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      • KCI등재

        장노년층의 디지털에이징 실태와 액티브에이징 참여의도에 관한 연구

        한동희 국제차세대융합기술학회 2024 차세대융합기술학회논문지 Vol.8 No.1

        본 연구는 장년층과 노년층 사이에 존재하는 디지털에이징 실태(접근, 역량, 활용), 디지털에이징 유용성에 대한 인식, 그리고 디지털을 통한 액티브에이징 참여 의도의 차이를 고찰하였다. 부산·울산·경남지역의 장노년층 258명을 대상으로 구조화된 설문지를 통해 자료를 분석하였다. 연구 결과 첫째, 디지털에이징의 접근 및 활용측면에서 집단 간 일부 차이가 있었으나, 역량 측면에는 집단 간 차이가 없는 것으로 나타났다. 둘째, 디지털에이징의 유용성에 대해 ‘일자리 찾기’ 항목에 통계적으로 유의한 차이가 있었다. 마지막으로 디지털을 통한 액티브에이징 참여 의도에서도 부분적 항목에서 통계적으로 유의한 차이가 나타났다. 전반적으로 장년층이 노년층에 비해정보화 역량을 더 많이 활용하고 있었고, 디지털을 통한 액티브에이징 참여 의도 역시 더 높게 나타났다. This study investigated differences in status of digital aging(access, competence, utilization), perception of usefulness of digital aging, and intention for engagement in active aging via digital between groups. 258 respondents living in Busan, Ulsan and Gyeongnam areas responded to a structured questionnaire. Major findings were: First, statistically significant differences were found in some of access and utilization of digital aging between groups. But no difference was found in competence area of digital aging, Second, there was statistically meaningful differences in the perception of usefulness of digital aging ‘seeking jobs’. Finally, there existed some statistically meaningful differences in the intention for engagement in active aging via digital. In general, the group aged between 55 and 64 showed higher level of utilization of their information literacy and of intention for engagement in active ageing via digital compared to other groups(aged over 65)

      • KCI등재

        저출산․고령화 사회와 디지털 포용에 관한 소고‒디지털경제협정을 중심으로‒

        이주형 국제법평론회 2025 국제법평론 Vol.- No.71

        This paper aims to examine the impact of the global demographic transformation marked by declining birth rates and population aging on the inclusivity structure of the international economic law and digital economy agreements, and to explore strategies within digital economy agreements to promote the digital economic participation of the elderly. Existing discussions on inclusive trade have primarily focused on women, SMEs, and indigenous peoples, with the elderly population remaining largely peripheral in trade policy discourse. However, aging constitutes a critical variable that reshapes international trade structures and alters trade strategies by driving labor market reconfigurations, shifts in consumption patterns, and differentiated capacities for technological adoption. In the current stage, the elderly face a structural exclusion termed the “Grey Digital Divide,” which hampers their ability to function as both producers and consumers within the digital economy. Against this backdrop, this study first reviews the concept of inclusive trade and conducts a comparative analysis of digital inclusion policies adopted by international organizations and major economies, identifying the current state and limitations of approaches that aim to incorporate the elderly. Furthermore, it examines and compares the digital inclusion provisions found in recent digital economy agreements, such as the DEPA and the UK-Singapore Digital Economy Agreement, highlighting the institutional gaps in fostering the economic inclusion of the elderly. Ultimately, the paper argues for the establishment of the elderly as an independent cooperative agenda within digital economy agreements, advocating for the introduction of a “Digital Silver Inclusion” provision and the codification of technical standardization measures into trade norms. It concludes that such initiatives could serve as an integrated strategy for establishing a sustainable trade governance framework in an era of global aging.

      • KCI등재

        디지털시대의 미디어 무용의 창작 제작을 위한 과제와 대응

        이인숙 한국예술교육학회 2024 예술교육연구 Vol.22 No.4

        기술의 발전과 더불어 모든 데이터와 정보가 디지털화되어 가는 현대의 현상을 “디지털 시대”라 말한다. 디지털 기술로 개인이 콘텐츠를 쉽게 생산하고 대중과 소통할 수 있는 미디어 환경이 만들어지면서, 새로운 문화소비 방식이 문화 소비를 주도하고 있고 다량의 참여와 다량의 커뮤니케이션 문화가 형성되었다. 이는 공연예술계에 커다란 과제를 던져 놓았다. 디지털 중심의 현시대에서의 무용 예술은 기존의 무용작품창작 방식과 디지털 미디어 문화에서의 작품창작 사이에서의 괴리와 많은 도전 및 문제점에 직면하고 있다. 무엇보다 무용 작품이 유통되는 물리적 시공간의 해체와 다양한 미디어 기술과 미디어 공간에서의 신체와 매체의 통합이라는과제를 안게 되었다. 시간과 공간의 한계를 초월하게 한 스트리밍 기술과 상호적 다량소통이 어느 때나 가능하게 하는 인터렉티브 기술의 발달은 무용예술에도 커다란 변화를 요구하고 있다. 디지털화 및 정보기술의 발전에 힘입어 미디어 무용의 대량 생산과 유통이 그 영역을 넓혀가고 있다. 이에 따라 무용 영상의 무분별한 제작과 유통, 이에 따른 부작용, 그리고 미디어 무용이 가져야 할 가치와 특성에 대한 유지의 책임, 무용예술이 디지털 시대에 직면해 있는 창작제작에 관한 현황과 문제점을 드러나게 하였다. 디지털 시대의 요구에 따른 미디어 공간에서의 무용창작 제작에 관한 연구가 더욱 절실해졌고 예술은 고유의 특성을 유지하면서 변화되는 사회 환경에서 어떻게 대처하며 발전해 갈 것인가? 라는 과제를 맞이하게 되었다. 특히 디지털 미디어 공간에서의 공연예술의 새로운 창작과 제작에서의 그리고 현실 대응에 취약한 한국의 대학 예술전공 교육과정의 문제점 등이 극복해야 할 과제로 드러났고 이에 대한 대응 방안을 논의하고자 한다. Names representing modern society are emerging as they compete for speed. Although each name, such as “digital age”, “media age”, and “AI age” has slightly different meanings, all of them emphasize certain phenomena of the times in modern society. The modern phenomenon in which all data and information are being digitized with the develop ment of technology is called the “digital age”. The expression “digital age” is suitable to represent the modern era in that digital technologies such as smartphones, computers, and the Internet are deeply permeated into all aspects of life and the digital transformation is causing changes in various fields such as society, economy, and culture. As digital technology created a media environment in which individuals could easily produce content and communicate with the public, a new cultural con sumption method was introduced, and a large amount of participation and communication culture were formed. This posed a huge task to the performing arts world. Especially, dance art in the digi tal-centered modern era faces many challenges and problems such as the gap between existing meth od of creating dance works and creating works in digital media culture. Above all, I faced the task of dismantling the physical time and space in which dance works are distributed and integrating the body and media in various media technologies and media spaces. The development of streaming technology that transcends the limits of time and space and interactive technology that enables mu tual communication at any time requires great change in dance art. Thanks to digitalization and the development of information technology, the numerical production and distribution of media dance is expanding its scope. Accordingly, it revealed the indiscriminate production and distribution of dance images, the side effects, the responsibility for maintaining the value and characteristics of media dance, and the current status and problems of creative production facing dance art in the digital age. The need for more research on dance creation in the media space in response to the needs of the digital age, especially the problems of the art major curriculum at universities that are vulnerable to media dance creation and reality response, will be examined and the direction of the future develop ment of media dance in the digital age will be determined.

      • KCI등재

        중·고령층의 디지털 조력과 정보의 질적 활용능력의 관계에서 디지털기기 이용 효능감의 매개효과: 연령 집단 간 다집단 비교

        정지혜,정순둘 한국노년학회 2024 한국노년학 Vol.44 No.5

        This study is conducted on middle-aged and older adults, and it was intended to verify the mediating effect of efficacy in using digital devices in the relationship of digital support, which is social support in digital device use, and qualitative use of digital information among middle-aged and older adults, and examine differences based on age. The ‘2022 Digital Information Gap Survey’ was utilized, and 2,300 middle-aged and older adults, who are 55 and above, were selected. Structural equation model and multi-group analysis were performed using SPSS 23.0 and AMOS 23.0 programs. The results of this study are as follows: First, digital support had a direct significant effect on qualitative use of digital information. Second, efficacy in using digital devices had a mediating effect on the relationship between digital support and qualitative use of digital information. Third, a significant difference was found between age groups only in the influence of digital support on the qualitative use of digital information, and the influence of digital support was greater in the middle-aged than older adults. Based on these results, interventions for digital support and efficacy in using digital devices were suggested to improve the qualitative use of digital information ability of middle-aged and older adults.

      • KCI등재

        전기 및 후기 노인의 디지털 리터러시와 삶의 만족도의 관계에서 활동적 노화의 조절효과

        노미영(Mi-Young Roh) 한국엔터테인먼트산업학회 2024 한국엔터테인먼트산업학회논문지 Vol.18 No.9

        The purpose of this study was to examine the moderating effect of active aging on the relationship between digital literacy and life satisfaction in young-old and old-old adults. Data from 9,920 elderly people aged 65 and older who participated in the 2020 National Survey of the Elderly were used for the analysis. Digital literacy was set as the independent variable, life satisfaction as the dependent variable, and active aging as the moderating variable, and hierarchical regression analysis was conducted to test the moderating effect of active aging on the relationship between digital literacy and life satisfaction. The results showed that, first, there were significant differences in digital literacy, life satisfaction, and active aging between young-old and old-old adults; second, the lower the level of active aging in both young-old and old-old adults, the stronger the effect of digital literacy on life satisfaction, and the more pronounced the effect was in old-old adults. In conclusion, this study confirmed that active aging was an important moderator of the impact of digital literacy on life satisfaction for both young-old and old-old adults, with the moderating effect being more pronounced for old-old adults. Therefore, the significance of this study was that it suggested various ways to improve digital literacy to enhance life satisfaction in the older adults with low levels of active aging.

      • KCI등재

        디지털 시대 고전시가의 발견 및 재구성이 던진 교육적 질문과 과제

        염은열 한국문학교육학회 2018 문학교육학 Vol.0 No.61

        We are worried that our students didn’t like Korean Classical poetry in the classroom. However, the situation outside the classroom is different. Classical poetry is revived as many songs, movies, and even local festival and cultural product and is being experienced everyday. This fact should be taken into account and very important in Korean classic poetry education. We need to acknowledge that Korean classic poetry are being chosen, dismantled, transformed, and reconstructed in digital age, and our students are consuming or experiencing them while in or out of consciousness. Of course, our students cannot even imagine those are originated Korean classic poetry. What does literary experience mean to our students in the digital age, and specifically, literary experience of Korean classical poetry? It also led to the question of how to be experienced. To find the answer to the question, it was necessary to grasp the aspect of the classical poetry being re-recorded, narrated and utilized in this digital age. As a result, it can be seen that the classical poetry is recorded as digital data, restored to the original songs, and revived or recreated as cultural contents. The process of being recorded in digital media, restored in original songs, and revived as cultural contents is a kind of process of new interpretation and recreation of classical poetry in today’s way. Therefore, I think that the effort and the problems or questions raised in the process may be suggested lots of insperations to us, a researcher and teacher of Korean classic poetry. Exploring classical education methods using digital materials, contents, and digital media are important, but more important things are that educational questions are posed by the discovery or dismantling or reconstruction of the classical poetry of the digital age itself. Also, by paying attention to the process of digital reconstruction and discovery of classical poetry, I confirmed that the ecological environment of experience and education of Korean classical poetry has changed, and suggested some new educational approaches and methods. 고전시가가 교실에서는 학생들로부터 외면을 받고 있다. 그러나 교실 밖의상황은 다르다. 고전시가가 노래나 영화, 지역 축제나 문화 상품으로 되살아나학생들도 모르는 사이 경험되고 있다. 교육의 장에서도 우리 학생들이 선택되고 해체되고 변형되고 재구성되어 때로 그 기원조차 짐작할 수 없는 형태로, 의식중 혹은 부지불식중에 고전시가를 소비하거나 경험하고 있다는 사실을 인정할 필요가 있다고 보았다. 이러한 상황 인식은 디지털 시대 학생들에게 문학, 구체적으로 고전시가 작품이란 도대체 어떤 의미를 지니는 것일까. 나아가어떻게 경험되고 있으며 경험되어야 하는 것일까 하는 질문으로 이어졌다. 그 질문에 대한 답을 찾고자 먼저 디지털 시대, 고전시가가 다시 기록되고이야기되고 활용되는 양상을 파악할 필요가 있었다. 살펴본 결과 고전시가가앞다투어 디지털 자료로 기록되고, 원형으로 복원되는가 하면, 문화 콘텐츠로되살아나는 양상을 확인할 수 있었다. 디지털 자료로 기록되고 원형으로 복원되고 문화콘텐츠로 되살아나는 과정은 그 자체로 고전시가의 현대적 해석이자재창조의 과정이다. 따라서 그 과정에서 제기된 문제나 질문들이, 교실에서 이루어지는 고전시가의 해석 및 재창조, 즉 고전시가의 교육 국면에도 시사하는바가 있을 것으로 보았다. 디지털 자료나 콘텐츠, 디지털 미디어를 활용한 고전시가 교육 방안을 탐색하는 것보다 더 중요한 것이 디지털 시대 고전시가의부활 혹은 해체나 재구성 양상 자체가 던지는 교육적 질문이라고 본 것이다. 교육적 질문에 대해 성찰하는 가운데, 달라진 그리고 달라져야 하는 고전시가경험 및 학습 생태를 어느 정도 파악해볼 수 있었고, 고전시가 교육에 필요한새로운 접근 방법과 과제, 교육 방법 등에 대한 시사를 얻을 수 있었다.

      • KCI등재

        디지털 파도 앞에 선 중고령자: 중고령자 집단 내 디지털 격차에 관한 질적연구

        박하영,최봄이,주수산나,김윤명 한국노년학회 2022 한국노년학 Vol.42 No.5

        The purpose of this study is to explore how the within-group digital divide occurs among middle-aged and older adults. For this, the statements of twenty middle-aged and older adults aged 55 and above about their daily use of digital devices were qualitatively analyzed based on Creswell’s data analysis spiral. Applying the systematic process for coding data, the participants were divided into three groups; the ‘following’ group that diligently follows the changes for coexistence with the younger generation, the ‘lagging’ group that was reluctant to follow these changes due to the lack of meaning or necessity of using digital technology, and the ‘pushed’ group that had no choice but to be pushed by social currents to survive. The semantic units derived from each group were classified based on the micro-environment, awareness of the macro-environment, attitudes toward digital technology acceptance, and digital technology acceptance behaviors, through the categorization process. Based on the contents of the meaning of various sub-themes of each group, this study presented detailed discussions and suggestions for each group. This study is meaningful in empirically exploring the reality of digital technology acceptance experienced in daily life through the voice of middle-aged and older adults in the middle of ‘the digital wave’. Also, the findings from this study suggest more effective and customized intervention plans to minimize social exclusion and inequality of middle-aged and older adults living in the digital age. 본 연구는 중고령자 집단 내 디지털 격차가 어떠한 요인들에 의해 발생하는지를 탐색한 연구이다. 이를 위해 만 55세 이상의중고령자 20명의 일상생활 속 디지털 기기 활용에 관한 진술을 Creswell의 나선형 자료분석 절차를 활용하여 분석하였다. 분석 결과, 참여자들은 ‘따라감’, ‘뒤떨어짐’, ‘떠밀림’이라는 세 집단으로 분류되었다. 먼저 ‘따라감’ 집단은 젊은 세대와의 공존을 위해 변화에부지런히 따라가는 집단이었으며, ‘뒤떨어짐’ 집단은 디지털 기술 활용의 의미나 필요성의 결여로 인해 이러한 변화에 따라가기를꺼리는 집단이었다. 마지막으로 ‘떠밀림’ 집단은 생존을 위해 사회적 흐름에 떠밀려 갈 수밖에 없다는 집단이었다. 각각의 집단 내에서도출된 의미 단위들은 범주화 과정을 거쳐 미시환경과 거시환경에 관한 인식, 디지털 기술 수용 태도와 행동을 중심으로 분류되었으며, 다양한 하위 주제들이 각각의 집단에 어떠한 의미로 작용하는지에 대한 내용을 토대로 집단별 세분화된 논의 및 제언을 제시하고자하였다. 본 연구는 오늘날 디지털 격변의 가속화를 경험하고 있는 중고령자들의 목소리를 통해 일상생활에서 경험하는 디지털 기술수용의 실제를 경험적으로 탐색함과 더불어 디지털 사회 내 중고령자의 사회적 배제와 불평등의 최소화를 위한 보다 효과적인 맞춤형개입방안을 제시하였다는 데에 그 의의가 있다.

      • KCI등재

        디지털 시대 디자인의 역할과 디지털 기기의 광고

        노찬숙 한국일러스아트학회 2018 조형미디어학 Vol.21 No.1

        디지털 기술의 발전은 인간에게 많은 편의를 가져다주었다. 또한 그 영향은 디자인 분야에서도 마찬가지이다. 특히 최근 디지털 기술은 미학적인 면의 표현과 함께 기존의 기능적인 면이 더욱 관심을 받고 있다. 또한 한편으로는 미적 기능이 강화되는 면도 같이 보여 지고 있다. 그만큼 디지털 기기의 활용 범위가 확대되면서 디지털은 일상적인 주변 사물이 된 것이다. 이와 함께 디지털 분야에 있어서 광고의 역할도 증대되고 있다. 이에 본 연구에서는 디지털 기기의 진보로 인한 미학적 측면과 기술적인 측면과 마케팅에 대해 알아보고자한다. 그리고 광고의 노출 방식에 대해 알아보고, 디지털 시대의 디자인과 광고의 역할에 대해 알아본다. 사례조사를 바탕으로 디지털 시대의 광고 콘텐츠의 방향성에 대해 논의하고자 한다. 결론적으로 이제 디자인은 예술의 한 범주이기 때문에 이러한 시대상에 대한 한발 앞선 생각의 도입이 필요하다는 것이다. 그리고 이러한 예술적 가치를 중요시 하는 시대가 빠르게 다가오고 있기 때문에 디지털 기기의 디자인이나 광고 역시 새로운 시대상에 맞는 준비가 필요할 것이다. The development of digital technology has brought so much convenience to human life. This phenomenon also affects the field of design. Especially, due to the advancement of the digital technology, the existing functional aspects of digital technology along with the expression of aesthetics are attracting more attention than ever before and the aspect of aesthetics in digital technology seems to be increasing steadily. As the range of application of digital devices has expanded almost everywhere, digital has become an essential part of our daily routine. In this regard, the role of advertising in the digital field is also expanding rapidly. In this study, we examine the aesthetics, technological aspects and marketing of digital devices. We will discuss about the way in which the advertisement is exposed and the role of design and advertising in the digital age. Based on case studies, we will discuss the direction of advertising contents in the digital age. In conclusion, we need to introduce a new direction of our thinking process in this digital age and prepare for the fast approaching period where artistic values in the design and advertising of digital devices are becoming more important.

      • KCI등재

        코로나19 이후 디지털 전환 가속화에 따른 연령 집단별 일상변화 만족도: 디지털 역량과 인터넷 서비스 이용량 변화를 중심으로

        오주현 한국노년학회 2024 한국노년학 Vol.44 No.4

        This study examines the impact of digital competence and internet service usage changes on satisfaction with daily life changes due to digital transformation. Data from 6,079 individuals aged 20 and over were analyzed from the 2022 Digital Divide Survey, focusing on age group differences. Results showed that satisfaction with daily life changes, digital competence, and internet service usage were lowest among those aged 60 and older. Higher digital competence was associated with greater satisfaction across all age groups. Changes in Internet service usage had varying impacts on satisfaction depending on service type and age group. Increased usage of search and email services improved satisfaction for all ages. For individuals in their 20s and 30s, increased use of life services, information production/sharing, networking, and social participation improve satisfaction, while increased digital consumption reduced it. In the 40s and 50s group, more information production/sharing and networking increased satisfaction, but more digital consumption decreased it. For those 60 and older, more use of life services led to higher satisfaction. This study suggests the ways to enhance digital competence for life service use to improve older adults’ satisfaction with life changes due to digital transformation.

      • KCI등재후보

        디지털 매체 시대와 문학

        강연호(Kang yeon-ho) 원광대학교 인문학연구소 2012 열린정신 인문학연구 Vol.13 No.2

        The purpose of this paper is to perform an analysis in order to examine the influence of digital media to literature. The beginning of digital age in the latter half of 1990 brought about transformation in all fields. Digital technology have been influencing our lifestyle and give new fundamental rules of culture and art. Recently there have been discussions on the crisis of humanities or crisis of literature. Especially digital multimedia have been known as weakening or cause death the role of literature. Digital media has transformed literature which heralded e-book, digital interactive narratives such as hyper fictions and games. Unlike existing traditional reading pattern, Hypertext has many types of reading. The images only in the picture combines audio and text in digital multimedia literature. In the process of the pursuit of commercial value, entertainment culture which have combined digital technology has competitive power and popularity than high-class culture. Literary situation is aggravating mostly because of digital culture which prevails in every domain. How can literature survive in the age of digitalization? All discussions on crisis of literature must become method of resistance in itself. In conclusion, we need to preserve and maintain literary identity with an ability to think creatively, such as reflective reading works of literature representing analogue culture, in other words, thinking and criticizing culture.

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