In today's society, with the rapid change of the multimedia era based on visual images, communication channels for information are increasing, and various methods of communication are being made. With the various developments of the digital paradigm, ...
In today's society, with the rapid change of the multimedia era based on visual images, communication channels for information are increasing, and various methods of communication are being made. With the various developments of the digital paradigm, design is developing and changing in all fields, from small household goods, to visual communication, to industry and education such as books, video media, newspapers, etc. As such, the need for design is becoming more important for students in the present society. In addition to the existing art classes, the modern society expects creative talents with a sense of design through more systematic design art classes. However, it is difficult to expect the effectiveness of design education in the design education of art classes in the field because it is focused on the results centering on expressive power and the production of individual works. The purpose of this study is to find a point of contact between design education and the class, and to reduce the gap.
It is the core of visual language in visual design and expresses images and symbols as various graphic elements and selects art class activities under the theme of brand dealing with identity. Therefore, students will learn specific brand concepts, origins, and brand identity design processes, and create brand logos for class and art classes to extend their view from the classroom to the school society and to create attachment to the school.
Since it is hard to produce everything from the first grade art class to the second class of computer work application system, this class focuses on producing the brand logo which is the core of flat work. Later, he creates an application system for computer work so that he can connect naturally with other visual design units such as pattern design.
This paper examines the theoretical background of the 2015 revised art curriculum and the theoretical background of design education, sets the direction for design education, examines the theoretical background on the definition of brand, brand identity and brand origin, and analyzes high school art textbooks. Through this, the educational meaning of brand and brand design is analyzed to find a suitable instruction plan for the first grade of high school.
The art curriculum in the 2015 curriculum is a core curriculum for developing creative talents with cultural qualities and right personalities. In addition, through art activities, we can understand the spiritual and cultural aspects of mankind, recognize their importance, and cultivate our culture as citizens of culture.
Based on the above research, the class logo brand design class and the brand logo design class in art class can expect the following educational effects.
In the first and second classes, learners can develop creativity by defining brand theory and problems and experienced thinking skills that seek realistic and original solutions.
The second class is the process of completing individual works based on the discussions and discussions by group, and through the production results, the students can announce their intentions to develop their visual communication skills and creativity and convergence.
Third, the brand logo design of the class and art class gives a sense of attachment and pride to the school. This attachment helps positively affect adolescents' self-development. It enhances the learner's positive self-esteem and self-esteem, ultimately achieving the educational goal of the learner's holistic growth.
Therefore, it is hoped that learners can develop more various literacy by systematizing design education. In addition, it is expected that various effective and systematic design education plans will be conducted in the future for effective design education.