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정영우,김부윤,Chung, Young Woo,Kim, Boo Yoon 영남수학회 2017 East Asian mathematical journal Vol.33 No.2
The effort to find the volume of pyramids has been done by mathematicians for a long time, and many trial-and-error calculations and proofs give various perspectives and educational material. In the early days, finding the volume of pyramids was mainly studied by calculating the volume of triangular pyramids or quadrangular pyramids by cutting and the relationship between pyramids. Thereafter, methods based on infinite, infinitesimal, limit, etc. appeared, but the research topic was still about them. The purpose of this study is to examine the four themes appearing the mathematics history in terms of methodology, and to think about its implications from the viewpoint of improving the professionalism of the teachers.
최규완,장성호,Choi, Kyu-Wan,Chang, Sung-Ho 한국금형공학회 2016 한국금형공학회지 Vol.10 No.3
Recently, a hyaluronic acid micro needle patch for therapeutic and cosmetic purposes has been used by attaching directly to the skin with a pattern having a micro needle shape of 1/3 thickness of hair. These products are attracting attention as an innovative product that maximizes the effect by activating the active ingredient in the skin in the deep skin without blocking the horny layer because the micro needle shape exists on the patch surface so that it can penetrate effectively to the skin. Currently, DAB (droplet air blowing) or MEMS technology is used to make pattern shapes for patches. Because of this technology, manufacturing time is long and manufacturing cost is high, so we tried to develop the mold technology to machine the microneedle shape directly to the metal. In this study, we first fabricated a needle pattern with a quadrangular pyramid shape and finally produced a conical needle pattern.
신승호,윤종철,이정,김창헌 (사)한국컴퓨터그래픽스학회 2008 컴퓨터그래픽스학회논문지 Vol.14 No.4
Physics-based graphic techniques are used when simulating and rendering natural phenomena such as smoke, water and flame with computational physics. We propose novel methods which render simulated particle data fast onto 3D using tetrahedron splat. We calculate the position and the normal vector of splat by SPH(smoothed particle hydrodynamics) method then we reconstruct splat into quadrangular pyramid to reduce seam. We implement this technique for SPH fluid simulation, and animate natural flow of water successfully. 물리기반 그래픽스 기술은 연기, 물, 화염과 같은 자연현상을 계산 물리학으로 시뮬레이션하고 이를 가시화하는 기술이다. 본 논문에서는 시뮬레이션 된 다수의 파티클 유체 데이터를 사각 스플렛을 이용하여 3차원으로 빠르게 가시화 하는 기법을 제안한다. SPH(Smoothed Paticle hydrodynamics) 기법을 사용하여 스플렛의 위치와 법선 벡터를 계산하고, 단절 현상을 줄이기 위해 사각뿔 형상으로 스플렛을 재구성하고 가시화 한다. SPH 기법을 사용하는 유체 시뮬레이션 엔진에 적용하여 자연스러운 물의 유동 현상을 성공적으로 가시화 하였다.