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      • KCI등재

        AHP 방법 이용한 경찰의 산업기술보호 분야 역량 강화 방안

        최익서(Ikseo Choi),김진수(Jinsu Kim),박남제(Namje Park) 한국정보기술학회 2020 한국정보기술학회논문지 Vol.18 No.12

        The National Police Agency established an investigation team for industrial technology protection at local police offices nationwide with the main purpose of strengthening industrial technology protection activities. Currently, however, there are less than four industrial technology investigators with experience in most local police stations, and many new investigators with less than one year of service are also required to strengthen their capabilities as they are difficult to carry out their duties in the field of industrial technology protection. This paper conducted a survey on the factors required to strengthen the capacity of the national industrial technology protection investigation team for the purpose of protecting the enhanced industrial technology through the enhancement of the capacity of the industrial technology investigator, and analyzed the required capacity by class by dividing the capacity needed most for the police in the field of industrial technology protection into the first and second layers through the AHP method. The purpose of this study is to provide information that is the basis for strengthening the capacity of industrial technical investigators in the future.

      • KCI등재

        언택트 시대의 공공디자인: 공공시설을 중심으로

        이양숙 ( Lee Yangsook ),최익서 ( Choi Ikseo ) 한국공간디자인학회 2021 한국공간디자인학회논문집 Vol.16 No.3

        (Background and Purpose) Due to the COVID-19 pandemic, the era of Untact as a new normal has arrived. “Untact” is rapidly becoming established throughout society and is expected to continue in the future due to technological advances and the emergence of mutant viruses. These phenomena also affect face-to-face public design and create new challenges. Therefore, this study aims to explore and present the public design required in the untact era, especially the direction and role of public facility design. (Method) The research first examines domestic and foreign technological changes, and second, reviews the changes and prospects of the industrial environment caused by the COVID-19 pandemic. Third, it derives the characteristics of the untact era through the analysis of domestic and foreign articles, research data, and literature. Fourth, the publicness aspect required in the untact era is analyzed through research and examples. Fifth, based on the analysis of changes in the characteristics and publicness of the untact era derived earlier, the direction and role of public facilities design are presented. Finally, the validity is verified through the NABC analysis method for the value proposition. (Results) Through the research, it was possible to derive the publicness required in the untact era as follows. First, it expands the total national security for crisis management. Second, it is an agile situation response and problem-solving ability. Third, it is a public service based on human dignity. Fourth, it is the representation of democratic norms and interactions in the digital realm. Fifth, cooperation and sharing of ethical responsibility. Finally, it appears as a result of reducing density and increasing flexibility in public spaces. The direction and role of public facility design based on the social, economic, and public environment characteristics of the untact era are as follows: First, the convergence of physical and digital experiences in terms of service provision and participation. Second, the use of variable space as a flexible role. Third, regions as a buffer zone for society, and the distributed use of small open spaces is mentioned. Fourth, it could be proposed by establishing a sustainable environment and operating system. (Conclusions) The goals and expected effects through the proposal of this study are as follows. First, the efficiency of public administration and facility operation can be expected. Second, it is possible to develop and provide services that are more specialized and appealing to various classes based on human dignity. Third, digital technology can be used to renew and expand the connection between humans as well as humans and places. Finally, it can contribute to enhancing the resilience of the region. This study can give public administration subjects and citizens a new perspective on the role and use of public facilities in accordance with the changing times.

      • KCI등재

        지역 정체성 기반 주민참여형 커뮤니티 아트 활성화에 관한 연구 - 국내 지역 연계 프로젝트 사례 중심으로

        이효연 ( Lee Hyoyeon ),최익서 ( Choi Ikseo ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.7

        (Background and purpose) Globally, modern society is rapidly experiencing change and development. However, local identity was gradually lost due to the decline of early industries, and indiscriminate development without consideration of regional characteristics resulted in the loss of the inherent environment and meaning of regions. In the process of reorganizing the city, the importance and necessity of the cultural industry gradually expanded, and interest in social relations and local culture increased, concentrating on the community aspect. In addition, we are currently making efforts to improve the old local environment by creating local linked projects and contents in various facilities such as creative studios and alternative spaces, and to achieve community consciousness, regional development, and identity formation. The purpose of this study is to analyze what direction our country pursues through domestic project cases using these community art, to recognize and understand the importance and problems of community art. Through this, we hope that the Korean community art will continue to improve its quality in the right direction.(Method) Chapters 1 and 2 describe the theoretical background of the research background, purpose and concept. It also considers the type and necessity of concept and presents it in a table. In Chapter 3, we examine representative domestic examples of government-led community art aimed at establishing regional identity, then substitute them into four types of community art by Pascal Gillen, then draw conclusions through classification and analysis, and in Chapter 4, we conclude the study.(Results)As a result of substituting community art types, “conforming” was included as a whole and divided into two types, “self-organizational” and “type-related.” Projects centered on markets and idle facilities were combined with two types of self-organizing and type-related. On the other hand, the fields of murals and public art only had “self-organizing” tendencies. (Conclusions) Analysis reveals that the nation's community art aims to attract both writer support and regional development. The project's planning intent seems to be successful, but if you look closely, there are many writer-centered tendencies. For regional development, the establishment of regional identity and the sense of community of residents should be improved, and the development of projects and content that can actively involve participation is necessary. Also, it is necessary to listen to the opinions of private groups without expertise as well as writers and make various attempts. Improving the identity of the region is to revive urban competitiveness both at home and abroad, so all of our members should always be interested in the region.

      • KCI등재

        역사계 박물관의 기획전시를 위한 인터랙티브 미디어 활용방안에 관한 연구

        곽정은 ( Kwack¸ Jeongeun ),최익서 ( Choi¸ Ikseo ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.6

        (Background and Purpose) Many modern historical museums exist for the purpose of preserving records, expanding knowledge, and enjoying culture for future generations. Museum collections, which are historical records of the world, are transmitted to future generations through professional preservation and restoration processes, so this process can be regarded as the most important role of historical museums, and these preserved collections become the central contents of museum exhibitions. Recently, in the historical museums, the interactive media that interacts in various ways from planning exhibitions in which various exhibitions are attempted due to its excellent variability induces visitors to visit and adds interest and experience. However, it can be seen that, depending on the attempt, it may cause damage to the collection, and based on this fact, preliminary research on the preservation of the collection is essential, and a method to utilize the characteristics of interactive media to match the exhibition should be prepared. Therefore, this study intends to prepare an index for presenting the method of using interactive media in planning exhibitions of historical museums, based on the characteristics of interactive media and preservation prevention methods. (Method) In this study, a case analysis was conducted based on the causes of damage to the collections and preventive preservation measures in the history museum and the representative characteristics of interactive media. In the case study, eight exhibitions of historical museums in Korea and abroad using interactive media were selected in order to evaluate and compare the conformity of interactive media used in history museums, and the results of the interactive media analysis of each exhibition are synthesized and finally compared. (Results) A case analysis of five representative characteristics of interactive media: interactivity, operability, complexity, playfulness, and consistency of collection participation, shows the associations of each characteristic; proves that complementary production is necessary when utilizing interactive media by demonstrating differences of interactive media content production in exhibitions of historical museums in Korea and abroad. (Conclusions) This study emphasizes that the characteristics of interactive media should be reflected in conformity with the exhibitions in history museums in order for interactive media to be directed in planning exhibitions together with the collections of historical museums while considering the safety of the collections first. For this purpose, professional research on the characteristics of collections in history museum and the characteristics of planning exhibitions should be carried out continuously. It is meaningful that basic data has been created as a result of this study, in order to present concrete and systematic utilization measures when producing interactive media contents for the planning and exhibition of history museums in the future.

      • KCI등재

        전략적 체험모듈 기반 고관여 인지반응기제 브랜드 공간디자인 연구

        진상호 ( Jin Sangho ),최익서 ( Choi Ikseo ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.7

        (Background and Purpose) Recently there are so many attempts to deliver brand image and value to customers through brand space. The key role of planning brand space is not only planning and building up the brand’s message but also realizing their intention and messages in the communication flow which is the result of the cognitive response by customer experience. The aim of this research is to understand and build up a communication frame between customers and a brand and induce a positive responsive to customers by the application of it. (Method) The background of this research is based on the Strategic experiential modules by Bernd H. Schmitt and the cognitive response system. Base on it, the researcher plans to look into the relations between stimuli factors of the customer experience and their responses. It is reviewed that the communication between Consumers and Brands exists in the flow of delivering the message and affordable environment and consumer’s cognitive response process. Therefore a key factor, a brand space which is one of important channels to convey the brand message effectively to predict consumer’s response is examined. Additionally, because of recognizing customer experience marketing is one of best effective solutions to improve brand image and loyalty, various experiential methodologies and theoretical bases are plan to be reviewed. According to increasing the high complexity of products recently, most high involvement product brands try to expand communication channels to reach consumers directly. Considering this trend, Brand experience space rises up as a major messaging delivering channel. The cognitive response process by various customer experiences and the detail of cognitive response process will be examine for the elaboration of brand space design. Finally, the relation between each experiential factor and the cognitive response will be reviewed by case studies of high involvement product brand’s experience space to be focused customer experience. (Results) It is important to plan and set up the stimuli system based on customer’s cognitive response by this research’s frame work. Because various cognitive responses can be followed by experience factors, a core procedure which is offering the structuralization of stimuli in experience planning is confirmed. (Conclusions) Lately customer’s desires and awareness for each brand is getting diversified. Therefore it is an essential to set up the systematic and structural plan for brand experience space based on theories of the cognitive response and strategic experiential module in order to enhance brand image and loyalty. Accordingly it has to be activated to study a research for customer response and its stimuli plan in the communication flow based on the relation of customer response according to each experience’s characteristic.

      • KCI등재

        플래그십 스토어의 인터랙티브 환경적 경험 디자인 연구

        이정민 ( Lee¸ Jeongmin ),최익서 ( Choi¸ Ikseo ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.6

        (The Background and Purpose of the Study) Against the backdrop of this study, consumers' consumption standards are also being individualized according to the rapidly changing distribution industry. So, These days, customers approach experience-offline space focusing on brand experience rather than product sales, as their consuming behaviors turn into online shopping. Following this trend, companies tend to reduce sales-focused offline shops and induce customers to ‘experience’ brands by keeping them for a long time. As this experiencing space emerges, it is estimated to maximize various kinds of communication and experiences for customers, through the study of interbehaviorive design, to go along with changing times. This study has the purpose of rediscovering amibent user experience in flagship stores based on interbehaviorive design, by listing its features and importances, which is to improve the design of brand-experiencing space that interacts with consumers’ experience.(Methods of the Study) Therefore, this study learned about the concept of flagship store by analyzing documents and preceding studies, and defined amibent user experience in space. This study learns about features of amibent user experience through preceding studies, and analyzes the features of amibent user experience presented in domestic and overseas flagship store cases where functions of consumers and brands are effective by introducing interbehaviorive design. In the end, it sees the features and importance of the results after appreciating the cases and analyzing diagrams. (Results) The results of case study is following. First of all, the components of amibent user experience were important in the order of association, information, non-daily life, sense-motivation, dynamics and interaction. Through this, it has been obvious that association and information based on amibent user experience in flagship store are closely related. In other words, flagship store must motivate consumers with experiences through the unique image of brands, and it its essential to cause them to buy goods by stimulating them with new information, experiences and memory. (Conclusion) In the end, studies on amibent user experience are needed through consumers’ experiences from the view of flagship stores based on interbehaviorive design. And this would make flagship stores enable to establish an environment that brings positive brand image and identity. In addition to that, flagship store should learn about the importance of amibent user experience that comes from experience and communication with consumers in the space, and should go on pertinent studies. Consumption value would gradually rise through various trials due to various interbehaviorive techniques in flagship stores in the future, and strategic value of flagship stores would rise by offering distinctive brand experiences.

      • KCI등재

        근린생활권 내 지역주민의 생활반경을 고려한 도시유휴공간 활용에 관한 연구

        표승화 ( Pyo¸ Seunghwa ),최익서 ( Choi¸ Ikseo ) 한국공간디자인학회 2021 한국공간디자인학회논문집 Vol.16 No.7

        (Background and Purpose) Urban regeneration plans and methods of planning public space are studied and proposed diversely to solve urban problems. Among them, projects of selecting idle spaces or sites and regenerating towns and regions are especially on the rise. Despite continuing plans and implementation, there is insufficient data discussing plans concerning idle facilities and spaces in living areas. Based on this background, this study aims to reveal causes of idle urban spaces and facilities for reusing idle spaces and research cases of reusing idle spaces on the grounds of precedent studies addressing the potential of idle spaces. Moreover, it intends to analyze how the reuse of idle spaces affects local residents and regions. (Method) Studies the meaning and types of idle urban spaces and identifies the causes of urban facilities and spaces becoming idle. Additionally, the potential of idle urban spaces studied previously is classified by types of idle spaces, along with case studies, to understand the current phenomenon of their reuse in the city. Discusses the possibility of using idle urban spaces based on neighborhoods and outdoor activities. Lastly, the effects of using idle spaces per case are analyzed from ecological environmental, urban environmental, and sociocultural perspectives based on the data of the Ministry of Land, Infrastructure, and Transport to study the value and advantages of using idle spaces in neighborhoods. (Results) Reusing idle spaces and facilities in neighborhoods and living areas by priority can derive the following effects: First, reusing idle facilities and spaces in neighborhoods as infrastructure can achieve effects like budget reduction and decrease of waste from ecological environmental perspective. Second, since idle spaces and facilities form the cause of creating an underdeveloped environment and crime-ridden districts in the region urban-environmentally, physical improvement of these can provide residents with stable and pleasant environment. Finally, from sociocultural perspective, these plans can become a starting point for settling chronic local problems and build foundation for local residents' self-reliance and self-generation, providing a sustainable outdoor-activity base. (Conclusions) This study derived that, in urban regeneration and public space plans, it is favorable to prioritize selecting idle facilities and spaces in neighborhoods considering local residents' accessibility, and for sustainable use, it is necessary to plan a structure where local communities or town enterprises can manage and restore them to local communities based on a virtuous cycle. This study has significance in studying the reuse of problematic spaces and places in living areas as facilities for residents, and is expected to be utilized as basic data for planning the use of idle urban spaces and facilities in neighborhoods.

      • KCI등재

        과학관 전시에 있어서 관람자 몰입경험 디자인에 관한 연구

        한가빈 ( Han Gabin ),최익서 ( Choi Ikseo ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.7

        (Background and Purpose) Contemporary science museums are spaces that provide a window into the development of science technology and various fields through the materials on display. Additional emphasis is placed on STEAM convergence education, which takes an integrated approach to curriculums of science, technology, engineering, arts, and mathematics to increase interest in and understanding of rapidly developing contemporary science technology and expand the convergence thinking power. Furthermore, various types of scientific communication is required even for science exhibition. Therefore, science exhibition planners need to plan and showcase interesting content of scientific knowledge through various media and space and induce immersion in a natural learning atmosphere to ensure pleasant learning experiences for the visitor. Thus, this study was intended to establish a specific activity that could accommodate the visitor’s need for an integrated experience and the phase of experience based on learning at science exhibitions and to analyze the immersion environment necessary for offering an optimal experience, which can be provided as an integrated experience structure for immersive experiences of visitors at science exhibitions. (Method) This study aimed to examine the characteristics of science museums and science exhibitions, and on this basis, analyze the phase of specific experience necessary for immersion of the visitor. To this end, we analyzed characteristics of science exhibitions differentiated from other museum exhibitions and considered the need for an integrated visitor experience by investigating the phased process of science learning and scientific communication in the non-formal learning space. Based on theoretical consideration, we established a framework for phased structure of an intuitive, thoughtful, and integrated experience with regards to the phase of experience of the visitor, and derived activity elements of specific experience accordingly. Moreover, we examined the conditions for an immersion environment necessary to provide an optimal experience and presented the integrated immersive experience by taking such an environment into overall consideration. (Results) Science exhibitions need to allow visitors to increase their understanding by linking their experience from a learning perspective. Thus, exhibition planners should provide visitors with multi-faceted experiences that stimulate their cognition and senses to allow them to interpret and understand on their own, and create an immersion environment by providing visitors with opportunities for participation at a proper level. If such experiences are accumulated continuously, they will be able to uncover their relationship or laws and gain a truly integrated understanding. (Conclusion) This study presented an exhibition planning method through an “integrated immersive experience structure.” This study hopes that such process will help not only merely convey scientific concepts and information but also form new meanings. Furthermore, it can be used as a methodology for exhibition planning to create activity elements conducive to developing a scientific attitude.

      • KCI등재

        미술의 권력장 및 공간의 위상구축에 있어서 장소변용에 관한 연구 -피에르 부르디외의 장이론을 중심으로-

        진여울 ( Yeowool Jin ),최익서 ( Ikseo Choi ) 한국공간디자인학회 2019 한국공간디자인학회논문집 Vol.14 No.6

        (Background and Purpose) Art contributes to making life more fulfilling through a connection to things that humans desire and want to preserve. Yet, despite its role in encouraging life, from forms of appropriation to jouissance, art still exists as a culture that only some enjoy. This study identified the inequality of art jouissance as a class issue, which is a problem with the institutions supporting this inequality. Thus, the transformation of places in the field of art, where the production and consumption of art take place, can be considered a result of class struggle. Therefore, the researcher encourages a reflection on the field of art where art can be enjoyed uniformly through a consideration of the space and practices where the production and consumption of art intersect. (Method) The researcher mainly focused on Pierre Bourdieu and his concept of “field” as a reinforcing theory of research for an organic understanding of art and society. Bourdieu’s theory of “field” guards against the idea of a dichotomous separation. This provides a cross-linked theory of structure and action, or theory and practice, where both perspectives can be understood as fluid relationships. Bourdieu’s theory also expands the understanding of economic society by acknowledging the existence of a “symbolic capital.” In addition, the theory laid the foundation for the scientific understanding of the microcosmic social spaces with a rich cultural character, such as the art world. (Results) The field theory recognizes the autonomy of each field of cultural production. However, homology exists in the ranks of the social space and in the accreditation levels of participants in each field of cultural production. It is pointed out that heteronomy also exists in the field because the field of power, that is, the place of power in society, is a structure that can exert pressure on the field. Therefore, on the theoretical foundation called homology of the social space and the field of cultural production, the transformation process of places of fine art after modern times was analyzed from the perspective of heteronomy and autonomy. This study was an attempt to understand the field of art in society and history. At the same time, the understanding of the field of art as a synchronic-diachronic perspective led to the scientific discovery of the limitations of the field of art. (Conclusions) Therefore, this study identified multiple threats to the autonomy of the field. These threats have been preserved as a mechanism to solidify class in the social space and the field of art despite the repeated symbolic struggle. It is the hope of the researcher that looking at all of the real autonomy and strategies has provided languages that bring about the liberation of the field of art and of the audience.

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