1 Y. Zhong, "The work-flow of making realistic 3D model by combining photogrammetry and Nanite" 241-242, 2021
2 Bleszinski, C., "The art and science of level design" 4 (4): 1-12, 2000
3 M. H. Kim, "Real-time Digital Human Era(Avatar)Industry Trends and Technology Utilization" 39 (39): 74-80, 2022
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9 J. W. Ko, "Create 3-Dimension Game World used Procedural Generation Algorithm" 16 (16): 35-40, 2018
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1 Y. Zhong, "The work-flow of making realistic 3D model by combining photogrammetry and Nanite" 241-242, 2021
2 Bleszinski, C., "The art and science of level design" 4 (4): 1-12, 2000
3 M. H. Kim, "Real-time Digital Human Era(Avatar)Industry Trends and Technology Utilization" 39 (39): 74-80, 2022
4 Epic Games, "Randomly Generated Foliage. Unreal Engine 4.26 Documentation"
5 H. Rattey, "Game design and procedural asset creation in unreal and houdini" Indraprastha Institute of Information Technology 2019
6 J. H. Yoon, "Evolution prospects and innovation strategies of metaverse virtual world ecosystem" Science & Technology Policy Institute 2021
7 Y. Y. Kim, "Digital Twin Concepts and Use Cases by Technology and Industry" 1 (1): 31-47, 2021
8 Noclip – Video Game Documentaries, "Designing The World of The Witcher 3"
9 J. W. Ko, "Create 3-Dimension Game World used Procedural Generation Algorithm" 16 (16): 35-40, 2018
10 S. G. Lee, "Changes in Content Industry Production and Distribution Structure and Challenges : Focus on gaming and new media content" Korea Culture & Tourism Institiute 2019
11 A. Webster, "Building a better Paris in Assassin’s Creed Unity"
12 Epic Games, "Blueprint class. Unreal Engine 4.27 Documentation"
13 K. Huang, "A Fast and Accurate Spatial Target Snapping Method for 3D Scene Modeling and Mapping in Mobile Augmented Reality" 11 (11): 69-, 2022
14 이면재, "3D 게임 엔진의 최신 동향 분석을 통한 게임 제작 교육에 관한 연구" 한국융합학회 4 (4): 15-20, 2013
15 H. J. Lee, "(A) study on the history of the game" Kookmin University 2003