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1 2game, "Vietnam’s game market in 2016"
2 Brown, M, "Vietnam: a nation of online gamers dominated by Chinese and Korean games"
3 Ives, M, "Vietnam: Online gamers elude crackdown"
4 Wolf, M. J. P, "Video games around the world" MIT Press 2015
5 Nghi Lam, "VNG declared the closure of Biet Doi Than Toc on 17/10"
6 Ng, B.W.M, "The video game explosion: A history from PONG to PlayStation and beyond" Greenwood Press 211-222, 2008
7 Nut Chuoi, "The new Big Four of the Vietnamese market"
8 Ngau Giang, "The highlighted spots in the timeline of online games in Vietnam – Part 5"
9 Doan Giang, "The highlighted spots in the timeline of online games in Vietnam – Part 4"
10 Khuyet Anh, "The highlighted spots in the timeline of online games in Vietnam – Part 3"
11 Minh Duong, "The highlighted spots in the timeline of online games in Vietnam – Part 2"
12 Doan Giang, "The highlighted spots in the timeline of online games in Vietnam – Part 1"
13 Kelly, K, "The higher education system in Vietnam"
14 Jin, D. Y, "The dynamics of digital play in Asia" 3 (3): 5-15, 2016
15 Trinh Tran, "The current status of Vietnam’s online game market"
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19 Niko Partners, "Southeast Asia PC Online games report and five year forecast" Niko Partners 2012
20 Nut Chuoi, "Should we buy PlayStation 4 from authorized resellers?"
21 GenK, "Revenue from online game in Vietnam reached 5000 billion in 2012"
22 Schwenkel, C, "RETHINKING ASIAN MOBILITIES: Socialist migration and post-socialist repatriation of Vietnamese contract workers in East Germany" 46 (46): 235-258, 2014
23 GameK, "Online games’ tendency in 2013"
24 Nghi Lam, "More than 10 online games have been allowed to come to Vietnam!"
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26 Minh Nguyet, "Infographic: hobbies for females in Audition"
27 Fannin, R, "Here come the Viet Gamers"
28 Chung, P.C, "Global Media Convergence and Cultural Transformation: Emerging Social Patterns and Characteristics" IGI-Global 80-93, 2011
29 Gia Bao, "Gaming devices of the 8x generation in Vietnam"
30 Seif El-Nasr, M, "Game analytics: Maximizing the value of player data (1; 2013;Ed.)" Springer 2014
31 Game & Watch, "G&W Clones FAQ"
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34 Barayuga, Debra, "Electronic Pets Peep Their Last at Isle Schools" Honolulu Star-Bulletin Local News
35 Iwabuchi, K, "Cultural globalization and Asian media connections" Hong Kong University Press 2004
36 Le My, "Chinese companies are destroying the Vietnamese market"
37 Tam Anh, "Arcade games: A peculiar amusement world"
38 Lan Huong, "An overview of the Vietnam’s game market in 2014"
39 Comet, "A retrospective with things that were attached to the 8x generation"
40 Vu, T. H, "4-button video game: The mega-hit of the 90s"