1 "Transform, lighting and rasterization system embodied on a single semiconductor platform" nVidia Patent 1999
2 "The wild world of 3D graphics chips" 33 (33): 12-16, 2000
3 "The Implementation of Geometry Accelerator Simulator for 3D Graphic Accelerator Hardware Design" 2003
4 "IEEE standard for binary floating-point arithmetic" 1985.
5 "Graphics Rendering Architecture for a High Performance Desktop Workstation Proceeding of SIGGRAPH '93" 93-99, 1993.
6 "GLINT Gamma: A 3D Geometry and Lighting Processor for the PC" 235-246, 1997
7 "Fast division algorithm with a small lookup table" 2 : 14651468-, 1999
8 "Exploiting Parallelism of 3D Graphics Geometry using VLIW Geometry Processor" 1999
9 "Design of an Effective Control and Execution Method for Geometry Engines and Rasterizers within Embedded 3D Graphics Accelerators" 2003
10 "Comput(820)er Arithmetic : Algorithms and Hardware Design" Oxford University Press 128-211, 2000
1 "Transform, lighting and rasterization system embodied on a single semiconductor platform" nVidia Patent 1999
2 "The wild world of 3D graphics chips" 33 (33): 12-16, 2000
3 "The Implementation of Geometry Accelerator Simulator for 3D Graphic Accelerator Hardware Design" 2003
4 "IEEE standard for binary floating-point arithmetic" 1985.
5 "Graphics Rendering Architecture for a High Performance Desktop Workstation Proceeding of SIGGRAPH '93" 93-99, 1993.
6 "GLINT Gamma: A 3D Geometry and Lighting Processor for the PC" 235-246, 1997
7 "Fast division algorithm with a small lookup table" 2 : 14651468-, 1999
8 "Exploiting Parallelism of 3D Graphics Geometry using VLIW Geometry Processor" 1999
9 "Design of an Effective Control and Execution Method for Geometry Engines and Rasterizers within Embedded 3D Graphics Accelerators" 2003
10 "Comput(820)er Arithmetic : Algorithms and Hardware Design" Oxford University Press 128-211, 2000
11 "An in-depth look at Geforce3 features"
12 "An IEEE compliant floating-point adder that conforms with the pipelined Packet-Forwarding Paradigm" 49 (49): 2000
13 "A Cost-Effective Pipelined Divider with a Small Lookup Table" 489-495, 2004
14 "3D Game Engine Design" Morgan Kaufmann 2001
15 "3-D for Everyone" 76-88, 1996