- ABSTRACT
- PURPOSE
- DESIGN /METHODOLOGY
- FINDINGS
- RESEARCH LIMITATIONS/IMPLICATIONS
http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
https://www.riss.kr/link?id=A107105365
2020
English
325
01
학술저널
179-180(2쪽)
0
상세조회0
다운로드목차 (Table of Contents)
CO-CREATION WITH FANS TO ENHANCE CUSTOMER ENGAGEMENT IN PRODUCT AND SERVICE DEVELOPMENT
GAMIFICATION AND MOBILE ADVERTISING EFFICACY: EMPIRICAL EVIDENCES FROM ITALIAN MILLENNIALS