The rapid evolution of human culture into a Metaverse environment, integrating real and virtual worlds, has been driven by advances in digital communication, virtual reality imaging, and gaming technologies. However, current Metaverse services remain ...
The rapid evolution of human culture into a Metaverse environment, integrating real and virtual worlds, has been driven by advances in digital communication, virtual reality imaging, and gaming technologies. However, current Metaverse services remain primarily in the domain of big tech platforms, dominated by large corporations and confined to limited areas such as virtual world games, remote performances, and 3D exhibition environments. This dissertation aims to identify essential elements for evolving the Metaverse environment into a ubiquitous service that can be accessible and utilizable by both corporations and individuals anytime, anywhere. This transformation would transcend the current confinement of the Metaverse within the Big Tech platform industry of technological enterprises.
This study seeks to find out essential components for a Metaverse homepage, including VR/AR and MR/XR technologies for virtual reality image synthesis, compelling story elements, content creation transcending time and space, and communication technologies within a ubiquitous environment for interactive and autonomous decision-making. For this study, we will try to forecast the possibility of virtual world implementation and the future Metaverse environment by creating a virtual world video model step by step, which becomes a model for implementing the Metaverse homepage, focusing on the unique regional characteristics of a specific local government.
In order to spread the Metaverse to a universal service, it is essential to provide users with the freedom to choose the time and space of their virtual world experiences. This entails providing content with a multidimensional structure that enables for the creation of a virtual world that transcends the physical one. Additionally, the paper emphasizes the need for a technological foundation that supports the introduction of avatars and enables interaction and performance among them.
In this paper, we selected the city of Gimhae, a site with traces of dinosaurs from the Mesozoic era and abundant relics from the Stone Age, including dolmens and prehistoric tombs, as well as rich in the history and culture of the birth of kingdoms. Gimhae's globally unique and historically powerful attributes make it an ideal subject for interesting storytelling elements on the Metaverse homepage.
It proposes to share the cultural and historical wealth of Gaya and Gimhae City through engaging storytelling on the Metaverse homepage, employing VR/AR and MR/XR technologies, and avatar and AI robot technologies. This aims to create an accessible cultural space for children and international users, featuring a layered content structure and a time machine concept for user-defined spatial and temporal experiences, expressing them in videos and graphics. Notably, by embracing AI robots as another form of avatar, the study seeks to pioneer new social and psychological layers beyond the temporal and spatial movement layers. The aim is to confirm the possibility of creating a virtual world resembling human daily life through short storytelling and content video production.
Although this research does not entail the actual construction of a Metaverse homepage, it focuses on demonstrating the potential and effectiveness of Metaverse environment implementation and on highlighting the feasibility of the Metaverse by creating special video effects that promotes historical, artistic, and cultural significance of Gimhae City which boasts Gaya royal lineage.
The inclusion of Gaya Tumuli in the World Heritage list by the World Heritage Committee on September 18, 2023, underscores the importance of UNESCO’s commitment to promoting, preserving, and managing historical cultures and heritage. This news reinforces the significance of this research in utilizing the Metaverse for promoting local government cultural heritage, especially in the context of Gaya culture and Gimhae City. It concludes that there is little need for quantitative research to prove the value and significance of selecting Gaya culture and Gimhae City as a model for the Metaverse. Therefore, this dissertation focuses on qualitative research to maximize global interest and promote their cultural heritage.