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      • KCI등재

        태권줄넘기 수련프로그램 재미요인이 태권도장 수련지속의도, 구전의도에 미치는 영향

        이충영(Chung Young Lee),남중진(Jung Jin Nam),김정모(Jung Mo Kim) 한국사회체육학회 2012 한국사회체육학회지 Vol.0 No.49

        This study compared fun factors in taekwon jump rope consequent on trainees` socio-demographic characteristic of a trainee, and also analyzed the influential relationship of fun factors on intention to continue training, and intention to spread by word of mouth in an effort to look into the influence of taekwon jump rople, on revitalization of taekwondo school business revitalization. As research tools, this study used a questionnaire, and conducted a questionnaire survey with a total of 350 copies. Out of the collected questionnaires, this study used 322 copies of questionnaires for its final empirical study excepting 28 copies which had omissions or did response unfaithfully. For the processing of the collected data, this study used SPSS ver 18.0 for Window statistic al package, and conducted exploratory factor analysis, t-test, One-way ANOVA, correlation analysis, and multi-regression analysis. The research results are as follows: First, There wasn`t a statistically significant difference in fun factors consequent on a trainee`s gender at a significance level of p<.05 while the fun factors consequent on number of the week training showed a statistically significant difference in psychological effect and physical effect. Second, As a result the fun factor consequent on a school year showed a statistically significant difference in a sense of achievement, psychological effect and a competitive sense at a level of p<.05 while the fun factor consequent on the training period showed a statistical significant difference in psychological effect, physical effect and a competitive sense. Third, As a result, it was found that the subordinate factor of fun factors-a sense of achievement, psychological effect, physical effect and a competitive sense had a statistically significant positive influence on the intention to continue training-its subordinate factor at a significance level of p<.05. In addition, this study found that the sub-variables of fun factors, i.e, a sense of achievement and psychological effect had a statistically negative effect on the intention to discontinue training. Fourth, As a result, this study found that the sub-factors of fun factors-a sense of achievement, psychological effect, physical effect, and a competitive sense had a statistically significant positive influence on the intention of doing word of mouth at a significance level of p<.05.

      • 지역에 따른 여중생의 학교스포츠클럽활동 재미요인과 수업몰입의 관계

        양정빈 ( Yang Jeong-bin ),이세형 ( Lee Sei-hyoung ) 제주대학교 체육진흥센터(구 제주대학교 체육과학연구소) 2019 체육과학연구 Vol.25 No.-

        The purpose of this study was to investigate the relationship between school sports club fun factors and flows according to the region. Middle school girls in Jeju Island were selected as population groups, and subjects were selected by region, and a total of 404 questionnaire data were used for analysis. The measurement tools were revised and supplemented by the Fun Factor Questionnaire developed by Lee, Chang - Sup and Nam Sang - woo (2003) and the Instruction Questionnaire developed by Kim Jong - hwan (2008) through consultation with experts. In order to investigate the difference between variables, t - test and variance analysis were carried out and regression analysis was used to analyze the relation between pleasure factor and class immersion. The results of the research were as follows. First, looking at the difference in factors of pleasure according to the grade, it was significantly higher in the order of the first grade, the second grade and the third grade by the factors of the teacher. It was significantly higher in the order of first grade, third grade, and second grade with agreement between behavior and consciousness in class attraction. Secondly, looking at the factors of pleasure according to the region, the towns and villages area was significantly higher than the same area by all sub factors of pleasure factor. Even in class attendance, all the sub factors caused the municipality area to be higher than in the same area. Thirdly, as a result of analyzing the relation between the factors of pleasure and the immersion of classes, it was found that the overall attendance of the lesson becomes significantly higher as the factor of enjoyment increases overall. However, social emotions of factors of pleasure and self-purpose experience of class immersion in coursework easily had a positive relationship with course integration, but they are immersed in the contents, there is no relation with agreement between behavior and consciousness. In this study, it was carried out in quantitative research, but in subsequent research, in addition to this, it would be possible to deeply study the causal relationship between variables in parallel with qualitative research.

      • KCI등재

        청소년 태권도 수련생의 재미요인이 참여동기, 스포츠 자신감, 학교생활적응에 미치는 영향

        김남회,김옥자 대한체육학회 2022 대한스포츠융합학회지 (jcses) Vol.20 No.2

        The purpose of this study is to analyze the effect of the fun factor of the youth taekwondo(TKD) trainees on their adaptation to school life. This study conducted a survey on fun factors, participation motivation, sports confidence, and school life adaptation targeting 475 participants in TKD training in Gyeonggi-do using the questionnaire. For the collected data, frequency analysis, descriptive statistical analysis, reliability analysis, and correlation analysis were performed using SPSS 24.0. In addition, confirmatory factor analysis and structural model analysis were performed using the AMOS 24.0 program to verify the causal relationship between the measured variables. The analysis results are as follows. First, it was found that there were partial differences among fun factors, participation motives, sports confidence, and school life adaptation according to general characteristics. Second, it was found that the fun factor of youth TKD trainees had a positive effect on all sub-factors of participation motivation, sports confidence, and school life adaptation. Third, the participation motivation of youth TKD trainees was found to have a positive effect on each factor in all sub-factors of sports confidence and school life adaptation. Fourth, it was found that youth TKD trainees' self-confidence in sports had a positive effect on all sub-factors of school life adaptation by each factor. Fifth, the relationship between the fun factor, participation motivation, and school life adaptation of youth TKD participants influence each other, and participation motivation is a factor that mediates the relationship between fun factor and school life adaptation. It was found that sports confidence is a factor that mediates the relationship between fun and school life adaptation.

      • KCI등재

        교대생의 체육수업 재미요인과 수업만족도의 관계

        오병돈(Oh, Byoung-Don) 한국체육교육학회 2014 한국체육교육학회지 Vol.19 No.2

        이 연구는 교대생의 체육수업 재미요인과 수업만족도의 관계를 규명하고자 하는 목적으로 수행되었다. 연구목적을 달성하기 위하여 G교육대학교 재학생들에게 226부의 설문지를 배부 및 회수하여 분석에 사용하였다. 자료분석은 SPSS 20.0을 이용하여 t-test, 일원분산분석, 상관관계분석, 그리고 다중회귀분석을 실시하였다. 분석결과는 다음과 같다. 첫째, 교대생의 개인적 특성(성별, 학년, 체육수업 재미수준)에 따라 재미의 차이를 확인한 결과, 성별에 따라 체육수업 재미에 차이가 없었으며, 재미수준은 차이가 있었다. 그리고 학년에 따라서는 체육수업 재미요인 중 정서적 재미에는 차이가 없는 것으로 나타났고, 활동적 재미에는 유의한 차이가 있는 것으로 나타났다. 둘째, 교대생의 개인적 특성(성별, 학년, 체육수업 재미수준)에 따라 수업만족의 차이를 확인한 결과, 성별과 체육수업 재미수준에서 차이가 있었으며, 학년에서는 수업운영지도와 수업환경의 수업만족 요인 중 수업환경에서만 차이가 있었다. 셋째, 체육수업 재미요인이 수업만족에 미치는 영향을 분석한 결과, 체육수업 재미요인과 체육수업 만족요인이 유의한 상관관계이며, 정서적 재미와 활동적 재미의 순서로 수업만족에 유의한 영향을 미치고 있었다. The purpose of this study was to identify the relation of universtity of education student"s physical education class fun factor and class satisfaction. Students who study in G university of education was 226 questionnaires were used in the analysis. Data were analyzed by SPSS 20.0 using a t-test, one-way ANOVA, correlation, and a multiple regression analysis was performed. The results are as follows. First, confirm the differences of fun factor in personal characteristics(gender, grade, physical education fun level) of university of education student, there was no significant difference according to gender in physical education, were not significantly different fun levels. And showed that there was no difference in physical education emotional fun factors, depending on the grade, showed that significant differences in active fun factor. Second, confirm the differences of class satisfaction in personal characteristics (gender, grade, physical education fun level) of university of education student, there was showed significant difference according to gender and physical education class fun level, and there was showed a significant difference only in the learning environment factor of the class satisfaction in the grade. Third, Analysis of the impact on physical education classes meet the fun factor results, there was a physical education and physical education meets fun factor correlated factors, showed that having a significant impact on the class satisfaction in the order of emotional fun factor and active fun factor.

      • KCI등재

        태권도 수련생의 재미요인과 운동정서가 심리적 행복감에 미치는 영향

        권천달(Kwon, Cheon-Dal) 한국체육과학회 2018 한국체육과학회지 Vol.27 No.1

        The purpose of this study is to examine the effects of fun factors and exercise sentiment on the psychological well-being of adolescent Taekwondo practitioners and to provide basic data on the practical and effective ways of utilizing Taekwondo in the training of Taekwondo practitioners, as well as contribute to an improvement in quality of life for adolescents. In pursuit of this goal, the study involved a survey targeting 332 Taekwondo practitioners. The results showed that the fun factors related to pleasurable enjoyment affecting the psychological well-being of Taekwondo practitioners were physical health, social recognition, and stress relief. In addition, the fun factors influencing immersion were social recognition, stress relief, and enjoyment. The fun factors influencing self-actualization were an increase in enjoyment, physical health, social recognition and stress relief, while the fun factors influencing self-confidence were social recognition, physical health, and stress relief. Second, as a result of examining the effect of exercise sentiment on the psychological well-being of Taekwondo practitioners, the exercise sentiment factors affecting pleasurable enjoyment were vitality and fun, and the exercise sentiment factors influencing immersion were also vitality and fun. The exercise sentiment factors influencing self-actualization were vitality and personal achievement, while the exercise sentiment factors influencing self-confidence were vitality and pride.

      • KCI등재

        초등학생이 지각하는 무용수업 재미요인이 몰입과 참여지속 의도에 미치는 영향

        방은미,김정원,전진욱 한국발육발달학회 2022 한국발육발달학회지 Vol.30 No.2

        The purpose of this study is to investigate the effect of the fun factors in dance classes perceived by elementary school students on immersion and participation intention. We were selected for the final 265 people in the study sample. In addition, we conduct a frequency analysis to determine the demographic characteristics and the reliability tests were conducted and exploratory factor analysis to analyze the validity and reliability of the questionnaire. If the demographic characteristics and for fun Learn the difference between factors by conducting a t-test and one-way ANOVA, correlation analysis, and multiple regression analysis the results were as follows. First, regarding demographic characteristics, there is partially significant difference found in fun factors. Second, among the sub factors of fun factors, when they perceive their interest, stress, social life, teacher’s charm, or recognition more highly, their commitment becomes higher, too. Third, among the sub factors of fun factors, when they perceive their interest, stress, or social life more highly, their sustained involvement in participation gets higher, too. Fourth, when their dance commitment is higher, their sustained involvement in participation also becomes higher.

      • KCI등재

        A Study on the Priority for Fun Factors by Genres: Focusing Action, Adventure, Role-Playing Games

        남기덕 (사)한국컴퓨터게임학회 2022 한국컴퓨터게임학회논문지 Vol.35 No.3

        Games are divided into numerous genres compared to other media, and new genres are rapidly being created. Since there is a huge difference in the player's experience for each genre, being able to provide different kinds of fun that is essential for each genre is the key to success in game development. Therefore, for efficient game development, it is necessary to conduct quantitative research on the fun factors of games by genre. The purpose of this study is to contribute to the efficient development of each genre by quantitatively deriving the priority of game fun factors by genre that can be used in game development through the AHP method. In this study, action, adventure, and role-playing games were selected based on 6 major game genres. Although these 3 genres are often fused as mutually complex genres, it is difficult for even experienced game developers to clearly understand the difference in fun factors. I derived the importance of each genre of action, adventure, and role-playing through the AHP method for the fun factor model of the game, and compared and analyzed the priorities according to the importance. In the upper tier, feedback system, dynamics, and mechanics in action games, story in adventure games, and goals and story in role-playing games were highly prioritized. In the lower tier, sense of control, feeling of hit, adventure in action games, storytelling, tension(story), adventure in adventure games, and growth, character, and storytelling in role-playing games were highly prioritized

      • KCI등재

        스노보드 참여자의 재미요인이 여가몰입 및 여가만족에 미치는 영향

        조석연,김대훈 한국여가레크리에이션학회 2023 한국여가레크리에이션학회지 Vol.47 No.2

        The purpose of this study was to find out how the fun factors of domestic snowboard participants affect leisure immersion and leisure satisfaction as a way to ensure the correct physical exercise path of snowboard participants. A total of 330 questionnaires were used in the study. SPSS/WIN 27.0 was used as the data analysis method. The statistical methods used in this study were frequency analysis, reliability analysis, exploratory factor analysis, correlation analysis, and multiple regression analysis. This resulted in the following results. First, as a result of verifying the effect of fun factors on leisure immersion, significant differences were found in cognitive immersion and behavioral immersion factors. Second, as a result of verifying the effect of fun factors on leisure satisfaction, significant differences were found in social, emotional, educational, physical, and environmental factors. Finally, as a result of verifying the effect of leisure immersion on leisure satisfaction, significant differences were found in social, emotional, educational, physical, and environmental factors.

      • KCI등재

        Effect of Fun Factors on Self-Efficacy and Quality of Life in Hair Designers

        Young-jo Lee 한국피부과학연구원 2020 아시안뷰티화장품학술지 Vol.18 No.4

        목적: 본 연구는 헤어 디자이너의 재미요인을 파악하여 과중한 업무에서 오는 자기상실감 회복을 위하고, 자기효능감 및 삶의 질 향 상 및 개인역량강화에 기초자료로 제공하고자 한다. 방법: 서울, 경기지역의 뷰티 서비스업 종사자를 대상으로 2020년 7월 1일부터 7월21일까지 3주간 설문조사를 하였고, 총 344부를 분석에 사용하였다. 분석방법은 SPSS 26.0 프로그램을 사용하여 빈도분석, 요 인분석, 신뢰도분석, 상관관계분석, 일원분산분석, 사후검증, 다중회귀분석을 수행하였다. 결과: 첫째, 연령에 따른 재미요인을 분 석한 결과 20대, 30대, 40대보다 50대 이상에서 더 높게 나타났으며, 즐거움, 사교, 건강에서 통계학적 유의한 차이가 나타났다. 둘 째, 헤어 디자이너의 재미요인이 자기효능감 및 삶의 질에 미치는 영향은 통계학적 정적(+) 상관관계를 보였고, 삶의 질의 정신적 안녕은 부적(-)상관관계가 나타났다. 셋째, 재미요인이 자기 효능감에 미치는 영향은 즐거움, 건강, 자기 효능감에서 통계학적으로 유의한 정적(+) 상관관계를 보였다. 넷째, 자기 효능감이 삶에 질에 미치는 영향은 신체적 안녕과 유능감이 통계학적으로 유의하게 정적(+)상관관계가 나타났다. 결론: 본 연구를 통해 헤어 디자이너의 자기 효능감이 삶의 질에 미치는 영향관계를 규명하기 위해 진 행되었으며, 헤어 디자이너의 연령이 높을수록 재미요인에 영향을 주었다. 재미요인의 즐거움과 건강은, 신체적 안녕 및 유능감에 영향을 미쳐 삶의 질향상에 도움을 주는 결과를 도출하였다 Purpose: The purpose of this study is to identify the fun factors of hair designers to recover the sense of self-loss from heavy work, and to provide them as basic data for improving self-efficacy and quality of life, and personal competency. Methods: From July 1 to July 21, 2020, a three-week survey was conducted for beauty service workers in Seoul and Gyeonggi Province, and a total of 344 copies were used for analysis. The SPSS 26.0 program was used as the analysis method, and frequency analysis, factor analysis, reliability analysis, correlation analysis, one-way variance analysis, post-test, and multiple regression analysis were performed. Results: First, as a result of analyzing fun factors according to age, it was higher in the 50s or older than in 20s, 30s, and 40s, and statistically significant differences were found in enjoyment, socializing, and health. Second, the effect of the hair designer's fun factor on self-efficacy and quality of life showed a statistically positive (+) correlation, and the mental well-being of the quality of life had a negative (-) correlation. Third, the influence of the fun factor on self-efficacy showed a statistically significant positive (+) correlation in pleasure, health, and self-efficacy. Fourth, the effect of self-efficacy on the quality of life showed a statistically significant positive (+) correlation in physical well-being and competence. Conclusions: This study was conducted to establish the relationship between the self-efficacy of hair designer on the quality of life, and the older the hair designer, the more interesting the fun factors. The enjoyment and health of the fun factor influenced physical well-being and competence, resulting in a result that helped improve the quality of life.

      • KCI등재

        야구동호인의 운동참여에 대한 목표성향, 재미요인, 여가만족이 운동지속의사에 미치는 영향

        박인혜(In Hae Park) 한국여가레크리에이션학회 2011 한국여가레크리에이션학회지 Vol.35 No.3

        This study focused on examining the baseball club participation`s goal orientation, fun factor, leisure satisfaction and it`s affect on the re-participation. For this study, 288 samples from baseball club participants was obtained and analyzed. The results are as follows. First, task-orientation and self-orientation among the sub-factor of goal orientation had affect on the competence in fun factor, along with task orientation also affecting the physical benefit among the fun factor. Second, task- orientation among sub factor of goal orientation and the physical satisfaction among sub-factor of leisure satisfaction, task-orientation and self-orientation among the goal orientation factor had affect on the social sub-factor of leisure satisfaction. Third, physical benefit among the fun factor affected the physical satisfaction among sub- factor of leisure satisfaction, while competence and physical benefit among fun factor both had affect on social and environmental satisfaction among the leisure satisfaction sub-factors. Fourth, environmental satisfaction among leisure satisfaction sub-factors appeared to affect intention to continue participation.

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