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https://www.riss.kr/link?id=M11352648
Boston, Mass. : Charles River Media, c2007
2007
영어
794.8/1526 판사항(22)
9781584505198 (pbk. : alk. paper) :
1584505192 (pbk. : alk. paper)
1584505125 (pbk. with cd : alk. paper)
단행본(다권본)
Massachusetts
Creating casual games for profit & fun / Allen Partridge.
xxiii, 311 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)
Game development series Game development series (Charles River Media (Firm))
딸림자료는 5층 안내데스크에 문의하세요.
Includes index.
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다운로드온라인 서점 구매
서점명 | 서명 | 판매현황 | 종이책 | 전자책 구매링크 | ||
---|---|---|---|---|---|---|
정가 | 판매가(할인율) | 포인트(포인트몰) | ||||
Creating Casual Games for Profit & Fun (Paperback, CD-ROM, 1st) |
절판 | 70,480원 | 57,790원 (18%) | 2,890포인트 | ||
Creating Casual Games for Profit & Fun |
판매중 | 70,480원 | 57,790원 (18%) | 2,890포인트 (5%) |
책소개
자료제공 :
Creating Casual Games for Profit & Fun [With CDROM]
Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry. The Casual Games Market is that secret passage. The industry, featuring online downloadable games generally delivered through distributors like Real-One Arcade, Shockwave.com and Oberon Media (via MSN Games and Pogo) has exploded over the past five years into a multi-billion dollar annual marketplace. Independent developers have rapidly discovered the field as one of the last remaining venues to break into the public eye. It is now the single most attractive opportunity available to anyone who wants to become a game developer. Casual Games for Profit and Fun introduces and defines casual games, explains the current state and scope of the industry, and describes the various genres, formats, conventions, and business models that define the industry today. It also teaches the basic casual game development techniques in Flash for the web, PC, and PDA's and cell phones. Throughout the book users will learn how to create a variety of games that they can use ...