1 Voorhies, Douglas, "Triangle-Cube Intersection"
2 Hao Ling, "Shooting and Bouncing Rays: Calculating the RCS of an Arbitrarily Shaped Cavity" 37 (37): 194-205, 1989
3 S. W. Lee, "Ray-Tube Integration in Shooting and Boucing Ray Method" 1 (1): 286-289, 1988
4 Amanatides, John, "Ray Tracing Triangular Meshes" 43 : 1997
5 Andrew Woo, "Ray Tracing Polygons using Spatial Subdivision" 92 : 184-191, 1992
6 S. H. Suk, "Multiresolution Grid Algorithm in the SBR and its Application to the RCS Calculation" 29 (29): 394-397, 2001
7 Y. Tao, "GPU-based Shooting and Bouncing Ray Method for Fast RCS Prediction" 58 (58): 494-502, 2010
8 C. Y. Kee, "Efficient GPU Implementation of the High-Frequency SBR-PO Method" 12 : 941-944, 2013
9 Cleary, John G, "Analysis of an Algorithm for Fast Ray Tracing using Uniform Space Subdivision" 4 (4): 65-84, 1988
10 Badouel, Didier, "An Efficient Ray-Polygon Intersection" Academic Press Professional, Inc 390-393, 1990
1 Voorhies, Douglas, "Triangle-Cube Intersection"
2 Hao Ling, "Shooting and Bouncing Rays: Calculating the RCS of an Arbitrarily Shaped Cavity" 37 (37): 194-205, 1989
3 S. W. Lee, "Ray-Tube Integration in Shooting and Boucing Ray Method" 1 (1): 286-289, 1988
4 Amanatides, John, "Ray Tracing Triangular Meshes" 43 : 1997
5 Andrew Woo, "Ray Tracing Polygons using Spatial Subdivision" 92 : 184-191, 1992
6 S. H. Suk, "Multiresolution Grid Algorithm in the SBR and its Application to the RCS Calculation" 29 (29): 394-397, 2001
7 Y. Tao, "GPU-based Shooting and Bouncing Ray Method for Fast RCS Prediction" 58 (58): 494-502, 2010
8 C. Y. Kee, "Efficient GPU Implementation of the High-Frequency SBR-PO Method" 12 : 941-944, 2013
9 Cleary, John G, "Analysis of an Algorithm for Fast Ray Tracing using Uniform Space Subdivision" 4 (4): 65-84, 1988
10 Badouel, Didier, "An Efficient Ray-Polygon Intersection" Academic Press Professional, Inc 390-393, 1990
11 Segura, Rafael J, "Algorithms to Test Ray-Triangle Intersection. Comparative Study" 2001