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1 S. Marwecki, "Virtualspace - overloading physical space with multiple virtual reality users" ACM 241:1-241:10, 2018
2 O. Oda, "Virtual replicas for remote assistance in virtual and augmented reality" ACM 405-415, 2015
3 C. D. Metcalf, "Validation and application of a computational model for wrist and hand movements using surface markers" 55 (55): 1199-1210, 2008
4 C. Carvalheiro, "User redirection and direct haptics in virtual environments" ACM 1146-1155, 2016
5 D. Economou, "User experience evaluation of human representation in collaborative virtual environments" 21 (21): 989-1001, 2017
6 L.-P. Cheng, "Turkdeck: Physical virtual reality based on people" ACM 417-426, 2015
7 M. Slater., "Transcending the self in immersive virtual reality" 47 (47): 24-30, 2014
8 M. Kim, "Tpvr: User interaction of third person virtual reality for new presence and experience" 10 (10): 109-, 2018
9 D. Prattichizzo, "Towards wearability in fingertip haptics: A 3-dof wearable device for cutaneous force feedback" 6 (6): 506-516, 2013
10 D. Clergeaud, "Towards seamless interaction between physical and virtual locations for asymmetric collaboration" ACM 17:1-17:4, 2017
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20 J. Gugenheimer, "Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users" ACM 4021-4033, 2017
21 P. Sajjadi, "Maze commander: A collaborative asynchronous game using the oculus rift & the sifteo cubes" ACM 227-236, 2014
22 J. Lee, "Mave: Maze-based immersive virtual environment for new presence and experience" 28 (28): e1756-, 2017
23 E. Remelli, "Lowdimensionality calibration through local anisotropic scaling for robust hand model personalization" 2554-2562, 2017
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25 L.-P. Cheng, "Haptic turk: A motion platform based on people" 3463-3472, 2014
26 K. Vasylevska, "Flexible spaces: Dynamic layout generation for infinite walking in virtual environments" IEEE 39-42, 2013
27 M. Slater., "Enhancing our lives with immersive virtual reality" 3 : 74-, 2016
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30 M. Roussou, "Comparison of the effect of interactive versus passive virtual reality learning activities in evoking and sustaining conceptual change" 1-1, 2017
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32 J. C. Oliveira, "Collaborative virtual environment for industrial training and e-commerce, IEEE VRTS 288" 2000
33 S. W. Hong, "Architectural design creativity in multi-user virtual environment: A comparative analysis between remote collaboration media" 2017
34 V. Vinayagamoorthy, "An eye gaze model for dyadic interaction in an immersive virtual environment: Practice and experience" 23 (23): 1-11, 2004
35 T. Duval., "An asymmetric 2d pointer/3d ray for 3d interaction within collaborative virtual environments" ACM 33-41, 2009
36 Y. Visell, "A vibrotactile device for display of virtual ground materials in walking" 420-426, 2008
37 S. Han, "A study on immersion of hand interaction for mobile platform virtual reality contents" 9 (9): 22-, 2017
38 J. Lee, "A study on immersion and vr sickness in walking interaction for immersive virtual reality applications" 9 (9): 78-, 2017
39 M. Kim, "A study on immersion and presence of a portable hand haptic system for immersive virtual reality" 17 (17): 1141-, 2017
40 D. Leonardis, "A 3-rsr haptic wearable device for rendering fingertip contact forces" 10 (10): 305-316, 2017