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1 Jenny, S. E, "Virtual(ly)athletes : Where esports fit within the definition of"sport"" 69 (69): 1-18, 2017
2 Jenny, S, "Virtual and “real-life” wall/rock climbing: Motor movement comparisons and video gaming pedagogical perceptions" 8 (8): 100-111, 2016
3 Postell, C, "Trends in collegiate esports: 2021 report"
4 Human Kinetics, "The sports rules book" Human Kinetics 2009
5 Jenny, S. E, "The effectiveness of developing motor skills through motion-based video gaming: A review" 48 (48): 722-734, 2017
6 Charmaz, K, "The SAGE handbook of qualitative research" Sage 359-380, 2011
7 Visit Oregon, "The Oregon trail game"
8 Cox, D. G, "Technology in university physical activity courses: A mini-ethnographic case study"
9 Krause, J. M, "Technology in physical education teacher education : A call to action" 72 (72): 241-259, 2020
10 Jenny, S. E, "Technology for physical educators, health educators, and coaches:Enhancing instruction, assessment, management, professional development, and advocacy" Human Kinetics 2021
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