RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      KCI등재

      국내 창작 애니메이션의 해외 진출 전략

      한글로보기

      https://www.riss.kr/link?id=A101497527

      • 0

        상세조회
      • 0

        다운로드
      서지정보 열기
      • 내보내기
      • 내책장담기
      • 공유하기
      • 오류접수

      부가정보

      다국어 초록 (Multilingual Abstract)

      Exporting culture and content can boost exports of consumption goods and improve national image. Due to the highly accepted cultural universality compared to other genre and the fact that majority of global animation consumers are children, animation is generally considered as a great culture-boosting business when entering the international market because of its long-term effect. This study was initiated with the purpose of finding out how to strategically penetrate the international market with locally produced animation content. A case analysis of ‘Robocar Poli’, a Korean produced animation which has entered the international market with high commercial success, was conducted. The first success factor of the animation company producing ‘Robocar Poli’ is that it has segmented the market with a new angle and therefore discovered the market needs that the existing animation companies did not pay attention to. Second, it has developed and produced high quality animation with heartwarming and educational stories that can be loved by both children and their parents all over the world. Lastly, it has utilized some valid global market penetration strategies such as partnership with a world class toy manufacturer, simultaneous overseas expansions with animation and consumer products, and good strategic balance between globalization and localization.
      번역하기

      Exporting culture and content can boost exports of consumption goods and improve national image. Due to the highly accepted cultural universality compared to other genre and the fact that majority of global animation consumers are children, animation ...

      Exporting culture and content can boost exports of consumption goods and improve national image. Due to the highly accepted cultural universality compared to other genre and the fact that majority of global animation consumers are children, animation is generally considered as a great culture-boosting business when entering the international market because of its long-term effect. This study was initiated with the purpose of finding out how to strategically penetrate the international market with locally produced animation content. A case analysis of ‘Robocar Poli’, a Korean produced animation which has entered the international market with high commercial success, was conducted. The first success factor of the animation company producing ‘Robocar Poli’ is that it has segmented the market with a new angle and therefore discovered the market needs that the existing animation companies did not pay attention to. Second, it has developed and produced high quality animation with heartwarming and educational stories that can be loved by both children and their parents all over the world. Lastly, it has utilized some valid global market penetration strategies such as partnership with a world class toy manufacturer, simultaneous overseas expansions with animation and consumer products, and good strategic balance between globalization and localization.

      더보기

      참고문헌 (Reference)

      1 이상묵, "한류의 물결을 넘어서:자국적,글로벌,그리고 초국적 문화 콘텐츠를 위한 한국영화의 해외진출 전략" 한국경영학회 36 (36): 1449-1474, 2007

      2 이장우, "한류드라마 콘텐츠의 국제경쟁력과 해외진출 전략" 한국경영학회 36 (36): 1419-1447, 2007

      3 박종수, "한국 애니메이션산업의 발전방향과 수출전략화 방안에 관한 연구" 한국전문경영인학회 6 (6): 135-159, 2003

      4 김영재, "한국 애니메이션 산업의 중국시장 진출전략" 한국만화애니메이션학회 11 (11): 55-72, 2007

      5 이형오, "한국 문화콘텐츠기업 글로벌전략의 분석" 한국국제경영관리학회 12 (12): 27-52, 2008

      6 김도연, "애니메이션의 성공조건: <뽀롱뽀롱 뽀로로> 사례를 중심으로" 한국콘텐츠학회 11 (11): 170-176, 2011

      7 김정경, "애니메이션 해외공동제작 연구 및 사례분석을 통한 실효성 제고" 한국애니메이션학회 4 (4): 73-95, 2008

      8 원민관, "문화콘텐츠의 원소스 멀티유즈를 통한 수출활성화방안-게임·애니메이션·캐릭터산업을 중심으로-" 한국통상정보학회 6 (6): 297-318, 2004

      9 정지용, "모방에서 창조로: 애니메이션 제작 프로세스에서의 해외법인의 역할에 대한 사례연구" 여가문화학회 8 (8): 93-114, 2011

      10 Yang, Hyun-Mi, "The Social and Cultural Effects of Animation on Children and Adolescents" Korea Creative Content Agency 2011

      1 이상묵, "한류의 물결을 넘어서:자국적,글로벌,그리고 초국적 문화 콘텐츠를 위한 한국영화의 해외진출 전략" 한국경영학회 36 (36): 1449-1474, 2007

      2 이장우, "한류드라마 콘텐츠의 국제경쟁력과 해외진출 전략" 한국경영학회 36 (36): 1419-1447, 2007

      3 박종수, "한국 애니메이션산업의 발전방향과 수출전략화 방안에 관한 연구" 한국전문경영인학회 6 (6): 135-159, 2003

      4 김영재, "한국 애니메이션 산업의 중국시장 진출전략" 한국만화애니메이션학회 11 (11): 55-72, 2007

      5 이형오, "한국 문화콘텐츠기업 글로벌전략의 분석" 한국국제경영관리학회 12 (12): 27-52, 2008

      6 김도연, "애니메이션의 성공조건: <뽀롱뽀롱 뽀로로> 사례를 중심으로" 한국콘텐츠학회 11 (11): 170-176, 2011

      7 김정경, "애니메이션 해외공동제작 연구 및 사례분석을 통한 실효성 제고" 한국애니메이션학회 4 (4): 73-95, 2008

      8 원민관, "문화콘텐츠의 원소스 멀티유즈를 통한 수출활성화방안-게임·애니메이션·캐릭터산업을 중심으로-" 한국통상정보학회 6 (6): 297-318, 2004

      9 정지용, "모방에서 창조로: 애니메이션 제작 프로세스에서의 해외법인의 역할에 대한 사례연구" 여가문화학회 8 (8): 93-114, 2011

      10 Yang, Hyun-Mi, "The Social and Cultural Effects of Animation on Children and Adolescents" Korea Creative Content Agency 2011

      11 Miller, D., "The Resource Based View of the Firm in Two Environments : The Hollywood Film Studios from 1936 to 1965" 39 : 519-543, 1996

      12 Pfeffer, J., "The External Control of Organizations : A Resource Dependence Perspective" Harper & Row 1978

      13 Holbrook, M. B., "The Experiential Aspects of Consumption : Consumer Fantasies, Feelings, and Fun" 9 (9): 132-140, 1982

      14 Bjorkergren, D., "The Culture Business" Routledge 1996

      15 Porter, M. E., "The Contributinos of Industrial Organization to Strategic Management" 6 (6): 609-620, 1981

      16 Raugust, K., "The Aniation Business Hankbook" St Martin’s Press 2004

      17 Kim, Hwan-Pyo, "Targeting the Global Market with a Good Series of Animation : Mr. Dong-Woo Lee, the CEO of ROI VISUAL" 189 : 121-131, 2014

      18 Park, Woong-Jin, "Strategies to Improve International Competitiveness of Korean TV Animation Industry : Focusing on the U. S. Market" KBI 1-56, 2006

      19 Ki, Sun-Min, "Revolution Of Imagination Opens the Generation of POLI"

      20 Kang, Hyun-Joo, "ROI VISUAL will Expand the ‘POLI Market’ into China: The First Korean Animation Broadcasted on CCTV"

      21 Hirsch, P., "Processing Fads and Fashions : An Organization Set Analysis of Cultural Industry System" 77 (77): 639-659, 1972

      22 Kim, Jeong-Deok, "Policy Issues for Export Industrialization of Culture & Content Industry" 14 (14): 1-12, 2015

      23 Lee, Je-Nam, "Pioneering the Animation Market for 4 to 6 Year Old Children: Creating ‘POLI’ as Popular as ‘Pororo’"

      24 Jeon, Ha-Na, "POLI’s Secret of Success Is Targeting the Niche Market for 4 to 7 Year Old Children"

      25 Krätke, S., "Network Analysis of Production Cluster : The Potsdam/ Babelsberg Film Industry as an Example" 10 : 27-54, 2002

      26 Ra, Heon, "Mr. Dong-Woo Lee, the CEO of ROI VISUAL"

      27 Lee, Seong-Ro, "Mr. Dong-Woo Lee, the CEO of ROI VISUAL"

      28 Bartlett, C. A., "Managing Across Borders : The Transnational Solution" Harvard Business School Press 1989

      29 Neuwirth, A., "Makin’ Toons : Inside the Most Popular Animated TV Shows and Movies" Allworth Press 2003

      30 Sun, Dai-Sik, "It Is a Pity that Children Watch ‘Shin Chan’"

      31 Brush, C. G., "International Entrepreneurship : The Effect of Firm Age on Motives for Internationalization" Garland Publishing 1995

      32 Korea Creative Content Agency, "Global Character Licensing Market Size and Prospect" Ministry of Culture, Sports and Tourism 2015

      33 Korea Creative Content Agency, "Global Animation Market Size and Prospect" Ministry of Culture, Sports and Tourism 2015

      34 Lee, F., "Cultural Discount and Cross-culture Predictability : Examining the Box Office Performance of American Movies in Hong Kong" 19 (19): 259-278, 2006

      35 Korea Creative Content Agency, "Content Industry Statistics 2014"

      36 Korea Creative Content Agency, "Content Industry Statistics 2011" Ministry of Culture, Sports and Tourism 2012

      37 Zahra, S. A., "Cognition and International Entrepreneurship : Implications for Research on international Opportunity Recognition and Exploitation" 14 (14): 129-146, 2005

      38 Korea Creative Content Agency, "Character Industry White Paper 2013" Ministry of Culture, Sports and Tourism 2014

      39 Korea Creative Content Agency, "Character Industry White Paper 2012" Ministry of Culture, Sports and Tourism 2013

      40 Yin, R. K., "Case Study Research : Design and Methods" Sage 2003

      41 Yoon, H., "Cartoon Planet : Worlds of Production and Global Production Networks in the Animation Industry" 19 (19): 239-271, 2009

      42 Chen, C. L., "Building Global Dynamic Capabilities through Innovation : A Case Study of Taiwan’s Cultural Organizations" 26 : 247-263, 2009

      43 이형오, "Born-Global 기업의 해외진출 동기와 전략: 문화콘텐츠 기업의 사례" 한국국제경영학회 18 (18): 103-139, 2007

      44 Lampel, J., "Balancing Act : Learning from Organizing Practices in Cultural Industries" 11 (11): 263-269, 2000

      45 Jones, C., "Back to the Future in Film : Combining Industry and Self-knowledge to Meet the Career Challenges of the 21st Century" 10 (10): 89-103, 1996

      46 Bearden, W. O., "Attention to Social Comparison Information : An Individual Difference Factor Affecting Consumer Conformity" 16 : 461-471, 1990

      47 Wright, J. A., "Animation Writing and Development" Focal Press 2005

      48 Korea Creative Content Agency(KOCCA), "Animation White Paper 2011" Ministry of Culture, Sports and Tourism 2012

      49 Korea Creative Content Agency, "Animation Industry White Paper 2013" Ministry of Culture, Sports and Tourism 2014

      50 Korea Creative Content Agency, "Animation Industry White Paper 2012" Ministry of Culture, Sports and Tourism 2013

      51 Kojima, K., "A Macroeconomic versus International Business Approach to Foreign Direct Investment" 23 : 1-19, 1982

      더보기

      동일학술지(권/호) 다른 논문

      동일학술지 더보기

      더보기

      분석정보

      View

      상세정보조회

      0

      Usage

      원문다운로드

      0

      대출신청

      0

      복사신청

      0

      EDDS신청

      0

      동일 주제 내 활용도 TOP

      더보기

      주제

      연도별 연구동향

      연도별 활용동향

      연관논문

      연구자 네트워크맵

      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

      인용정보 인용지수 설명보기

      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2022 평가예정 재인증평가 신청대상 (재인증)
      2019-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2016-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2012-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2011-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2009-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
      더보기

      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.42 0.42 0.4
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.38 0.37 0.482 0.21
      더보기

      이 자료와 함께 이용한 RISS 자료

      나만을 위한 추천자료

      해외이동버튼