- 1. Introduction
- 2. Computer game playing
- 2.1 Min-max search and Alpha-beta pruning
- 2.2 Endgame theory
- 3. What can be learned?
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https://www.riss.kr/link?id=A75267105
2001
English
691.2
학술저널
17-26(10쪽)
0
상세조회0
다운로드목차 (Table of Contents)
On Culture and Athletics of Go
Ten Proverbs for Mentoring Weak Adult Go Players
The Competitive Method of Teaching Go