Purpose : The purpose of this study was to develop a Jigsaw-based maker education model that enhances sharing, communication competence and digital literacy.
Methods : The design and development research method was used. First, literature related to m...
Purpose : The purpose of this study was to develop a Jigsaw-based maker education model that enhances sharing, communication competence and digital literacy.
Methods : The design and development research method was used. First, literature related to maker education, jigsaw classes, and digital literacy education were explored and analyzed. Second, based onthe results of the literature review, a draft model was developed, and the model was reviewed by five educational experts. Third, the model was modified based on the expert review results and the finalmodel was confirmed.
Results : The developed model guides jigsaw learning activities that are performed throughout the maker educational programs, including orientation, exploration, prototyping, creating materials for theprocess and outcomes, and sharing. The significance of this study is that it developed a new maker educational model and suggested sharing, communication and digital literacy activities that wereoverlooked in the existing model.
Conclusion : Unlike the models presented in previous studies, this maker class model emphasized sharing, communication activities, and digital literacy application activities. In addition, it is possible toexpect the improvement of learners’ sharing, communication competency, and digital literacy when conducting classes using the model.