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      자연스러움 개념에 관한 탐색적 연구

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      https://www.riss.kr/link?id=A107778460

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      부가정보

      국문 초록 (Abstract)

      자연스러움은 엔터테인먼트 분야를 비롯해 HCI와 HRI 분야에서 중요하게 논의되는 개념이다. 그러나 그 흔한 쓰임에 비해 아직 잘 정의된 바가 없다. 본 연구는 튜링 테스트의 판단 원리를 활...

      자연스러움은 엔터테인먼트 분야를 비롯해 HCI와 HRI 분야에서 중요하게 논의되는 개념이다. 그러나 그 흔한 쓰임에 비해 아직 잘 정의된 바가 없다. 본 연구는 튜링 테스트의 판단 원리를 활용하여 부자연스러움의 속성을 배제하는 방식으로 자연스러움의 속성에 접근하였다. 언캐니 밸리 효과는 부자연스러움 판단의 대표적인 현상으로 잘 알려져 있다. 본 연구는 이를 논의의 시작점으로 삼아 언캐니 반응에 내재한 인지·심리를 파악하고 이를 토대로 자연스러움 개념의 속성에 대해 고찰하였다. 캐릭터나 로봇의 신경 처리 연구에 따르면 언캐니와 같은 부자연스러움에 관한 판단에는 기대 위반, 대상의 불확실함, 집중, 놀라움, 의식과 무의식이 관여하는 것으로 보인다. 언캐니 반응은 나타난 결과가 기대나 예측과 다르거나 확실하게 설명되지 않으면서 유발된 놀라움으로 주의가 집중되고 의식하게 되면서 부정적인 정서로 이어진 결과로 설명될 수 있다. 따라서 새로운 정보가 불확실함 없이 기존의 스키마로 인해 형성된 기대나 예측에 잘 부합될수록 우리는 자연스러움을 느낄 가능성이 크다. 결국 자연스러움은 어떤 대상이나 현상이 그 상태 그대로 받아들여지는 상태로 설명될 수 있다.

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      다국어 초록 (Multilingual Abstract)

      Although the concept of naturalness is considered as an aesthetic goal in the fields of HCI and HRI including the entertainment industry, there is no generally agreed definition. For this reason, this article attempted to conceptualize the notion of n...

      Although the concept of naturalness is considered as an aesthetic goal in the fields of HCI and HRI including the entertainment industry, there is no generally agreed definition. For this reason, this article attempted to conceptualize the notion of naturalness by adapting the methodological approach applied to the Turing test that determines the subject between humans or machines. This study investigated cognitive-psychological factors involved in the uncanny valley effect such as expectation, cognitive biases, uncertainty, surprise, and adaptation based on cognitive neuroscience studies since it is the most representative phenomenon of unnaturalness. In this process, this paper reviewed predictive theories such as predictive coding and the cognitive-evolutionary model of surprise. The findings indicate that naturalness can be conceptualized as the state in which an object or event is considered the way it is.

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      목차 (Table of Contents)

      • 1. 서문
      • 2. 연구 방법
      • 3. 언캐니 반응의 인지·심리적 메커니즘
      • 4. 자연스러움 개념에 관한 예비적 고찰
      • 5. 결론
      • 1. 서문
      • 2. 연구 방법
      • 3. 언캐니 반응의 인지·심리적 메커니즘
      • 4. 자연스러움 개념에 관한 예비적 고찰
      • 5. 결론
      • 참고문헌
      • Abstract
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      참고문헌 (Reference)

      1 찰스 다윈, "인간과 동물의 감정 표현" 지식을만드는지식 2014

      2 스티븐 핑거, "마음은 어떻게 작동하는가" 동녘사이언스 2007

      3 김용옥, "노자가 옳았다" 통나무 2020

      4 허은희, "‘불신의 자발적 중지’와 영화의 ‘그럴듯함’" 한국디지털영상학회 6 (6): 191-213, 2009

      5 Saerbeck, M, "oftware architecture for social robots" Technical University of Eindhoven 2010

      6 Berard, F, "he transfer of learning as HCI similarity: Towards an objective assessment of the sensory-motor basis of naturalness" 1315-1324, 2015

      7 Clark, A, "Whatever next? Predictive brains, situated agents, and the future of cognitive science" 36 (36): 181-204, 2013

      8 van Buren, B, "What are the underlying units of perceived animacy? Chasing detection is intrinsically object-based" 24 (24): 1604-1610, 2017

      9 Massi, B, "Volatility facilitates value updating in the prefrontal cortex" 99 (99): 598-608, 2018

      10 Johansson, G, "Visual perception of biological motion and a model for its analysis" 14 (14): 201-211, 1973

      1 찰스 다윈, "인간과 동물의 감정 표현" 지식을만드는지식 2014

      2 스티븐 핑거, "마음은 어떻게 작동하는가" 동녘사이언스 2007

      3 김용옥, "노자가 옳았다" 통나무 2020

      4 허은희, "‘불신의 자발적 중지’와 영화의 ‘그럴듯함’" 한국디지털영상학회 6 (6): 191-213, 2009

      5 Saerbeck, M, "oftware architecture for social robots" Technical University of Eindhoven 2010

      6 Berard, F, "he transfer of learning as HCI similarity: Towards an objective assessment of the sensory-motor basis of naturalness" 1315-1324, 2015

      7 Clark, A, "Whatever next? Predictive brains, situated agents, and the future of cognitive science" 36 (36): 181-204, 2013

      8 van Buren, B, "What are the underlying units of perceived animacy? Chasing detection is intrinsically object-based" 24 (24): 1604-1610, 2017

      9 Massi, B, "Volatility facilitates value updating in the prefrontal cortex" 99 (99): 598-608, 2018

      10 Johansson, G, "Visual perception of biological motion and a model for its analysis" 14 (14): 201-211, 1973

      11 Livingstone, D, "Turing’s test and believable AI in games" 4 (4): 6-es, 2006

      12 Hayes, P, "Turing test considered harmful" (1) : 972-977, 1995

      13 Mori, M, "The uncanny valley [from the field]" 19 (19): 98-100, 2012

      14 Seyama, J. I, "The uncanny valley : Effect of realism on the impression of artificial human faces" 16 (16): 337-351, 2007

      15 Saygin, A. P, "The thing that should not be : Predictive coding and the uncanny valley in perceiving human and humanoid robot actions" 7 (7): 413-422, 2012

      16 Beedie, C. J, "The role of glucose in self-control: Another look at the evidence and an alternative conceptualization" 16 (16): 143-153, 2012

      17 Anderson, E. C, "The relationship between uncertainty and affect" 10 (10): 2019

      18 Reeves, B, "The media equation: How people treat computers, television, and new media like real people" Cambridge university press. 1996

      19 Thomas, F, "The illusion of life: Disney animation" Disney Editions 1981

      20 Cheetham, M, "The human likeness dimension of the ‘uncanny valley hypothesis’ : behavioral and functional MRI findings" 5 : 126-, 2011

      21 Friston, K, "The free-energy principle : A unified brain theory?" 11 (11): 127-138, 2010

      22 Nowak, K. L, "The effect of the agency and anthropomorphism on users’ sense of telepresence, copresence, and social presence in virtual environments" 12 (12): 481-494, 2003

      23 Reisenzein, R, "The cognitive‐evolutionary model of surprise : A review of the evidence" 11 (11): 50-74, 2019

      24 Schönbrodt, F. D, "The challenge of constructing psychologically believable agents" 23 (23): 100-107, 2011

      25 Dautenhahn, K, "The art of designing socially intelligent agents: Science, fiction, and the human in the loop" 12 (12): 573-617, 1998

      26 Blow, M, "The art of designing robot faces: Dimensions for human-robot interaction" 3-, 2006

      27 Tencé, F, "Tencé, F., Buche, C., De Loor, P., & Marc, O. (2010), "The challenge of believability in video games : Definitions, agents models and imitation learning", arXiv preprint arXiv : 1009. 0451"

      28 Mellers, B, "Surprise : A belief or an emotion?" 202 : 3-19, 2013

      29 Ikeda, T, "Subthalamic nucleus detects unnatural android movement" 7 (7): 1-7, 2017

      30 Berger, C. R, "Some explorations in initial interaction and beyond : Toward a developmental theory of interpersonal communication" 1 (1): 99-112, 1974

      31 Baumeister, R. F, "Self-Regulation, ego depletion, and motivation" 1 (1): 115-128, 2007

      32 Gielniak, M. J, "Secondary action in robot motion" IEEE 310-315, 2010

      33 Ahissar, E, "Schematic framework for theories of perception" 14 (14): 52463-, 2019

      34 McDonnell, R, "Render me real? Investigating the effect of render style on the perception of animated virtual humans" 31 (31): 1-11, 2012

      35 Jacob, R. J, "Reality-based interaction: A framework for post-WIMP interfaces" 201-210, 2008

      36 Nassar, M. R, "Rational regulation of learning dynamics by pupil-linked arousal systems" 15 (15): 1040-1046, 2012

      37 Lee, K. M, "Presence, explicated" 14 (14): 27-50, 2004

      38 van Dam, A, "Post-WIMP user interfaces" 40 (40): 63-67, 1997

      39 Aristotle, "Poetics" Penguin Books Ltd 2006

      40 Zlotowski, J. A, "Persistence of the uncanny valley: the influence of repeated interactions and a robot’s attitude on its perception" 6 (6): 1-1, 2015

      41 Henson, R. N. A, "Neural response suppression, haemodynamic repetition effects, and behavioural priming" 41 (41): 263-270, 2003

      42 Lee, S. W, "Neural computations underlying arbitration between model-based and model-free learning" 81 (81): 687-699, 2014

      43 Norman, D. A, "Natural user interfaces are not natural" 17 (17): 6-10, 2010

      44 Castelli, F, "Movement and mind : a functional imaging study of perception and interpretation of complex intentional movement patterns" 12 (12): 314-325, 2000

      45 Behrens, T. E, "Learning the value of information in an uncertain world" 10 (10): 1214-1221, 2007

      46 Mustafa, M, "How human amI? EEG-based evaluation of virtual characters" 5098-5108, 2017

      47 McGuire, J. T, "Functionally dissociable influences on learning rate in a dynamic environment" 84 (84): 870-881, 2014

      48 Zhou, A, "Expressive robot motion timing" IEEE 22-23, 2017

      49 Takayama, L, "Expressing thought: Improving robot readability with animation principles" 69-76, 2011

      50 Hanson, D, "Expanding the aesthetic possibilities for humanoid robots" 24-31, 2005

      51 Bickmore, T. W, "Establishing and maintaining long-term human-computer relationships" 12 (12): 293-327, 2005

      52 Zaki, J, "Empathy : a motivated account" 140 (140): 1608-1647, 2014

      53 Weizenbaum, J, "ELIZA—a computer program for the study of natural language communication between man and machine" 9 (9): 36-45, 1966

      54 Burleigh, T. J, "Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces" 29 (29): 759-771, 2013

      55 LaCurts, K, "Criticisms of the turing test and why you should ignore (most of) them”, Official blog of MIT’s course: Philosophy and theoretical computer science"

      56 De Berker, A. O, "Computations of uncertainty mediate acute stress responses in humans" 7 (7): 1-11, 2016

      57 Stolyarova, A, "Complementary contributions of basolateral amygdala and orbitofrontal cortex to value learning under uncertainty" 6 (6): 1-27, 2017

      58 Lee, M. S, "Cognitive intervention and reconciliation: NPC believability in single-player RPGs" 5 : 47-65, 2015

      59 Urgen, B. A, "Cognition: A bridge between robotics and interaction" 15-21, 2015

      60 Yamada, Y, "Categorization difficulty is associated with negative evaluation in the ‘uncanny valley’ phenomenon" 55 (55): 20-32, 2013

      61 van Breemen, A. J. N, "Bringing robots to life: Applying principles of animation to robots" 2004 : 143-144, 2004

      62 Jetter, H. C, "Blended Interaction : Understanding natural human–computer interaction in post-WIMP interactive spaces" 18 (18): 1139-1158, 2014

      63 Togelius, J, "Believable bots" Springer 215-230, 2013

      64 Ekman, P, "Autonomic nervous system activity distinguishes among emotions" 221 (221): 1208-1210, 1983

      65 Dalibard, S, "Anthropomorphism of artificial agents: A comparative survey of expressive design and motion of virtual Characters and Social Robots" 2012

      66 Liao, S, "Amazon has a fix for Alexa’s creepy laughs. Wait, what?”"

      67 Dijksterhuis, A. P, "Affective habituation : Subliminal exposure to extreme stimuli decreases their extremity" 2 (2): 203-214, 2002

      68 Lotto, B, ", Deviate: The science of seeing differently" Hachette Books 2017

      69 Reisenzein, R, ""The cognitive‐evolutionary model of surprise : A review of the evidence"" 11 (11): 50-74, 2019

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2022 평가예정 계속평가 신청대상 (계속평가)
      2021-12-01 평가 등재후보로 하락 (재인증) KCI등재후보
      2018-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2015-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2011-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2010-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2008-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.92 0.92 0.84
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.76 0.69 1.33 0.12
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