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      3D CG 소프트웨어를 이용한 노역 캐릭터 디자인 연구 = Study on Aged Character Design Process with the Aid of 3-Dimension Computer Graphic Software

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      https://www.riss.kr/link?id=A60192496

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      The purpose of this study is to introduce the case of character design with the aid of 3-dimension computer graphic (3D CG) software, which overcomes the limitations of 2-dimension (2D) design at the aspects of realistic appearance of final product an...

      The purpose of this study is to introduce the case of character design with the aid of 3-dimension computer graphic (3D CG) software, which overcomes the limitations of 2-dimension (2D) design at the aspects of realistic appearance of final product and closeness to real man, specifically focusing on the intuitive design process using 3D face model, and suggest its effectiveness and required improvement in the future. The 3D CG softwares explained in the study are FaceGen and ZBrush: the processes to generate 3D face include the 2D image scan technique in FaceGen as well as the purchase of commercial 3D images then modeling them by purpose in ZBrush. To offer the example of images of Kaiser Wilhelm in his 60s and 70s, this study modulates his 3D faces by the rotation of X-, Y- and Z-axises. As expected, characters created by 3D CG feels more realistic and more vivid than those produced by 2D techniques. The modeling process of 3D faces by FaceGen can give the additional merits, i.e. the quick and easy acquirement of texture map as well as various expressions of face. Makeup artists can easily access ZBrush because it is very similar to the actual makeup process and easy to rotate the axises. Though, in case of FaceGen, the result of modeling seems influenced by the accuracy of pointing: 11 points of current version prove very short to materialize the realistic 3D faces which needs the function to add more points by users` purposes.

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