http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
인지공학에서의 Human principle의 이해-사용자 경험(UX) 연구를 중심으로
채행석 국제언어인문학회 2008 인문언어 Vol.10 No.-
The paper presents the importance of “human principle” in cognitive engineering which focuses on user experience. Cognitive engineering reveals a system design issue on the relation between the user and the domain task that it will be performing. The paper addresses the investigation of interface design requirements which resides at the center of design specification procedures. Cognitive analysis methods can be used to analyze the elements of the system and the impacts it will have on engineering. Understanding of “Man” lies at the core of cognitive engineering, but also has not been treated with relevant importance in the design of system to this day. The system analyzed in this paper is the cognitive engineering method focused on Man for rich performance. This paper suggests the improvements for these case studies. The importance of understanding the human principle is a significant factor in cognitive engineering, and enables the building of a good design of support system.
언어와 인간 컴퓨터 상호작용 연구의 고찰 - 사용자 인터페이스의 개념을 중심으로 -
채행석,김형엽 국제언어인문학회 2007 인문언어 Vol.9 No.-
This article discusses unremarkable language user interface of human computer interaction areas. Growing demand for language performance in user interface design systems is creating new opportunities to use computer and all applications. Unless systems have proper user interface, there are more stringent constraints on cost and power consumption that lead to design for many applications. In terms of understanding basic challenges faced by user interface, we explore the challengers and goal of user interface. We show three case studies that there are guideline study of speech interface, experimental results on language interaction study, user study on new technology as wearable computer.
인간 중심 사고 기반 인문학과 공학의 창조적 융합 연구 : 휴먼 인터페이스 기반 사용자 스크린 패널 연구 개발 사례
채행석 국제언어인문학회 2013 인문언어 Vol.15 No.1
The paper aims to present a creative study of Humanities and Engineering based on Human-centered Design in the modern society -- specifically, the apparatus and method for providing a user interface for media contents in a user equipment. In order to provide the user interface, the background screen of the user interface may be formed from at least one image. Each image of the at least one image may represent a respective one of the retrieved media contents. The user interface with the background screen formed from the at least one image may be displayed. A desired image may be selected from the at least one image of the displayed user interface as well as a desired media content corresponding to the selected desired image may be played.
4차 산업혁명시대의 인문학의 역할: 인간 중심의 서비스 디자인 공학을 중심으로
채행석 국제언어인문학회 2017 인문언어 Vol.19 No.2
The Fourth Industrial Revolution requires environment in which technologies such as the IoT, AI and Big data are changing the way we live and work. With this method, It has become a term representing the new age based on ICT. The fourth industrial revolution, mainly focused on hyperconnectivity and super intelligence, is considered to be more advanced than the previous industrial revolution. In this paper, I argue for a new paradigm focusing on human-centered design to think, and understand human. I deal with speech engineering design based on human information processing and smart city of next generation integrated whit ICT platform in human -centered design service.
Method for Displaying Live Information on User Interface Backgrounds
채행석 국제언어인문학회 2016 인문언어 Vol.18 No.-
Conventional user interface backgrounds on smart devices are mainly organized using static contents for decoration purposes. Therefore, displaying information as a form of user interface background has not been considered to be very useful. To overcome this limitation, this paper presents a dynamic method that improves the utility of user interface backgrounds by converting them into live or active backgrounds. In order to display useful information as the background of a user interface, information such as user interests needs to be collected from the users. Based on this user-originated information, contents to be presented on the background are organized in the form of images and can be tailored to meet the individual needs of the users. This progressive method has already been implemented and made commercially available to users, as proposed by the current study. The effectiveness of this active background system has been confirmed by the throughput observation among users.
채행석 국제언어인문학회 2019 인문언어 Vol.21 No.2
Method for providing a human interface for media services in a user equipment. In order to provide the human interface, the background screen of the human interface may be formed from at least one image. Each image of the at least one image may represent a respective one of the retrieved media services. The human interface having the background screen formed from the at least one image may be displayed. A desired image may be selected from the at least one image of the displayed human interface, and a desired media service corresponding to the selected desired image may be played.
MP3 스마트웨어 제품 상용화를 위한 디자인 프로토타입 개발 및 사용성 평가 연구
채행석 ( Heang Suk Chea ),홍지영 ( Ji Young Hong ),김준희 ( Jun Hee Kim ),김진형 ( Jin Hyung Kim ),한광희 ( Kwang Hee Han ),이주현 ( Joo Hyeon Lee ) 한국감성과학회 2007 감성과학 Vol.10 No.3
본 연구에서는 MP3 스마트웨어 상용화를 위한 디자인 프로토타입을 개발하였다. 본 연구에서 개발한 MP3 스마트웨어는 MP3 플레이어, 리모컨 모듈, 이어폰이 하나의 키트(One-kit) 형태로 되어 있으며 조립과 분리가 용이하다. 개발된 의류는 재킷타입의 MP3-YSJ(Yonsei Smart Jacket)와 사파리타입의 MP3-YSS(Yonsei Smart Safari)의 2종류의 MP3 스마트웨어였다. 2종류의 스마트웨어를 대상으로 한 두 차례의 사용성 평가가 각각 모듈별 평가와 항목별 평가로 진행되었다. 모듈별 평가는 외관, 소재, 음악컨트롤러, 이어폰/스피커, 커넥터였고 항목별 평가는 사회적 수용성, 착용감, 유용성, 관리용이성, 안전성을 평가하였다. MP3-YSJ 1.0 과 MP3-YSS 1.0을 대상으로 한 1차 사용성 평가에서는 모듈별 평가는 전체적으로 긍정적인 결과를 보여주었다. 또한 항목별 평가에서는 MP3-YSJ 1.0와 MP3-YSS 1.0 모두 다른 항목에 비해 사회적 수용성이 약간 낮게 평가되었고, 커넥터의 관리 용이성과 음악컨트롤러의 사회적 수용성이 낮게 나타났다. 2차 사용성 평가는 1차 사용성 평가 결과를 반영하여 개발된 제품을 대상으로 실시하였다. MP3-YSJ 2.0은 음악 컨트롤러의 사회적 수용성과 관리용이성, 커넥터의 관리용이성이 개선이 필요한 항목으로 밝혀졌고,MP3-YSJ 2.0의 경우에는 음악컨트롤러로의 사회적 수용성, 커넥터의 사회적 수용성, 소재의 관리용이성이 개선이 필요한 항목으로 나타났다. 특히 사용자는 키패드의 배치 때문에 사회적 수용성 측면에서 불편을 느꼈다. 음악컨트롤러의 사회적 수용성 문제를 보완하기 위해서는 음악컨트롤러의 키패드 인터페이스에 대해 보다 구체적인 연구가 필요하다. This study focused on developing MP3 smart clothing products and usability evaluation. MP3 smart clothing which was developed in this study contains e-textile keypad and a kit. The kit consists of MP3 Player, remote controller module and ear phone, and are easy to assemble and dismantle. And usability evaluation about MP3 smart Clothing which was developed in this study contains e-textile keypad and a kit. For making the MP3 Smart clothing, e-textile signal line and keypad was developed and a metal connection ring also was manufactured to adhere closely e-textile signal line to keypad. The last products are two kinds of MP3 smart clothing, jacket style of MP3-YSJ(Yonsei Smart Jacket) and safari style of MP3-YSS(Yonsei Smart Safari). Then usability evaluation conducted two times about MP3 smart clothing developed. Usability evaluation is classified by a module evaluation and an item evaluation. The module evaluation measured external appearance, material, a music controller, an ear phone(or a mini speaker) and connector. The item evaluation measured social acceptance, feeling of wearing, utility, easiness of maintenance and safety. The module evaluation described totally positive results in the first usability evaluation about MP3-YSJ 1.0 and MP3-YSS 1.0. The item evaluation shows a lower score in the social acceptance, especially the easiness of connector maintenance and the social acceptance of music-controller in MP3-YSJ 1.0 and MP3-YSS 1.0. The second usability evaluation conducted with improved products by the first usability test results. Results from second item evaluation indicated needs to improve the easiness of connector & music-controller maintenance and the social acceptance of music-controller in MP3-YSJ 2.0. In MP3-YSS 2.0, the easiness of material management and the social acceptance of music controller & connector needed to improvement. In particular, users felt inconvenience in the social acceptance because of e-textile keypad arrangement. To outweigh this disadvantage, further study is needed about keypad interface of the music controller.
통신기반 열차 제어시스템의 이동폐색에 관한 연구 : 지능형 열차제어시스템
채행석(Chae Hang-seog),심원섭(Sim Won-Seop),이종우(Lee Jong-Woo) 한국철도학회 2003 한국철도학회 학술발표대회논문집 Vol.- No.-
This research heightens use efficiency of existent train railroad equipment by maximum through communication based train control system, and because system that take advantage of new skill compares with safety of old signal system same or it that show that is high be. Examined MBS Embodiment method of most suitable by presenting calculation that find out location of train that this treatise runs free curved line department to embody MBS(Moving Block System) through communication.