Physical interaction with product has a great influence on the purchasing decision-making process. However physical interaction with product has been restricted as retail environment rapidly changed from offline to online. Instead of physical interact...
Physical interaction with product has a great influence on the purchasing decision-making process. However physical interaction with product has been restricted as retail environment rapidly changed from offline to online. Instead of physical interaction, consumers are required to use information cues for their online information search process. According to previous researches, sight and touch are most involved senses during the purchasing decision-making process. However, the way people get visual sensory information and tactile sensory information of product is different in online retail context. To be specific, in order to get tactile information of product, people are required to guess the sense of touch from provided information cues in visual/text format. This can happen based on their past experience of touch. The guessing process involves 'haptic imagery', which means making a representation of the information that would be gained through touching the product, in one's mind. Related researches report that haptic imagery allows people to sense product as if they physically touch the product. The degree of vividness or elaboration of haptic imagery can differ depending on the provided information presentation format. This paper focuses on the role of haptic imagery in purchase decision-making processes whitin the context of online retail environment. To do so, this study investigated the difference in the level of haptic imagery according to information cue presentation format. Then the relationships between haptic imagery of each cue presentation format, perceived quality and buying intention was investigated. In detail, experiment was 2 (with tactile information/ without tactile information) × 2 (visual cues: image/video) design and 'Muffler' was selected among material product for experiment. The results of this experiment are as follows. First, visual cues(image/video) significantly affected the degree of haptic imagery. Also image resulted higher degree of haptic imagery than video. This result is aligned with previous research that information presentation format with high abundance is advantageous when performing emotional tasks, and the form of information presentation with low abundance is advantageous when performing formal tasks. The task given in this study was to search for tactile sensory information of product assuming shopping condition. This task has a clear purpose of evaluating the product for purchase decision. Therefore can be determined as formal tasks. So in this case, it is likely that video format(higher abundance) distracted consumer from understanding essential information they need. Consequently, the result can conclude that image(lower abundance) was appropriate presentation format in given experimental condition. Second, the types of text cues(with tactile information/without tactile information) showed no significant difference. Also there was no significant interaction effects between text cues and visual cues. This means text cues and image cues do not create synergy effect in given experiment condition. According to previous researches, these results can be explained that text cues were ignored because they were perceived as less useful compare to image cues. In other words, when there is more than one cue presentation format type is given, people tend to ignore cue presentation format which is less useful. Also considering the type of task given in experiment, spatial format of information(visual format) is more appropriate than symbolic format of information(text format). It is because tasks which require perception can be done more successfully when spatial format of information is given. Lastly, the result shows that haptic imagery has positive affect on perceived quality and purchase intention. Also the results shows that perceived quality mediated haptic imagery and purchase intention. These results empirically proves that haptic imagery is one of critical factors in purchase decision making process. Based on results shown above, the following suggestions can be made. First, it is important to distinguish proper information presentation format for each type of task. For instance, task regarding information searching requires evaluation of specific product. In this case information presentation format with low abundance is proper rather than information presentation format with high abundance. Also, the result that spatial information presentation forms (images) are more advantageous than symbolic forms (texts) where task is related to perceiving can be another example. In this paper, the experiment was done only with material goods(scarf). Therefore, follow-up research could cover proper information presentation format depending on different characteristics of the product such as geometric goods. Second, this study shows the role of haptic imagery in the online purchase decision-making process of consumers is important. Related researches are done mostly regarding on sight whereas the role of other senses in retail context is underestimated. Therefore researches regarding other senses and how these sensory information can be delivered can be done in follow-up study. Finally, it is necessary for study regarding senses to be conducted in consumer point of view. This is because advanced technology does not mean appropriate technology. In other words, proper technology will differ depending on contexts, tasks and consumer attributes. Therefore follow-up researches of senses should be done because these studies in consumer perspective allows to set right direction of technology usage for both consumers and suppliers.