- ABSTRACT
- INTRODUCTION
- THEORETICAL BACKGROUND
- METHODOLOGY
- RESULTS
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https://www.riss.kr/link?id=A107150717
2020
English
325
01
학술저널
1583-1586(4쪽)
0
상세조회0
다운로드목차 (Table of Contents)
CO-CREATION WITH FANS TO ENHANCE CUSTOMER ENGAGEMENT IN PRODUCT AND SERVICE DEVELOPMENT
GAMIFICATION AND MOBILE ADVERTISING EFFICACY: EMPIRICAL EVIDENCES FROM ITALIAN MILLENNIALS