1 W. Swartout, "Toward the Holodeck: Integrating graphics, sound, character and story" 2001
2 K. Hartsook, "Toward supporting stories with procedurally generated game worlds" 2011
3 M. Riedl, "The Importance of Narrative as an Affective Instructional Strategy, Design Recommendations for Adaptive ITS : Adaptive Instructional Strategies, vol. 2" 2014
4 W. Johnson, "The DARWARS Tactical Language Training System" 2004
5 F. Charles, "Planning formalisms and authoring in interactive storytelling" 3 : 216-225, 2003
6 A. Shoulson, "Parameterizing Behavior Trees, In Motion In Games" Springer 144-155, 2011
7 R. Hodhod, "Innovative integrated architecture for educational games: challenges and merits, Transactions on edutainment v, vol. 5" Springer Berlin Heidelberg 1-34, 2011
8 박종희, "Implementation of an Agent-centric Planning of Complex Events as Objects of Pedagogical Experiences in Virtual World" 한국콘텐츠학회 12 (12): 25-43, 2016
9 K. Erol, "Hierarchical Task Network Planning: Formalization, Analysis, and Implementation" Univ. of Maryland 1996
10 L. Amaral, "From recording linguistic competence to supporting inferences about language acquisition in context" 21 (21): 323-338, 2008
1 W. Swartout, "Toward the Holodeck: Integrating graphics, sound, character and story" 2001
2 K. Hartsook, "Toward supporting stories with procedurally generated game worlds" 2011
3 M. Riedl, "The Importance of Narrative as an Affective Instructional Strategy, Design Recommendations for Adaptive ITS : Adaptive Instructional Strategies, vol. 2" 2014
4 W. Johnson, "The DARWARS Tactical Language Training System" 2004
5 F. Charles, "Planning formalisms and authoring in interactive storytelling" 3 : 216-225, 2003
6 A. Shoulson, "Parameterizing Behavior Trees, In Motion In Games" Springer 144-155, 2011
7 R. Hodhod, "Innovative integrated architecture for educational games: challenges and merits, Transactions on edutainment v, vol. 5" Springer Berlin Heidelberg 1-34, 2011
8 박종희, "Implementation of an Agent-centric Planning of Complex Events as Objects of Pedagogical Experiences in Virtual World" 한국콘텐츠학회 12 (12): 25-43, 2016
9 K. Erol, "Hierarchical Task Network Planning: Formalization, Analysis, and Implementation" Univ. of Maryland 1996
10 L. Amaral, "From recording linguistic competence to supporting inferences about language acquisition in context" 21 (21): 323-338, 2008
11 Mei Si, "Evaluating Directorial Control in a Character-Centric Interactive Narrative Framework" 1289-1296, 2010
12 M. Cavazza, "Emergent situations in interactive storytelling" 2002
13 J. Thomas, "Becoming Scientists: Employing Adaptive Interactive Narrative to Guide Discovery Learning" 2007
14 A. Zook, "Automated scenario generation: toward tailored and optimized military training in virtual environments" ACM 2012
15 J. Porteous, "Applying planning to interactive storytelling: Narrative control using state constraints" 1 (1): 2010
16 J. Choi, "An Effective implementation of agent's complex actions by reusing primitive motions" 2014
17 M. Kapadia, "A behavior-authoring framework for multiactor simulations" 31 (31): 44-55, 2011