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유아의 창의력 향상을 위한 놀이학습으로서 크로스미디어 퍼즐 교구 디자인 방법에 관한 연구
정경림(Kyung-Lim Jung),전지윤(JiYoon Chun) 한국디지털콘텐츠학회 2020 한국디지털콘텐츠학회논문지 Vol.21 No.6
Infancy is the period when creativity develops most throughout life, and creative learning during this period is very important. Focusing on play learning to improve creativity of children aged 3 to 5 years, play learning that manipulates and explores the sense of play, that is, focuses on parochial analysis. Play learning is divided into stacking, role playing, language, number and math and manipulation, science, art, music, and excercise. Among these, puzzles corresponding to the math and manipulative area was examined as teaching aids for creativity development. Therefore, in this study, based on the Korean childcare center and kindergarten nursery courses, the types of teaching aids for play learning were identified, and the design status of puzzles corresponding to he math and manipulative area of play learning was explored. The project 〈Another Puzzle:Animal World〉 will be presented as an example in order to compensate for the uniform limitations by extracting design elements based on puzzles and analyzing them. We propose a design method for cross-media type creative play learning that combines three-dimensional puzzle and mobile augmented reality, and suggests an example that can be used as a teaching aid that can be repeatedly used in the future by combining puzzles.