Jean Baudri-llard, who is a French philosopher, called a work of being changed into hyperreality, not reality, in society of consumption era, as Simulation, and all the actual artificial replacement materials as Simulacra. Proceeding with leading the ...
Jean Baudri-llard, who is a French philosopher, called a work of being changed into hyperreality, not reality, in society of consumption era, as Simulation, and all the actual artificial replacement materials as Simulacra. Proceeding with leading the order of Simu- lation in this way is the propagation in information and media. The propagation in new media changes the industrial topography, which had been formed before, also changes even an individual's life, and is displaying great influence over the whole social field.
The appearance of new media brought about a change in an individual and society due to being supplied at fast speed with supplementing or substituting by integrating functions in the existing media, and drew a change in newspaper and broadcasting, which are the existing media. Mobile and internet rapidly grew into media of representing individual-based communication channel and took the lead in a change into digital society. Advertisement, which is one of the core fields in media, positioned as essential media, which cannot be separated from daily life with being raised importantly in the convergence process of broadcasting and communication. However, with entering the modern society, the quantitative expansion in advertisement caused extreme cluttering. Thus, consumers don't pay attention any more to advertisement of being exposed unilaterally and indiscriminately. The masses absorb lots of information and messages, but changed into the existence of being indifferent to a meaning that it has. A method of appealing advertisement more effectively to consumers in modern times is the one of making media strong, which is a method of effectively making or delivering the advertising creative as the contents. According to an explosive increase in media kinds and to the much freer in implementation of contents through media thanks to digital technology, the effect came to be indicated diversely depending on the application width of media even if being the same advertising material. Seeing a case of outdoor advertisement, which is being noted the most in the advertising media environment, the creative formed the majority through Poster or Billboard media in the 1990s. With escaping from a traditional outdoor advertising concept from after the year in 2000, it began to utilize several kinds of objects that destroy a form of media or that consumers can meet at the living contact point, as advertising media. From a few years before, the mainstream is being formed by the so-called ‘Media Creative’ that recreated media itself, rather than renewing advertising contents. One of media, which form environment in this form, is ambient media, which is a new advertising form of positively utilizing the surrounding space in the living environment that consumers' defensive psychology gets loose.
This study aimed to analyze its correlation by measuring each of the advertising effects on experience type after classifying experience type of ambient media into sense, emotion, and cognition. For the objective measurement of advertising effect, the advertising effect was divided again into advertising attitude, brand attitude, and media attitude. A preliminary survey was conducted in order to secure objectivity and verify validity on experience type and advertising effect. The primary preliminary survey extracted 30 stimulants through expert group. The experiment through stimulants, which were selected on the basis of preliminary survey, was carried out targeting totally 300 people.
As a result of experiment, the high interest induction and the excellent attention rate to characteristic of ambient media were shown. However, difference by each experience type wasn't high. In the satisfaction by experience type, it was indicated to be in order of emotional experience, sensory experience, and cognitive experience. It can be considered that curiosity and characteristic in ambient media suit a type of emotional experiment the best and that the higher stimulation in emotional aspect by media idea leads to the higher satisfaction. Also, in measurement of satisfaction by attitude, the score of media attitude following advertising attitude was indicated highly. It can be said to be the outcome that the high interest and the excellent attention, which are characteristics of ambient media, were shown to be strong favorable impression and positive response to brand through idea of media itself along with advertisement.
Synthesizing this study, the ambient media has no limitation even to expression method as well as message delivery according to contents and form, thereby likely coming to degenerate ultimately into the output of another media fatigue on the surrounding environment and situation given failing to pay careful attention in order not to damage visual attention. A concern about emotional excess according to consumers' defenselessness will come to be utilized diversely as future-oriented alternative media when seeking the environmental harmony, the public-based character, and the public-good merit in the mutually convergent & supplementary relationship with traditional advertising media.