텐츠와 관련한 쟁점을 살펴보았다. 코로나19와 같은 위기 상황에서 온라인은 불가피한 교육수단, 실제로 시공간을 초월하고 교육을 이룰 수 있다는 점이나 기술적으로 상호작용과 다양한 콘텐츠가 제공될 경우, 대면교육과 다른 효과를 가질 수 있음을 확인하였다. 또한, 온라인 문화예술교육 유형을 콘텐츠, 대화, 커뮤니티로 나누어 유형별 장단점을 비교하였다. 결국 온라인 공간을 오프라인에 대한 보조수단으로 볼 것이 아니라, 독립된 공간으로 새롭게 이해하면서 교육 콘텐츠와 방식을 고안하는 것이 중요하다는 시사점을 도출하였다. 실제 온라인 문화예술교육의 현황을 알기 위해 국내 기관들의 유튜브 플랫폼에서 온라인 문화예술교육 콘텐츠 사례연구를 하였다. 보통의 유형들은 일방향적으로 참여자에게 콘텐츠를 공유하고 거기에 관한 상호작용은 조금 미비한 것으로 보여졌다. 또한, 조회 수가 많은 온라인 문화예술 콘텐츠를 대상으로 콘텐츠의 강점과 선호도를 알아보고 그 이유가 무엇인지 도출하였다. 이러한 분석을 토대로 다음과 같은 개선방안을 제시하였다. 첫째, 온라인 문화예술교육프로그램이 접근성을 높이면서도 교육적 효과를 높이기 위해서는 상호작용의 기능 부여에 따른 기술 연구가 필요하다는 사실이다. 온라인이 실제로 피교육자의 참여를 허용하면서 학습의 몰입감을 얻어낸다는 원리에 따른 것이다. 둘째, 교육의 재미와 흥미를 위해 교육프로그램 시나리오 구성과 스토리텔링 기법을 적용해야 한다는 것이다. 이제까지 단순한 교육용 교재로 수동적인 학습 환경을 제공한 지점을 극복하기 위해서는 필수적인 조건이 될 것이다. 셋째, 문화예술교육프로그램을 기획하는 역량을 강화하는 일이 필요하다. 이를 위해서는 문화예술을 좀 더 생활과 밀접한 관점을 견지하면서 학습자들이 문화예술을 자신의 삶과 가깝게 있다는 인식을 토대로 전개하는 것이 요구되기 때문이다. 마지막으로 문화예술 전문인력 대상 기술 교육의 필요성을 제시하였다. 많은 문화예술교육 전문인력이 보다 용이하게 온라인 공간을 활용하고, 콘텐츠 개발에서의 기술을 습득하는 것이 전문성의 요건이 된 것으로 볼 수 있기 때문이다.

      • 글라스 용융침투 후 표면처리가 지르코니아와 레진시멘트의 결합강도에 미치는 영향

        김은채 전남대학교 대학원 2020 국내박사

        RANK : 247631

        The purpose of this study is to investigate the effect of surface treatment on the shear bond strength of zirconia and resin cement after glass infiltration. Zirconia specimens were subjected to various surface treatments, (1) sandblasting with 50 μm alumina; (2) sandblasting with 30 μm Cojet blasting; (3) coated with nano-alumina; (4) glass infiltrated zirconia. The glass infiltrated zirconia specimens were further subjected to post-surface treatment, sandblasting with 50 μm alumina; and acid etching. The surface treated specimens were bonded to the composite with two types of resin (Panavia F 2.0, Rely X U200), with or without primer application. Surface properties of surface treated zirconia were analyzed, and also the statistical impact of the measured shear bond strength was evaluated (p < 0.05). The surface treatment method, primer application, and cement type affected the shear bond strength of zirconia and resin cement (p < 0.05). In addition, there was an interaction between primer application and cement type (p < 0.05). As a result of evaluating the shear bond strength of zirconia and resin cement, GER and PGER groups showed significantly higher shear bond strengths than other groups (p <0.05). As a result, the surface treatment after the glass infiltration had an effect on the improvement of shear bond strength of zirconia and resin cement. 본 연구의 목적은 글라스 용융침투 후 표면처리가 지르코니아와 레진시멘트의 전단결합강도에 미치는 영향을 알아보는 것이다. 지르코니아 시편은 표면처리 방법에 따라 6개 상위군으로 분류하고, 프라이머 처리(적용, 미적용)와 레진시멘트의 종류(Panavia F 2.0, Rely XTM U200)를 각각 조합하여 4개 하위군으로 분류하였다. 지르코니아 표면처리 방법은 (1)50 ㎛ 알루미나 샌드블라스팅, (2)30 ㎛ Cojet 블라스팅, (3)나노구조알루미나 코팅, (4)글라스 용융침투, (5)글라스 용융침투 후 50 ㎛ 알루미나 샌드블라스팅, (6)글라스 용융침투 후 불산 에칭으로 분류하였다. 표면처리된 지르코니아 시편은 프라이머 처리(적용, 미적용)와 레진시멘트의 종류(Panavia F 2.0, Rely XTM U200)를 조합하여 준비하고, 준비된 표면에 컴포지트 레진 실린더를 접착하였다. 표면처리 방법에 따른 지르코니아의 표면 특성을 분석하였고, 지르코니아와 레진시멘트의 전단결합강도를 측정 후 통계학적 유의성을 분석하였다. (p < 0.05). 표면처리 방법과 프라이머의 적용, 시멘트의 종류는 모두 지르코니아와 레진시멘트의 전단결합강도에 영향을 주었다 (p < 0.05). 또한 프라이머의 적용과 시멘트의 종류에 따른 교호작용이 있었다 (p < 0.05). 지르코니아와 레진시멘트의 전단결합강도 평가 결과 GER(글라스 용융침투 후 에칭+Rely X U200), PGER(글라스 용융침투 후 에칭+프라이머+Rely X U200) 그룹이 나머지 그룹에 비해 유의하게 높은 전단결합강도를 보였다 (p < 0.05). 이상의 실험 결과, 글라스 용융침투 후 표면처리는 지르코니아와 레진시멘트의 전단결합강도 향상에 영향을 주었다.

      • 화상장애인의 취업경험에 관한 현상학적 연구

        김은채 광주대학교 사회복지전문대학원 2023 국내박사

        RANK : 247631

        This study conducted a phenomenological study to understand the essence and meaning of the employment experience of people with burn disabilities. The participants in the study were nine burn-disabled people with more than a year of employment experience after discharge from the hospital, and the data were collected through in-depth interviews. Data analysis was performed in seven steps using Colaizzi’s data analysis method, which focuses on deriving common attributes of all participants. The data showed 88 meaning units, 22 categories, and 5 themes, including "relieving anxiety with thorough preparation", "facing employment barriers", "standing in the world with opening the crouched mind" , "the power to sustain jobs", and "dreaming of a better job". The first theme, "relieving anxiety with thorough preparation", was derived from the categories of 'job challenge for a living', 'employment anxiety caused by disabilities', 'uncomfortable outside activities due to burn scars', and 'preparing to go out of the world'. The reason why participants had to get a job was to maintain their livelihood. Also, they wanted to work to be recognized as an honorable being by a family. However, the participants knew that burn scars were an obstacle to employment, so they developed themselves through obtaining certificates, strengthening their physical strength, and attending self-help groups. People's harsh eyes shrunk their uncomfortable bodies, but they did not give up on employment and worked hard outside to prepare to go out into the world. The second theme, "facing employment barriers", was derived from the categories of 'ignored work ability', 'burn scars are high job barriers', 'appearance is the standard of employment', and 'career as a stepping stone'. The biggest reason why the participants fell into job interviews was because of burn scars on their faces, hands, and neck. Burn scars that covered up working ability have become a high barrier to employment. For this reason, self-employment was the last choice for some participants who were unable to get a job they wanted. Among the participants, those who had difficulty even starting a business asked acquaintances to work or faced job barriers based on their career before the accident. The third theme, "standing in the world with opening the crouched mind", was derived from the categories of 'expecting a new meeting', 'relief', the vigour of life', 'regained confidence', 'recognized as a necessary person for society', and 'rewarding and pride'. Participants in the study worked with expectations for new colleagues because they had been waiting for a long time. The caring of colleagues, who relieved the burden of first-time work, became an opportunity to become close, and regained the vitality of life that was lost while working. Thanks to the support of their colleagues and family, they had the courage to live like a normal person. They felt rewarding by helping people in a similar situation to them, and were proud of themselves. The fourth theme, "the power to sustain jobs", was derived from the categories of 'work as a force to support', 'reliable supporters', 'breaking prejudices against disability and the disabled', and 'holding on the hard-earned jobs'. For participants, work became a force to support life in various areas, including daily life. The colleague who stood on the side of the participants became a strong supporter. They understood other types of disabilities and accepted their disabilities, and wanted surgery to help his colleagues in order to protect their job. The fifth theme, "dreaming of a better Job", was derived from the categories of 'colleague's ignorance and poor workplace', 'scars seen as hideous monsters', 'double pain from burn aftereffects', and 'preparing for a better job'. Participants were tired of working life as they suffered double pain due to the working environment that did not take into account physical difficulties built by burns, and the disgust and neglect of their colleagues. In order to escape the sorrow of working life, they were preparing to change jobs by acquiring professional certificates or developing academic competence. Based on the results of this study, policy and practical suggestions to support employment of people with burn disabilities are as follows. As a policy suggestion, first, a disability type classification and disability grade determination system are needed in consideration of the characteristics of people with burn disabilities. Second, strategies for effective treatment are needed so that health recovery necessary for employment of people with burn disabilities is a prerequisite. Third, it is necessary to establish a nationwide burn management system and properly allocate resources. Practical suggestions are, first, that specialized employment counseling professionals and professional employment agencies are needed to understand the characteristics of burn disability that cause serious aftereffects. Second, there is a need for a program that can alleviate social life and interpersonal problems caused by burn scars. Third, it is necessary to improve and promote social awareness of people with burn disabilities.

      • 경험경제론(4Es)의 관점에서 온라인축제 체험프로그램의 체험효과 측정

        김은채 중앙대학교 예술대학원 2023 국내석사

        RANK : 247631

        본 연구는 경험경제론을 기반으로 온라인축제의 체험효과를 측정하는 것을 목표로 하였다. 이를 위해 이론적 고찰을 통해 온라인축제와 행동의도, 체험만족, 경험경제론의 관계를 조사하고, 연구모형을 설정하여 설문조사를 실시하였다. 설문조사는 온라인축제 체험프로그램에 참가한 참가자들을 대상으로 실시되었으며, 총 204명의 응답을 분석에 사용하였다. 분석 결과, 온라인축제 체험프로그램은 행동의도에 긍정적인 영향을 미치며, 교육적 체험, 일탈적 체험, 심미적 체험이 높을수록 재방문의도도 높아지는 것으로 나타났다. 또한, 교육적 체험, 일탈적 체험, 심미적 체험이 재방문의도와 구전의도에 긍정적인 영향을 미치는 것으로 확인되었다. 이를 통해 온라인축제 체험프로그램에서 교육적 체험, 일탈적 체험, 심미적 체험은 행동의도에 중요한 영향을 미치는 요소라는 것을 알 수 있었다. 또한, 일탈적 체험, 심미적 체험, 교육적 체험, 오락적 체험이 체험만족에 긍정적인 영향을 미치는 것으로 나타났다. 또한, 온라인축제 체험프로그램의 하위요인들인 오락적 체험, 교육적 체험, 일탈적 체험, 심미적 체험은 체험만족과 행동의도와 통계적으로 유의미한 양의 상관관계를 가지고 있었다. 또한, 체험만족은 재방문의도와 구전의도와 통계적으로 유의미한 양의 상관관계를 가지고 있었다. 이러한 연구 결과를 바탕으로 온라인축제의 지속을 위한 시사점을 제시할 수 있다. 체험만족을 측정하는데 경험경제적인 관점이 중요하며, 교육적 체험, 일탈적 체험, 심미적 체험 등의 요소를 강조하는 온라인축제 체험프로그램을 기획할 경우 참가자의 체험만족과 행동의도에 긍정적인 영향을 미칠 것으로 예상된다. 또한, 온라인축제의 체험프로그램은 인구 통계학적인 영향을 받지 않으므로, 다양한 연령과 성별의 참가자들을 대상으로 프로그램을 제작할 수 있다. 또한, 웹사이트 품질과 플랫폼 기술의 발전이 필요하며, 온라인축제의 발전을 위해 온라인축제에 관한 연구의 확대가 필요하다. 본 연구는 한계점을 가지고 있지만, 경험경제론을 기반으로 온라인축제의 체험효과를 측정하고 이를 바탕으로 시사점을 제시함으로써 온라인축제의 지속적인 발전을 위한 기여를 할 수 있다. 향후 연구에서는 다양한 표본을 대상으로 한 연구와 온라인축제의 체험프로그램에 대한 정의와 분류, 플랫폼 기술의 발전 등을 포함한 보다 체계적인 연구를 진행할 필요가 있다. This study aims to measure the experience effect of online festivals based on the theory of experience economy. To this end, through theoretical consideration, the relationship between online festivals and behavioral intentions, experience satisfaction, and experience economy theory was investigated, and a research model was established and a survey was conducted. The survey was conducted on participants who participated in the online festival experience program, and a total of 204 responses were used for analysis. As a result of the analysis, it was found that the online festival experience program has a positive effect on the behavioral intention, and the higher the educational experience, deviant experience, and aesthetic experience, the higher the revisit intention. In addition, it has been confirmed that educational experiences, deviant experiences, and aesthetic experiences have a positive effect on revisit intention and word of mouth intention. Through this, it was found that educational, deviant, and aesthetic experiences are factors that have an important influence on behavioral intention in online festival experience programs. In addition, deviant experiences, aesthetic experiences, educational experiences, and entertainment experiences were found to have a positive effect on experience satisfaction. In addition, entertainment, educational, deviant, and aesthetic experiences, which are sub-factors of the online festival experience program, had a statistically significant positive correlation with experience satisfaction and behavioral intention. In addition, experience satisfaction had a statistically significant positive correlation with revisit intention and word of mouth intention. Based on these research results, implications for the continuation of online festivals can be presented. Experiential economic perspective is important in measuring experiential satisfaction, and planning an online festival experience program that emphasizes educational, deviant, and aesthetic experiences is expected to have a positive effect on participants' experiential satisfaction and behavioral intention. In addition, the experience program of the online festival is not affected by demographics, so programs can be produced for participants of various ages and genders. In addition, website quality and platform technology need to be developed, and research on online festivals needs to be expanded for the development of online festivals. Although this study has limitations, it can contribute to the continuous development of online festivals by measuring the experience effect of online festivals based on empirical economic theory and presenting implications based on this. In future research, it is necessary to conduct more systematic research, including research on various samples, definition and classification of experience programs for online festivals, and development of platform technology.

      • 고등학교 미술에서 만화 속 캐릭터를 활용한 창의적인 표현수업 연구

        김은채 경북대학교 2012 국내석사

        RANK : 247631

        본 연구는 시각문화교육을 강조하는 현재의 교육 흐름에 맞춰 수많은 시각이미지에 둘러싸여 살아가고 있는 학생들이 주변의 환경에 관심을 가지고 자신의 가치관으로 생각하여 새롭게 재생산할 수 있도록 하기위한 연구이다. 이를 위한 연구 방법으로 시각문화의 일부분인 만화 속에 등장하는 캐릭터를 활용하여 학생들만의 이미지로 창의적으로 표현하도록 하였다. 만화캐릭터는 출판물과 영상물, 캐릭터상품 등의 다양한 형태로 누구나 손쉽게 접근할 수 있다. 만화캐릭터는 만화적인 방식으로 표현되어 회화에 비해 표현의 범위가 자유롭고 그 속에서 조형요소와 원리를 자연스레 익힐 수 있다. 또한 고정관념에서 벗어난 사고로 상상력을 풍부하게 한다. 이러한 만화캐릭터의 가치를 바탕으로 본 연구를 실행하였다. 만화캐릭터를 활용한 표현 수업의 지도를 위해 만화캐릭터의 특성과 활용현황을 고찰해보고 만화캐릭터가 갖는 교육적 가치를 탐색해 보았다. 또한 현행 미술교과서의 현황을 파악하고 분석을 통하여 만화캐릭터와 만화캐릭터의 모체인 만화가 미술교과서에 반영된 모습을 살펴보고 고등학교 학생들에게 효과적인 표현 수업 방안을 모색하였다. 학생들에게 친근한 만화캐릭터를 통해 미술에 흥미를 잃어버린 학생들에게 동기를 부여하고 자신감을 가질 수 있도록 하였으며 이를 통해 자연스럽게 시각문화를 탐색하고 창의적으로 표현할 수 있도록 하는 데에 수업의 목적을 두었다. 본 연구에서는 두 가지 수업방안을 구안하였다. 첫 번째 방안은 만화 속 캐릭터에 대해서 토론 해 본 후 만화 속 캐릭터의 겉모습과 내면모습을 고려하여 그 만화캐릭터의 이미지에 부합하는 광고를 그려보는 것이다. 두 번째 방안은 만화캐릭터의 다양한 활용에 대해서 토론해 본 뒤 기존의 캐릭터와 나의 특징을 조합한 새로운 캐릭터를 만든다. 그 후 새로운 캐릭터를 파일에 응용하여 나타내 봄으로써 자신만의 캐릭터를 상품화시켜본다. 구안된 두 가지 방안을 바탕으로 대구의 D 고등학교의 1학년 여학생 68명을 대상으로 수업을 적용해본 뒤 사후 설문조사와 학생들의 작품을 통하여 학생들에게 적절한 미술교육프로그램 인지를 점검하여 결과를 도출하였다. 수업에서 얻는 결과는 다음과 같다. 첫째, 학생들이 작품을 위한 발상단계에서 어려움을 나타내었지만 완성을 한 뒤 성취감을 느끼며 만족스러워하는 모습을 볼 수 있었다. 특히 광고 만들기 수업에서 광고할 것과 내용에 대해서 학생들이 어려움을 겪는 모습을 많이 보였었다. 하지만 수업 후 설문결과에서 흥미가 있었다는 항목의 비율이 높게 나타난 것을 통해서 수업에 대해 만족감을 느낀다는 것을 알 수 있었다. 둘째, 고정관념에서 벗어난 자유로운 사고방식으로 수업에 임하여 창의적으로 표현할 수 있었다. 수업이 진행될수록 학생들은 개성적인 사고와 자기만의 표현방식으로 적극적으로 작품을 제작하는 모습을 보여주었다. 셋째, 친근한 만화캐릭터를 활용한 수업을 통해 현대미술에 대해 이해하는 계기가 되었고 주변 생활과 연관 지어 생각할 수 있는 기회를 가질 수 있었다. 우리의 생활에서 만화캐릭터가 활용되는 모습을 체험하고 현대미술에서 차용되어지고 있는 만화캐릭터의 이미지 대해 알아보면서 미술이 우리 생활과 깊은 연관이 있다는 것을 깨닫고 미술문화를 향유할 수 있는 태도를 기를 수 있었다. 나아가 평소 미술을 좋아하지 않았던 학생들에게도 흥미를 유발하고 동기를 부여하는 계기를 마련할 수 있었으며 자신만의 개성적인 표현으로 나만의 특별한 것을 원하는 청소년의 욕구를 충족시켜줄 수 있었다. 본 연구 결과 만화캐릭터를 활용한 창의적인 표현수업 연구에 대한 제언은 다음과 같다. 첫째, 만화캐릭터에 대한 범위가 정확하지 않아 다소 넓은 범위의 캐릭터를 수용하고 있어 학생들이 이해하는데 한계가 있었다. 둘째, 기존의 캐릭터를 제시하는 것이 학생들의 흥미유발 할 수 있다는 전제로 수업을 진행하였지만 그 것이 오히려 학생들의 창작활동에 어려움을 가져다 줄 수도 있으며 수업이 단순한 흥미위주로 흘러갈 수 있으므로 이에 대한 계속적인 연구가 모색되어야 할 것이다. 마지막으로 본 연구는 제한적으로 이루어진 연구이므로 보편화시키는데 어려움이 있으며 창의적인 표현수업 방안의 한 가지 대안에 불과하다. 여러 학생들의 수준에 맞출 수 있는 체계적인 수업의 틀과 넓은 범위에 활용되어질 수 있는 지도방안의 후속연구를 통하여 학생들이 다양한 시각으로 접근할 수 있는 기회를 제공해야 할 것이다. These days, many students are surrounded by a lot of visual images. The purpose of this study is to encourage those students to be interested in their own circumstances and to think them as their value so that they can reproduce new value by keeping track of a current schooling-system that emphasizes visual culture education. As a method for this study, by using characters which are part of visual culture and existing in cartoon, each of student's image is creatively expressed. Anyone can approach cartoon characters as various forms like publications, videos, character products and etc. Cartoon characters come in a cartoonish way and they have more categories than painting, which makes formative elements and principles naturally learned. Also, our imagination can be richer by breaking stereotype. Based on such cartoon's value, this study is conducted. To instruct expression class with cartoon characters, characteristics and usage examples are considered as well as educational value of cartoon characters is investigated. Through understanding current art textbooks and analyzing how cartoon characters and cartoon are applied to textbooks, effective expressing class plans for high school students are found. With friendly cartoon characters to students, those who have lost interest in art are encouraged to become confident. Like this, the objective of the class focuses on that visual culture can be naturally explored and creatively expressed. There are two instruction methods in this study. The first one is drawing advertisements which coincide with a given cartoon character image while students consider the character's appearance and personality after having a brief discussion. The second one is making new characters by combining the character's characteristics with theirs after discussing how to diversely use the cartoon character. Then, students apply new characters and draw them on a file with commercializing them. The two methods were applied to high school class in D high school, Dae-Gu and 68 girls in the first grade were given a questionnaire. With the questionnaire and their works, the conclusion is drawn whether two methods are proper to students. The results from class are below. First, students faced some difficulties in a thinking step but after completing their works felt sense of accomplishment and became satisfied. Especially, it was found that they had difficulties with what to advertise and its contents in advertisement-making class. But, according to high rate of "how is it interesting?" in the questionnaire, they seemed to be content with the class. Second, creativity is shown by attending class with their free way of thinking out of stereotype. As they were getting used to the class, it was seen that the students made their work enthusiastically with their own personality and expressiveness. Lastly, thanks to the class using cartoon characters, students were given a opportunity to understand modern art and to relate it to real life. It is accomplished that they experienced how cartoon characters were used in our life and knew how cartoon characters were introduced to modern art. And also they realized how much art was related to our life and learned to enjoy art culture. Moreover, this class made it possible to cause students who did not like art before to be interested and to have an opportunity to be encouraged to appreciate art works. Also, this class could meet teenagers' desire who want their special things with original and creative expressions. With the result of this study, below are suggestions for creative expression class by using cartoon characters. First, there was limit caused by exact range of cartoon characters when students accept and understand them. Second, before staring class, It is assumed that suggesting existing characters will draw students’ interest . But the assumption can rather bring some difficulties in their creation and the class may continue simply for fun so, more study will be needed. Lastly, because this study is done within a limit range, there might be difficulty in being generalized and it can just be an alternative to a creative expression class method. Students should be provided with an opportunity to access cartoon characters and class. Learning ability of each student should be considered through a follow-up study in instruction method that can be used to wider range with systematic class.

      • Country와 R&B의 가창테크닉 비교 연구 : Dolly Parton과 Whitney Houston이 부른「I will always love you」를 중심으로

        김은채 가톨릭관동대학교 2019 국내석사

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        The current remake has become an important trend in the Korean pop music market in order to meet the trend of the times and popular fashion trends. Today, it's being remake in various genre arrangements to give a new feeling to the public and according to genre Changed vocal technique in this process. However, it is difficult to approach that academically and there are limitations in expressing them in professional language, and according to research on vocalists of the past , the research is even worse on the vocal technique. For this reason, this thesis has chosen the subject of study on the comparison of the vocal techniques of country music and R&B music. These two genres represent the popular music of white and black people. I selected as 'i will always love you', which is shown to maximize the effect of the remake for my research. Before comparison study of vocal techniques , learn about the flow of country music and R&B music, I interpreted the form and the lyrics of the research songs After analyzing the life and music activities and musical tendencies of the original artist Dolly Parton and the Whitney Houston as remake album singer. Analysis tools were analyzed by sections based on we called articulation and melissa and Write it as a sheet music. I also analyzed the differences between the lyrics and the common features of the songs. Dolly Parton, He is the original artist of the 'I will always love you'. He did not have a big impact on pop charts. But, Whitney Houston remakes the song and took first place on the Billboard chart for 14 weeks with the 'I will always love you'. The effect of the remake was maximized and even now, it is being remade to many vocalists. Through this study, we can see that even though the same piece of music is different the vocal technique according to genre and the Whitney Houston's version was able to see a gorgeous expression. But, In the version of Dolly Parton was a sounds like very simple melody. I hope that this thesis will be help to researchers who are studying vocal technique at the present time and where there's not enough data of study the vocal techniques that depending on the genre. Also I hope that the research on vocal technique and vocal analysis that follows these genres will continue.

      • 펜던트 n-알킬 사슬을 함유한 비닐 부가 폴리노보넨 공중합체의 합성 및 특성 연구

        김은채 忠南大學校 大學院 2022 국내석사

        RANK : 247631

        Because of its good chemical and physical properties, polynorbornene (PNB) and its derivatives have been regarded noteworthy synthetic polymers. The intrinsic mechanical brittleness of inflexible molecular structures, as well as poor processibility, remain problems to be overcome. In this study, the vinyl-addition polynorbornene copolymers containing pendant n-alkyl chains (octyl, decyl, and dodecyl groups) were synthesized using a three-component catalysts system of Pd2(dba)3/PCy3/Li[FABA]. Poly(norbornene-co-5-n-alkyl-2-norbornene)s (P(NB/NBCx)-y) (where x and y are indicative of the number of carbon atoms of n-alkyl chain and the molar ratio of NBCx, respectively)having high molecular weight(Mw 71.2 ~ 410.6 kDa) were obtained with high yield (68~87%). The NBCx contents of the P(NB/NBCx) copolymers were directly controlled by the NB/NBCx feed molar ratios. The synthesized copolymers were prepared as films using solution-casting method to investigate their properties systematically. Depending on the length of the alkyl side chain and contents of NBCx, their thermal and mechanical properties varied significantly. The glass transition temperature (Tg)was tuned from 91.7 to 192.4 ℃, and the mechanical properties were controlled from brittle to ductile behavior. Experiments with wide angle X-ray scattering revealed the link between the mechanical properties and the nanostructure in the copolymers. In this investigation, all P(NB/NBCx) films had a high transmittance of more than 85% or in the visible light range. Melt-processable P(NB/NBCx)s with tunable Tg and improved mechanical characteristics are projected to be attractive thermoplastic engineering polymers, with applications in a variety of fields.

      • 도시 커먼즈 구성의 실천 양상과 민속적 의미 : 안동 문화도시 프로젝트 경우를 중심으로

        김은채 안동대학교 일반대학원 2023 국내석사

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        이 연구는 안동 문화도시 프로젝트를 대상으로 공동체문화 실천을 통한 도시 커먼즈 구성 과정과 민속적 의미를 규명한다. 안동 문화도시 프로젝트 과정에서 구성된 도시 커먼즈 ‘모디’는 지역사회와 자본주의의 심화로서 발생하는 모순에 대안적인 성격을 갖고, 그 실천들이 현재 사회·경제·문화적으로 새로운 지대를 구축하려는 활성화의 흐름과 연결된다. 이를 협력과 연대를 기반으로 한 공동체문화 실천 양상으로 바라보며 도시 커먼즈 ‘모디’의 실천이 가지는 민속적 의미와 대안의 가능성을 규명해보았다. 구체적인 논의의 전개는 다음과 같다. 첫째, 구 안동역 공간과 도시 커먼즈로 구성되는 과정에 그 장소적 의미들을 도출하였다. 둘째, 안동 문화도시 프로젝트의 도시 커먼즈 구성 배경과 전개 과정을 살폈다. 셋째, 구체적인 실천사례를 분석해 도시 커먼즈 실천 구조와 그 함의를 규명하였다. 넷째, 논의된 도시 커먼즈 실천을 바탕으로 민속적 의미와 위상을 논의하였으며, 마지막으로 도시 커먼즈 ‘모디’의 실천 한계와 대안에 관한 전망을 살펴보았다. 이 연구는 시민들의 공동체문화 실천들이 커먼즈를 구성하고 활성화되는 과정을 논의하며, 민속의 공동체문화 실천들이 변환되어 도시 커먼즈에 구현되는 과정에 주목함으로써 민속학 연구 영역을 확장했다는 점에서 의의가 있다. This study investigates the construction processes of urban commons and their folklore meanings through community culture practices based on the Andong Cultural City Project. The urban commons of "Modi", which formed during the process of the Andong Cultural City Project, characteristically serves as an alternative to contradictions arising from the deepening of community and capitalism, and its practices are linked to current trends of revitalization that are trying to establish new social, economic, and cultural zones. It was observed as an aspect of community culture practices based on cooperation and solidarity, and the ethnological meanings of the practice of the urban commons of "Modi" and the possibility of alternatives were identified. Specific discussions were developed as follows. First, locational meanings were derived in the process of the former Andong Station space being constructed into urban commons. Second, examinations were made of the background and development process of the urban commons construction of the Andong Cultural City Project. Third, specific cases of practical application were analyzed to identify the structure of urban commons practices and their implications. Fourth, based on the urban commons practices that were discussed, folklore meanings and status were discussed, and finally, prospects for practical limitations and alternatives of the urban commons of 'Modi' were examined. This study is significant in that it expanded the area of folklore research by discussing how the community culture practices of citizens form and revitalize commons, and by placing focus on the process of transforming folk culture practices into urban commons.

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