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      전시·공연 VR 콘텐츠에서 360도 VR 카메라의 위치와 높이 차이에 따른 사용자 프레즌스 및 만족도에 관한 연구

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      https://www.riss.kr/link?id=A107894096

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      다국어 초록 (Multilingual Abstract)

      Recently as a result of covid 19, it has emphasis on the importance of non-contact. VR content has been attracting attention as an alternative to visual arts, media art, new media exhibitions and performances with limited offline activities. Although interest in 360 VR video contents such as VR contents for exhibitions and performances is increasing, research on immersion and satisfaction is focused on games and animation VR contents. In this paper, it verified the effect of the difference in the position and height of the VR camera in exhibitions and performances on the users presence and satisfaction. For this experiment, the presence and satisfaction were measured after experiencing the VR contents of the convergence exhibition and performance 〈Ye/In/Sun〉 filmed at different locations and heights. As a result of the experiment, the difference of VR camera’s position had a significant effect on presence and satisfaction, the difference of VR camera’s height had a significant effect only Realistic immersion of the presence.
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      Recently as a result of covid 19, it has emphasis on the importance of non-contact. VR content has been attracting attention as an alternative to visual arts, media art, new media exhibitions and performances with limited offline activities. Although ...

      Recently as a result of covid 19, it has emphasis on the importance of non-contact. VR content has been attracting attention as an alternative to visual arts, media art, new media exhibitions and performances with limited offline activities. Although interest in 360 VR video contents such as VR contents for exhibitions and performances is increasing, research on immersion and satisfaction is focused on games and animation VR contents. In this paper, it verified the effect of the difference in the position and height of the VR camera in exhibitions and performances on the users presence and satisfaction. For this experiment, the presence and satisfaction were measured after experiencing the VR contents of the convergence exhibition and performance 〈Ye/In/Sun〉 filmed at different locations and heights. As a result of the experiment, the difference of VR camera’s position had a significant effect on presence and satisfaction, the difference of VR camera’s height had a significant effect only Realistic immersion of the presence.

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