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      온라인게임아이템 불법취득행위에 대한 형사법적 규제 = Regulation on Illegal Act against Online Game Items in Criminal Law

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      https://www.riss.kr/link?id=A100012959

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      다국어 초록 (Multilingual Abstract)

      The internet has made the information society and it has been more about a decade old. Although few would deny that internet has had a major impact upon criminal behaviour, there is much less consensus as to what that impact has been and what should b...

      The internet has made the information society and it has been more about a decade old. Although few would deny that internet has had a major impact upon criminal behaviour, there is much less consensus as to what that impact has been and what should be the remedies to deal with the related problems.
      Especially, digital technology has rapidly developed to increase various kinds of digital information. Even if resonable legal ground is required to protect the digital information, law and judgement about digital information that has intangible economic values are remarkably separated from requirements in the era of digital environment.
      The online game items has become a very common and important objects in deal between gamers and there are happening many harmful acts which are related with items.
      I assert that the online game items in cyber space should be treated as properties in actual world, this means that online game items is not no more than digital images consisting of digital codes. So the online game items could be existed like actual products, and could be governed exclusively for the owner and should be regulated to prevent others from making use of them illegally. Nevertheless, current laws and interpretations about online game items have denied that online game items including cyber-space goods could be properties in property crimes such as theft, robbery and fraud.
      Therefore we should recognize online game item as an object of property crimes, and legislate new causes for illegal acts related with online game items in criminal law. By these remedies the information society can be developed into more just and sustainable one.

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      목차 (Table of Contents)

      • Ⅰ. 문제제기
      • Ⅱ. 온라인게임 아이템에 대한 이해
      • Ⅲ. 온라인아이템 불법취득행위의 유형과 판례의 태도
      • Ⅳ. 온라인 게임아이템의 재산범죄 행위객체로의 포섭가능성
      • Ⅴ. 결론
      • Ⅰ. 문제제기
      • Ⅱ. 온라인게임 아이템에 대한 이해
      • Ⅲ. 온라인아이템 불법취득행위의 유형과 판례의 태도
      • Ⅳ. 온라인 게임아이템의 재산범죄 행위객체로의 포섭가능성
      • Ⅴ. 결론
      • 참고문헌
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