This study investigates consumers' perceptions and behavioral responses to content that utilizes “self-character” (commonly referred to as 자캐). This type of online content, where individuals represent themselves through characters rather than ...
http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
https://www.riss.kr/link?id=A109127390
2024
Korean
Game Streamer ; Self-Character ; Gen-Z Consumer ; Game Influencer ; 게임 영상 스트리머 ; 자체 캐릭터 ; 자캐 ; Z세대 소비자 ; 게임 인플루언서
KCI등재
학술저널
1-23(23쪽)
0
상세조회0
다운로드다국어 초록 (Multilingual Abstract)
This study investigates consumers' perceptions and behavioral responses to content that utilizes “self-character” (commonly referred to as 자캐). This type of online content, where individuals represent themselves through characters rather than ...
This study investigates consumers' perceptions and behavioral responses to content that utilizes “self-character” (commonly referred to as 자캐). This type of online content, where individuals represent themselves through characters rather than their real appearance, is rapidly increasing in popularity. Specifically, this study focuses on the perception of self- congruence with streamers who use self-characters among online game streamers, conducting a survey targeting Generation Z consumers who primarily consume this content. The results reveal that Generation Z consumers (1) perceive higher parasocial interaction with game streaming content creators who utilize self-characters as they recognize higher self-congruence with these streamers, (2) this increases the attractiveness and closeness towards the streamers, and (3) ultimately has a positive impact on satisfaction and intention to use the content provided by the streamers. This research is the first, to the researchers' knowledge, to explore the impact of consumer-streamer relational perception when game streamers use self-characters instead of their real appearance on content consumption intentions, thereby extending the literature on anthropomorphism and character effects.
환경과 스마트팜 기술에 대한 소비자 신념과 스마트팜 농산물 지속사용의도: 소비자 혁신성의 조절효과
긍정적-부정적 상황에서의 보상소비와 소비자 감정 및 소비자행복의 관계
지역주민의 해양관광개발 영향 인식이 갈등, 태도 및 지지도에 미치는 영향