As the global pandemic coincides with the advancement in VR/AR technology, the concept of virtually replicating the natural world and its experience is getting attention under the new term ‘metaverse.’ However, the absence of physical interaction ...
As the global pandemic coincides with the advancement in VR/AR technology, the concept of virtually replicating the natural world and its experience is getting attention under the new term ‘metaverse.’ However, the absence of physical interaction between the user and the virtual context is a critical obstacle. In this study, we report a proof-of- concept design and its implementation of the upper limb exoskeleton as a novel metaverse interface device (MID). This device can measure the complex motion of a human elbow and shoulder as input signals and then simulate them in a physical force and torque as output responses under a metaverse environment like Unity. As the evaluation of MID, the Haptic Fidelity evaluation and the results using electroencephalogram measurement devices are presented. This is a measure that can evaluate the immersion of MID. We hope this study will be helpful to serve as a starting point for introducing a genuinely immersive metaverse experience, leading to human-computer interaction.