http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
신순범(Soon Beom Shin),엄기서(Ki Seo Um) 한국일러스아트학회 2004 일러스트레이션학 연구 Vol.14 No.-
Availability of Mobile contents was about simple character information send--receive, Emoticon and download of ring of a bell in mobile phone. However, various multi America dimmer contents could enjoy in existent Internet such as download of animation character, game, above zero now is offered. Now. sound becomes multimedia means of communication that mobile phone that amount stock prices enjoys on eye. Accordingly, marketing of existent this copper striped snake emphasizing visual image, show the importance of Mobile contents design strategy. There is point such as concept of flash animation in existent World Wide Web in various kinds aspect with Mobile animation character design but problem of designer`s ethicality happens except economical logic because is doing to teens mainly. Teenses play a game and see cartoon and listen to music and compose only own Community by potable telephone that it is main usage that call to adults and receive. Despite it is no economical ability, they search without Doelsae to pay formidable rental fee and is downloaded singular terminal screen. Little more interesting and excitative and singular animation Characters are filling Mobile contents for this teenses.
소비자 구매행동을 고려한 유니버설 패키지디자인에 관한 연구
김동혁(주저자) ( Dong Hyek Kim ),엄기서(교신저자) ( Ki Seo Um ) 커뮤니케이션디자인학회 2014 커뮤니케이션 디자인학연구 Vol.48 No.-
Convenience depending on the era of fastpaced, self-service vending machines selling method of distribution structure in the form of a transition has been made, changes in consumer lifestyles and consumption patterns in the diversification of values , changes in buying patterns, consuming complex aspects of the culture to be changed. This study is based on the diversification of consumers`` purchasing behavior better to go the direction of a universal package design is presen- ted. For consumers about the direction of the first package design, point of purchase with other products differentiated features emphasized the importance of the second, to increase the reliability of the product in the development of identity is required and the third package, prepare for the emergence of a new global concept of media will be released in the fourth package design, easy to use for the consumer-oriented universal package will have to be made . Considering consumer buying behavior is the first universal package design strategy, the basic features of the package in terms of physical features and ease of use should focus on the con- sumer, and second, in terms of informational feat- ures that consumers want to buy stuff that``s easy to read all the information must be understandable. Third, the cultural function in terms of events, community involvement products, product use and recycling, reuse, and participation in cultural activ- ities such as the rational consumption, you will be the fourth and emotional function in terms of a variety of efforts to meet changing consumer should be worth.
국내 플래시 애니메이션에 나타난 키치적 특징에 관한 연구
김병옥,엄기서 한국디지털디자인학회 2002 디지털디자인학연구 Vol.4 No.-
본 논문은 이러한 시대적 상황과 변화에 따른 가상 공간속의 다양한 문화중에서 플래시 애니메이션 속에 나타난 키치적인 성향을 분석하고 키치적 유형의 애니메이션의 조형적 분석을 통해 인터넷 이용자들이 보고 즐기는 중심에서 의사소통으로서의 플래시를 키치적 기호로서 주의를 끌고 관심을 갖게 되는 동기를 분석해 보고자 한다. In this paper, first I like to analyze the characteristics of Kichi in flash animations, which is one of the various cultures in cyber space. Second, I like to look at its formative structure and find the Intemet users favors when they are using the Intemet. Last of all, I like to look at characteristics of Kichi as in communication way and find reasons for peoples interest in them.