This study analyzes the issues within the current game rating classification system and examines various alternatives and pathways to propose an optimal policy direction. The findings reveal several limitations stemming from the hybrid structure of th...
This study analyzes the issues within the current game rating classification system and examines various alternatives and pathways to propose an optimal policy direction. The findings reveal several limitations stemming from the hybrid structure of the current system, including rigid and inconsistent criteria, complex procedures, a lack of expertise among rating committee members, and overlapping regulations. To address these issues, this study suggests a three-phase transition plan for delegating game rating classification authority to private entities, modifying the existing government proposal. Phase 1 involves delegating the classification of mobile games and adult-only games to private classification agencies. Phase 2 expands the authority of self-classification operators to include adult-only games. Phase 3 transfers the establishment of classification criteria and rating tasks to self-classification operators and associations. Additionally, the study proposes supplementary measures, such as strengthening the role of the Game Rating and Administration Committee and enhancing the capacity of private classification agencies. Successful implementation of this transition is expected to contribute to the sustainable growth of the game industry, the protection of user rights, and the improvement of government efficiency.