Online game server has the properties that the number of concurrent users changes for each time and varies from 1 to over1000. Moreover, the user's request packets are small but it happens very frequently. In this paper, we will investigate the method...
Online game server has the properties that the number of concurrent users changes for each time and varies from 1 to over1000. Moreover, the user's request packets are small but it happens very frequently. In this paper, we will investigate the method to reduce the overhead of game server and response time through managing the thread pool. Usually the online game server is using the static thread pool system. In this paper, we will suggest the optimized thread pool model to fit on the case of multi-player online game server based on predicted based dynamic thread pool model. We compare it with static thread pool model and determine the best check time of the system. Finally we compare the amount of processed packets and the memory usages.