Recently, designing and visualizing 3D objects become getting more important issues in related industrial fields due to new trends such as Virtual Design using CAD(Computer-Aided Design) systems and high-speeded internet.
In this paper, we compare th...
Recently, designing and visualizing 3D objects become getting more important issues in related industrial fields due to new trends such as Virtual Design using CAD(Computer-Aided Design) systems and high-speeded internet.
In this paper, we compare the existing surface subdivision algorithms. Subdivision algorithm is a 3D modeling technique that generates a very smooth surface through many times of refinement processes that split polygons of control mesh into several smaller polygons.
We examine the methods of calculating new vertices and topological algorithms of three existing subdivision algorithms, Doo-Sabin, Catmull-Clark, and Loop subdivision scheme in detail, and compare them to find the differences, merits and demerits. In calculating new vertices, Doo-Sabin scheme is simpler than Catmull-Clark and Loop schemes. But in topological algorithm, Catmull-Clark and Loop schemes are simpler than Doo-Sabin scheme.