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      KCI등재후보 SCOPUS

      Entertainment in a Changing World: Vietnam and Video Gaming

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      https://www.riss.kr/link?id=A106418538

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      다국어 초록 (Multilingual Abstract)

      The purpose of this paper is to shed light on the development timeline of video gaming in Vietnam. This paper would examine how Southeast Asia has become a key component in constructing the façade of the global gaming industry, focusing on Vietnam. A...

      The purpose of this paper is to shed light on the development timeline of video gaming in Vietnam. This paper would examine how Southeast Asia has become a key component in constructing the façade of the global gaming industry, focusing on Vietnam. As a communist country, Vietnam showed a distinctive pattern of video gaming reception. Video gaming has become a popular amusement among Vietnamese youth and has also helped Vietnam integrate into the modern world after the Vietnam War.

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      참고문헌 (Reference)

      1 2game, "Vietnam’s game market in 2016"

      2 Brown, M, "Vietnam: a nation of online gamers dominated by Chinese and Korean games"

      3 Ives, M, "Vietnam: Online gamers elude crackdown"

      4 Wolf, M. J. P, "Video games around the world" MIT Press 2015

      5 Nghi Lam, "VNG declared the closure of Biet Doi Than Toc on 17/10"

      6 Ng, B.W.M, "The video game explosion: A history from PONG to PlayStation and beyond" Greenwood Press 211-222, 2008

      7 Nut Chuoi, "The new Big Four of the Vietnamese market"

      8 Ngau Giang, "The highlighted spots in the timeline of online games in Vietnam – Part 5"

      9 Doan Giang, "The highlighted spots in the timeline of online games in Vietnam – Part 4"

      10 Khuyet Anh, "The highlighted spots in the timeline of online games in Vietnam – Part 3"

      1 2game, "Vietnam’s game market in 2016"

      2 Brown, M, "Vietnam: a nation of online gamers dominated by Chinese and Korean games"

      3 Ives, M, "Vietnam: Online gamers elude crackdown"

      4 Wolf, M. J. P, "Video games around the world" MIT Press 2015

      5 Nghi Lam, "VNG declared the closure of Biet Doi Than Toc on 17/10"

      6 Ng, B.W.M, "The video game explosion: A history from PONG to PlayStation and beyond" Greenwood Press 211-222, 2008

      7 Nut Chuoi, "The new Big Four of the Vietnamese market"

      8 Ngau Giang, "The highlighted spots in the timeline of online games in Vietnam – Part 5"

      9 Doan Giang, "The highlighted spots in the timeline of online games in Vietnam – Part 4"

      10 Khuyet Anh, "The highlighted spots in the timeline of online games in Vietnam – Part 3"

      11 Minh Duong, "The highlighted spots in the timeline of online games in Vietnam – Part 2"

      12 Doan Giang, "The highlighted spots in the timeline of online games in Vietnam – Part 1"

      13 Kelly, K, "The higher education system in Vietnam"

      14 Jin, D. Y, "The dynamics of digital play in Asia" 3 (3): 5-15, 2016

      15 Trinh Tran, "The current status of Vietnam’s online game market"

      16 Kerr, Aphra, "The Business and Culture of Digital Games:Gamework/Gameplay" Sage 2006

      17 Pichugin, Igor Z, "Steepler starts selling Dendy - Moscow company starts a big video game" Kommersant

      18 Ha An, "Statistics’ data of Vietnamese online games in the Year of Tiger"

      19 Niko Partners, "Southeast Asia PC Online games report and five year forecast" Niko Partners 2012

      20 Nut Chuoi, "Should we buy PlayStation 4 from authorized resellers?"

      21 GenK, "Revenue from online game in Vietnam reached 5000 billion in 2012"

      22 Schwenkel, C, "RETHINKING ASIAN MOBILITIES: Socialist migration and post-socialist repatriation of Vietnamese contract workers in East Germany" 46 (46): 235-258, 2014

      23 GameK, "Online games’ tendency in 2013"

      24 Nghi Lam, "More than 10 online games have been allowed to come to Vietnam!"

      25 Ministry of Information and Communications, "List of licensed online games with verified content, gameplay currently operated in Vietnam’"

      26 Minh Nguyet, "Infographic: hobbies for females in Audition"

      27 Fannin, R, "Here come the Viet Gamers"

      28 Chung, P.C, "Global Media Convergence and Cultural Transformation: Emerging Social Patterns and Characteristics" IGI-Global 80-93, 2011

      29 Gia Bao, "Gaming devices of the 8x generation in Vietnam"

      30 Seif El-Nasr, M, "Game analytics: Maximizing the value of player data (1; 2013;Ed.)" Springer 2014

      31 Game & Watch, "G&W Clones FAQ"

      32 Kal, "FPT’s online game section falls in 2012"

      33 Trautman, T, "Excavating the video game industry’s past"

      34 Barayuga, Debra, "Electronic Pets Peep Their Last at Isle Schools" Honolulu Star-Bulletin Local News

      35 Iwabuchi, K, "Cultural globalization and Asian media connections" Hong Kong University Press 2004

      36 Le My, "Chinese companies are destroying the Vietnamese market"

      37 Tam Anh, "Arcade games: A peculiar amusement world"

      38 Lan Huong, "An overview of the Vietnam’s game market in 2014"

      39 Comet, "A retrospective with things that were attached to the 8x generation"

      40 Vu, T. H, "4-button video game: The mega-hit of the 90s"

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2024 평가예정 재인증평가 신청대상 (재인증)
      2021-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2020-01-20 학회명변경 한글명 : 동남아지역원 -> 아세안연구원
      영문명 : Institue for Southeast Asian Studies -> Korea Institute for ASEAN Studies
      KCI등재후보
      2019-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
      2012-01-02 학회명변경 한글명 : 동남아시아연구소 -> 동남아지역원
      영문명 : Institue of Southeast Asia -> Institue for Southeast Asian Studies
      2007-08-24 학회명변경 한글명 : 아시아지역연구소 -> 동남아시아연구소
      영문명 : Institute of Asian Area Studies(IAAS) -> Institue of Southeast Asia
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