1 김종현 ; 박태정 ; 김창헌, "구면 좌표계의 특성을 이용한 듀얼 컨투어링 기법 개선" (사)한국컴퓨터그래픽스학회 17 (17): 27-36, 2011
2 A. Jacobson, "libigl : A simple C++ geometry processing library"
3 F. C. Crow, "The aliasing problem in computer-generated shaded images" 20 (20): 799-805, 1977
4 박태정 ; 이성호 ; 김창헌, "S-Octree: An Extension to Spherical Coordinates" 한국멀티미디어학회 13 (13): 1748-1759, 2010
5 N. Sharp, "Navigating intrinsic triangulations" 38 (38): 1-16, 2019
6 W. E. Lorensen, "History of the Marching Cubes Algorithm" 40 (40): 8-15, 2020
7 B. Gärtner, "Fast and Robust Smallest Enclosing Balls" 325-338, 1999
8 박태정 ; 강신진 ; 김창헌, "Face Mesh Compression Based on S-Octree for Game Characters" (사)한국컴퓨터게임학회 25 (25): 67-78, 2012
9 T. Park, "Face Mesh Compression Based on Half-Spherical Coordinates for Home Entertainment Systems" 701-702, 2011
10 T. Ju, "Dual contouring of hermite data" 339-346, 2002
1 김종현 ; 박태정 ; 김창헌, "구면 좌표계의 특성을 이용한 듀얼 컨투어링 기법 개선" (사)한국컴퓨터그래픽스학회 17 (17): 27-36, 2011
2 A. Jacobson, "libigl : A simple C++ geometry processing library"
3 F. C. Crow, "The aliasing problem in computer-generated shaded images" 20 (20): 799-805, 1977
4 박태정 ; 이성호 ; 김창헌, "S-Octree: An Extension to Spherical Coordinates" 한국멀티미디어학회 13 (13): 1748-1759, 2010
5 N. Sharp, "Navigating intrinsic triangulations" 38 (38): 1-16, 2019
6 W. E. Lorensen, "History of the Marching Cubes Algorithm" 40 (40): 8-15, 2020
7 B. Gärtner, "Fast and Robust Smallest Enclosing Balls" 325-338, 1999
8 박태정 ; 강신진 ; 김창헌, "Face Mesh Compression Based on S-Octree for Game Characters" (사)한국컴퓨터게임학회 25 (25): 67-78, 2012
9 T. Park, "Face Mesh Compression Based on Half-Spherical Coordinates for Home Entertainment Systems" 701-702, 2011
10 T. Ju, "Dual contouring of hermite data" 339-346, 2002
11 C. E. Shannon, "A Mathematical Theory of Communication" Institute of Electrical and Electronics Engineers (IEEE) 27 (27): 379-423, 1948