This review study introduces commercial games in which game-based learning methods have been studied to facilitate digital game-based learning and analyzes research trends related to each game. For this purpose, the literature that verified educationa...
This review study introduces commercial games in which game-based learning methods have been studied to facilitate digital game-based learning and analyzes research trends related to each game. For this purpose, the literature that verified educational effects or suggested learning methods using commercial games was reviewed, and two pedagogical majors with experience in publishing papers in academic journals read the target literature and presented the outline, subject, method, and main results of previous studies. In addition, the researchers directly checked what was said in the literature while playing the games to be analyzed, and if possible, linked them to the learning objectives of the 2015 revised curriculum. The analysis results showed that games were used in connection with the knowledge of various subjects, and game-based learning was applied to various subjects regardless of school level, with positive effects on factors such as interest, creativity, and learning commitment. These research results suggest that digital games can be sufficiently used in education.